Pass without TraceLvl 2 Abjuration |
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Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
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Pass without Trace is a Spell in Baldur's Gate 3. Pass without Trace is a Lvl 2 Spell from the Abjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Pass without Trace Information
- Description: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
- Level: Lvl 2 spell
- School: Abjuration School
- Casting Time:
Action
- Duration: Until Long Rest
- Range:
Self
9m
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Pass without Trace
Pass without Trace can be acquired by the following classes:
- Druid
- Ranger
- Trickery Domain (Cleric Subclass)
- Circle of the Moon (Druid Subclass)
- Circle of the Land (Druid Subclass)
- Circle of Spores (Druid Subclass)
- Bard (Magical Secrets feature)
Pass without Trace can be cast by using the following Items:
- Ring of Shadows
- ???
Pass without Trace Tips & Notes
- Notes & Tips go here
- Anonymous
Give your invis mage hand a **** ton of ice spheres, cast pass without a trace, cast water from max distant as the spheres are about to detonate, give your self an invis potion; go in and nuke your target with your mage hand who wont take damage from the ice sphere or fail the stealth check after the explosions.
So this spell sounds neat when you first read it.
Until you notice its a Concentration spell... and it consumes a lvl 2 spell slot... and its not a Ritual spell... and that many classes simply dont have Stealth skill high enough for this +10 bonus to RELIABLY produce results.
And as far as combat goes even if you made a party of 3 rogues & caster the benefit of this spell is less than a simple lvl 1 bless.
- Anonymous
it would make more sense as a ritual spell (unlimited use out of combat).
especially considering Trickery is the least popular domain.
- Anonymous
in Shadow curse lands the Tiefling kid will reward you a ring that can cast this spell.
- Anonymous
Using it with my tank 23CA in combo with my assassin/ranger dual wield. The Assassin (+ hunter's mark from ranger) can use stealth pretty much everywhere in close combat and makes sneak attack + off hand attack on every turns. Pretty powerful spell when tank + assassin work together.
- Anonymous
Very overlooked skill that has helped on multiple occasions trying to infiltrate and slowly eliminate entire bases.
Unfortunately with how the way vision cones work even when you're sneaking above enemy's heads on the rafters, your stealth can still be broken. But this spell pretty much negates that. Meaning you can sneak into the goblin treasure room and get out with no issues. You can also sneak deep into the grymforge once again with no issues. Anywhere you need to be, whether that's a higher position or closer to an enemy that poses a very high threat this spell is a lifesaver. (And good justification to not respec Shadowheart)
- Anonymous
Currently this skill is bugged and gives ALL skills a +10 bonus at the same time resulting in trivial deception or sleight of hand checks.
Incredibly annoying spell. I cast it once I got the ring of shadows. Now it buff everyone I walk near to. Back at Last Light Inn the combat log is going nuts because everyone is getting buffed and debuffed as I move around the camp
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+10
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