Healing Word

healing word spell baldursgate3 wiki guide 150px 2

Lv 1 Evocation Spell

4~7 Damage

1d4 dice icon baldursgate3 wiki guide 40px1d4+3healing icon bg3 wiki

Heal a creature you can see.

alert icon baldursgate3 wiki guide 25pxNo effect on undead and constructs.

range icon baldursgate3 wiki guide 25px18m

bonus action icon baldursgate3 wiki guide 25pxBonus Action spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot

Healing word is a Level 1 Evocation Spell in Baldur's Gate 3. It restores hit points at range and can be cast as a bonus action. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.


Baldur's Gate 3 Healing Word Information

  • Description: Heal a creature you can see
  • alert icon baldursgate3 wiki guide 25pxNo effect on undead and constructs.
  • Level: Lvl 1 Spell
  • School: Evocation
  • Casting Time: bonus action icon baldursgate3 wiki guide 25pxBonus Action spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot
  • Range: 18m
  • Requires Concentration: No


How to Acquire Healing Word in BG 3

Healing word can be acquired by the following classes:

Healing word can be cast by using the following Items:

  • ???


Healing Word Tips & Notes for BG 3

  • Upcast: When cast with a 2nd level spell slot or higher, the healing increases by 1d4 for each slot level above 1st.
  • Healing Word will revive unconscious creatures with 0 hit points and is the best use of the spell in combat.
  • Synergizes particularly well with magical items such as Hellrider’s PrideBoots of Aid and Comfort and The Whispering Promise when cast in combat.
  • Mechanically identical to the D&D5e version. Every cleric needs to have this in their deck, the ability to cast healing from a long distance on an ally allows you to not risk your own position being capitalized by your enemies, because of this functionality, you can safely cast this to bring someone back in the fight when they go down. Unlike Cure Wounds, Healing Word is a bonus action which allows you to squeeze a cantrip, spell or a mace to the face.
Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

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