Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Illusion Spells in Baldurs Gate 3

 

 

 

Spell Lvl Casting Time Concentration Description Classes
Minor Illusion Cantrip 1 Action No Create an illusory image that distracts nearby creatures, complelling them to investigate.
You can remain hidden while casting this spell.
Bard, Sorcerer, Warlock, Wizard
Color Spray Lvl 1 1 Action No Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points. Sorcerer, Wizard
Disguise Self Lvl 1 1 Action No Magically change all aspects of your appearance. Bard, Trickery Domain, Sorcerer, Wizard, Ambition Domain
Illusory Script Lvl 1 1 Minute No Write a secret message that can only be read by a designated target or a creature with truesight. Bard, Warlock, Wizard
Silent Image Lvl 1 1 Action Yes Create the image of an object or a creature (without sound and no larger than a 15-ft cube) and lets it move. Bard, Sorcerer, Wizard
Blur Lvl 2 1 Action Yes Your body becomes blurred. Attackers have disadvantage on attack rolls against you.
Doesn't affect creatures that don't rely on sight or that can see through illusions.
Inflicts Blurred
Circle of the Desert, Sorcerer, Wizard
Invisibility Lvl 2 1 Action Yes Touch a creature to turn it Invisible.
The spell ends early it hte creature attacks or casts a spell.
Bard, Circle of the Grassland, Sorcerer, Warlock, Wizard, Oath of Treachery
Magic Mouth Lvl 2 1 Minute No Creates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met. Bard, Wizard
Mirror Image Lvl 2 1 Action No Creates 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the illusions disappears.
Inflicts Mirror Image
Trickery Domain, Circle of the Coast, Sorcerer, Warlock, Wizard, Oath of Treachery, Ambition Domain
Nystul's Magic Aura Lvl 2 1 Action No Reveal false information about a creature or an object that would be the target of a Divination spell. Arcana Domain, Wizard
Phantasmal Force Lvl 2 1 Action Yes Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound). Bard, Sorcerer, Archfey, The Great Old One, Wizard
Silence Lvl 2 1 Action Yes Create a sound-proof sphere. Creatures and objets within are Silenced and immune to Thunder damage. Bard, Cleric, Circle of the Desert, Ranger, Undying, Raven Queen
Fear Lvl 3 1 Action Yes Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away. Bard, Sorcerer, Warlock, Wizard
Hypnotic Pattern Lvl 3 1 Action Yes Creatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0. Bard, Sorcerer, Warlock, Wizard
Major Image Lvl 3 1 Action Yes Create the image of an animated object or creature, with sounds and smells (without concentration/lvl). Bard, Sorcerer, Warlock, Wizard
Phantom Steed Lvl 3 1 Minute No Create a quasi-real Large horselike creature and everything to mount it. Wizard
Greater Invisibility Lvl 4 1 Action Yes The target becomes invisible for 1 Minute. Bard, Circle of the Underdark, Sorcerer, Archfey, Wizard, Oath of Treachery
Hallucinatory Terrain Lvl 4 10 Minutes No Make a natural terrain looks like another type (for example a road becomes a swamp or a crevasse). Bard, Druid, Circle of the Desert, Warlock, Wizard
Phantasmal Killer Lvl 4 1 Action Yes The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. Wizard, Hexblade
Creation Lvl 5 1 Minute No Create a non-living object made of vegetable matter or mineral and no larger than a 5-ft cube (+5 ft/lvl). Sorcerer, Wizard, Forge Domain
Dream Lvl 5 1 Minute No Shape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wis. save. Bard, Circle of the Grassland, Warlock, Wizard
Mislead Lvl 5 1 Action Yes The caster becomes invisible and creates a double that moves, acts and speaks. The caster can see and hear through this double. Bard, Wizard
Seeming Lvl 5 1 Action No Change physical appearance as well as clothing and equipment of targets (saving throw for unwilling). Bard, Sorcerer, Archfey, Wizard
Programmed Illusion Lvl 6 1 Action No Create the image of an animated object or creature, with sounds, for 5 min, with a triggering condition. Bard, Wizard
Mirage Arcane Lvl 7 10 Minutes No Tansform the appearance (sight, sound, smell and feel) of a 1 mile square. Bard, Druid, Wizard
Project Image Lvl 7 1 Action Yes Create a copy of the caster that mimics him, moves and emits sounds. The caster can see and hear through this double. Bard, Wizard
Simulacrum Lvl 7 12 hours No Create a duplicate of a beast or humanoid with the same abilities, half of the hp and without equipment. Wizard
Weird Lvl 9 1 Action Yes Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn. Wizard



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