Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Illusion Spells in Baldurs Gate 3
You can search by Name, Level, Concentration, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Illusion Spells
Spell | Lvl | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|
|
Cantrip | Illusion | Action |
Create an illusory image that distracts nearby creatures, compelling them to investigate.
|
Warlock, Wizard, Eldritch Knight |
|
Lv 1 | Illusion | Action |
Blind creatures up to a combined 33 hit points. 1 Turn 5m/17ft |
Eldritch Knight, Sorcerer, Wizard |
|
Lv 1 | Illusion | Action |
Magically change all aspects of your appearance. (Lasts until the end of a long rest) |
Sorcerer, Bard, College of Lore, College of Valour, Cleric (Trickery Domain), Eldritch Knight, Sorcerer, Wizard |
|
Lv 2 | Illusion | Action Level 2 Spell Slot |
Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. 10 turns Concentration |
Sorcerer, Wizard |
|
Lv 2 | Illusion | Action Level 2 Spell Slot |
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. 10 turns Condition ends early if the creature attacks or casts a spell. MeleeConcentration |
Bard, Sorcerer, Warlock, Wizard |
|
Lv 2 | Illusion | Action Level 2 Spell Slot |
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. 10 turns |
Sorcerer, Warlock, Wizard, Circle of the Land |
|
Lv 2 | Illusion | Action Level 2 Spell Slot |
1d6Phychic Range: 18INT SaveConcentration |
Bard, Sorcerer, The Great Old One, Wizard |
|
Lv 2 | Illusion | Action Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. 100 turns Using this spell might turn targets hostile. Range: 18m Concentration Always Prepared |
Bard, Oath of Devotion, Ranger, Cleric |
|
Lv 3 | Illusion | Action Level 3 Spell Slot |
Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. 3 Turns 1 Turn 9m WIS Save Concentration |
Bard, Sorcerer, Warlock, Wizard |
|
Lv 3 | Illusion | Action Level 3 Spell Slot |
Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. 2 Turns 18m WIS Save Concentration |
Bard, Sorcerer, Warlock, Wizard |
|
Lv 4 | Illusion | Action Level 4 Spell Slot |
Turn a creature Invisible. Attack against it have Disadvantage. It attacks with Advantage. 10 Turns MeleeConcentration |
Bard, Circle of the Underdark, Sorcerer, Archfey, Wizard, Oath of Treachery |
|
Lv 4 | Illusion | Action Level 4 Spell Slot |
The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. | Wizard, Hexblade |
|
Lv 5 |
Illusion | Action Level 4 Spell Slot |
Disguise up to 4 memebers of your adventuring party. 18m |
Bard, Sorcerer, Wizard |
All Illusion Spells Gallery
Cantrips
Lvl 1 Illusion Spells
Lvl 2 Illusion Spells
Lvl 3 Illusion Spells
Lvl 4 Illusion Spells
- Anonymous
- Anonymous
Illusion school is so fun and unique, sadly they implement non of the fun one. It's just invisible, disguise which is useless.
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