Zephyr BreakLvl 2 Evocation |
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6d6 Thunder 12m STR Save Short Rest Action |
Zephyr Break is a Spell in Baldur's Gate 3. Zephyr Break is an spell exclusive to the Nyrulna Legendary Trident and unlocked by having proficiency on it. Zephyr Break is a Lvl 2 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflicting Status Ailments, buff Characters, or interacting with the environment.
Zephyr Break Information
- Description: Emit a powerfull gale of wind that clears all clouds and pushes creatures back 5m, possibly inflicting Off Balance.
- Level: Lvl 2 spell
- 6d6 Thunder
- School: Evocation School
- 2 turns
- Casting Time: Action
- Radius: 12m
- Requires Concentration: No
- Saving Throw: STR Save
- Short Rest
How to Acquire Zephyr Break
Zephyr Break can be acquired by the following classes:
- None
Zephyr Break can be cast by using the following Items:
Zephyr Break Tips & Notes
- Notes & Tips go here
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