Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Illusion Spells in Baldurs Gate 3
|Minor Illusion||Cantrip||1 Action||No||Create an illusory image that distracts nearby creatures, complelling them to investigate.
You can remain hidden while casting this spell.
|Bard, Sorcerer, Warlock, Wizard|
|Color Spray||Lvl 1||1 Action||No||Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.||Sorcerer, Wizard|
|Disguise Self||Lvl 1||1 Action||No||Magically change all aspects of your appearance.||Bard, Trickery Domain, Sorcerer, Wizard, Ambition Domain|
|Illusory Script||Lvl 1||1 Minute||No||Write a secret message that can only be read by a designated target or a creature with truesight.||Bard, Warlock, Wizard|
|Silent Image||Lvl 1||1 Action||Yes||Create the image of an object or a creature (without sound and no larger than a 15-ft cube) and lets it move.||Bard, Sorcerer, Wizard|
|Blur||Lvl 2||1 Action||Yes||Your body becomes blurred. Attackers have disadvantage on attack rolls against you.
Doesn't affect creatures that don't rely on sight or that can see through illusions.
|Circle of the Desert, Sorcerer, Wizard|
|Invisibility||Lvl 2||1 Action||Yes||Touch a creature to turn it Invisible.
The spell ends early it hte creature attacks or casts a spell.
|Bard, Circle of the Grassland, Sorcerer, Warlock, Wizard, Oath of Treachery|
|Magic Mouth||Lvl 2||1 Minute||No||Creates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met.||Bard, Wizard|
|Mirror Image||Lvl 2||1 Action||No||Creates 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the illusions disappears.
Inflicts Mirror Image
|Trickery Domain, Circle of the Coast, Sorcerer, Warlock, Wizard, Oath of Treachery, Ambition Domain|
|Nystul's Magic Aura||Lvl 2||1 Action||No||Reveal false information about a creature or an object that would be the target of a Divination spell.||Arcana Domain, Wizard|
|Phantasmal Force||Lvl 2||1 Action||Yes||Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound).||Bard, Sorcerer, Archfey, The Great Old One, Wizard|
|Silence||Lvl 2||1 Action||Yes||Create a sound-proof sphere. Creatures and objets within are Silenced and immune to Thunder damage.||Bard, Cleric, Circle of the Desert, Ranger, Undying, Raven Queen|
|Fear||Lvl 3||1 Action||Yes||Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away.||Bard, Sorcerer, Warlock, Wizard|
|Hypnotic Pattern||Lvl 3||1 Action||Yes||Creatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0.||Bard, Sorcerer, Warlock, Wizard|
|Major Image||Lvl 3||1 Action||Yes||Create the image of an animated object or creature, with sounds and smells (without concentration/lvl).||Bard, Sorcerer, Warlock, Wizard|
|Phantom Steed||Lvl 3||1 Minute||No||Create a quasi-real Large horselike creature and everything to mount it.||Wizard|
|Greater Invisibility||Lvl 4||1 Action||Yes||The target becomes invisible for 1 Minute.||Bard, Circle of the Underdark, Sorcerer, Archfey, Wizard, Oath of Treachery|
|Hallucinatory Terrain||Lvl 4||10 Minutes||No||Make a natural terrain looks like another type (for example a road becomes a swamp or a crevasse).||Bard, Druid, Circle of the Desert, Warlock, Wizard|
|Phantasmal Killer||Lvl 4||1 Action||Yes||The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn.||Wizard, Hexblade|
|Creation||Lvl 5||1 Minute||No||Create a non-living object made of vegetable matter or mineral and no larger than a 5-ft cube (+5 ft/lvl).||Sorcerer, Wizard, Forge Domain|
|Dream||Lvl 5||1 Minute||No||Shape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wis. save.||Bard, Circle of the Grassland, Warlock, Wizard|
|Mislead||Lvl 5||1 Action||Yes||The caster becomes invisible and creates a double that moves, acts and speaks. The caster can see and hear through this double.||Bard, Wizard|
|Seeming||Lvl 5||1 Action||No||Change physical appearance as well as clothing and equipment of targets (saving throw for unwilling).||Bard, Sorcerer, Archfey, Wizard|
|Programmed Illusion||Lvl 6||1 Action||No||Create the image of an animated object or creature, with sounds, for 5 min, with a triggering condition.||Bard, Wizard|
|Mirage Arcane||Lvl 7||10 Minutes||No||Tansform the appearance (sight, sound, smell and feel) of a 1 mile square.||Bard, Druid, Wizard|
|Project Image||Lvl 7||1 Action||Yes||Create a copy of the caster that mimics him, moves and emits sounds. The caster can see and hear through this double.||Bard, Wizard|
|Simulacrum||Lvl 7||12 hours||No||Create a duplicate of a beast or humanoid with the same abilities, half of the hp and without equipment.||Wizard|
|Weird||Lvl 9||1 Action||Yes||Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn.||Wizard|