Pass without Trace

pass without trace spell baldursgate3 wiki guide 150px

Lvl 2 Abjuration

Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.

pass without trace spell baldursgate3 wiki guide 35px Until Long Rest

concentration icon 1 baldursgate3 wiki guide 25pxConcentration

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot

Pass without Trace is a Spell in Baldur's Gate 3. Pass without Trace is a Lvl 2 Spell from the Abjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.


Pass without Trace Information

  • Description: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
  • Level: Lvl 2 spell
  • School: Abjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Duration: Until Long Rest
  • Range: range icon baldursgate3 wiki guide 25pxSelf  radius icon action bg3 wiki 48px9m
  • Requires Concentration: Yes
  • Saving Throw: None


How to Acquire Pass without Trace

Pass without Trace can be acquired by the following classes:

Pass without Trace can be cast by using the following Items:

  • Ring of Shadows
  • ???


Pass without Trace Tips & Notes

  • Notes & Tips go here


Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shadow Blade (Spell)  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Web  ♦  Zephyr Break


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    • Anonymous

      Incredibly annoying spell. I cast it once I got the ring of shadows. Now it buff everyone I walk near to. Back at Last Light Inn the combat log is going nuts because everyone is getting buffed and debuffed as I move around the camp

      • Anonymous

        Give your invis mage hand a **** ton of ice spheres, cast pass without a trace, cast water from max distant as the spheres are about to detonate, give your self an invis potion; go in and nuke your target with your mage hand who wont take damage from the ice sphere or fail the stealth check after the explosions.

        • So this spell sounds neat when you first read it.
          Until you notice its a Concentration spell... and it consumes a lvl 2 spell slot... and its not a Ritual spell... and that many classes simply dont have Stealth skill high enough for this +10 bonus to RELIABLY produce results.
          And as far as combat goes even if you made a party of 3 rogues & caster the benefit of this spell is less than a simple lvl 1 bless.

          • Anonymous

            it would make more sense as a ritual spell (unlimited use out of combat).
            especially considering Trickery is the least popular domain.

            • Anonymous

              Using it with my tank 23CA in combo with my assassin/ranger dual wield. The Assassin (+ hunter's mark from ranger) can use stealth pretty much everywhere in close combat and makes sneak attack + off hand attack on every turns. Pretty powerful spell when tank + assassin work together.

              • Anonymous

                Very overlooked skill that has helped on multiple occasions trying to infiltrate and slowly eliminate entire bases.

                Unfortunately with how the way vision cones work even when you're sneaking above enemy's heads on the rafters, your stealth can still be broken. But this spell pretty much negates that. Meaning you can sneak into the goblin treasure room and get out with no issues. You can also sneak deep into the grymforge once again with no issues. Anywhere you need to be, whether that's a higher position or closer to an enemy that poses a very high threat this spell is a lifesaver. (And good justification to not respec Shadowheart)

                • Anonymous

                  Currently this skill is bugged and gives ALL skills a +10 bonus at the same time resulting in trivial deception or sleight of hand checks.

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