Circle of the Spores is a Subclass of Druid in Baldur's Gate 3. Circle of the Spores Druid's primary Ability is Wisdom, their saving throw proficiencies are Intelligence and Wisdom and they have a Hit Dice of 1d8. They have proficiency with Simple weaponsLight ArmourMedium Armour, and Shields.

 

Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.

 
 

 

BG3 Druid Class Progression

 

BG3 Circle of Spores Druid Class Progression

 

BG3 Druid Spell Slots

Druid Level Cantrips Known 1st 2nd 3rd 4th 5th 6th
Level 1 Druid 2 2 - - - - -
Level 2 Druid 2 3 - - - - -
Level 3 Druid 2 4 2 - - - -
Level 4 Druid 3 4 3 - - - -
Level 5 Druid 3 4 3 2 - - -
Level 6 Druid 3 4 3 3 - - -
Level 7 Druid 3 4 3 3 1 - -
Level 8 Druid 3 4 3 3 2 - -
Level 9 Druid 3 4 3 3 3 1 -
Level 10 Druid 4 4 3 3 3 2 -
Level 11 Druid 4 4 3 3 3 2 1
Level 12 Druid 4 4 3 3 3 2 1

 

BG3 Circle of the Spores Tips & Builds

  • Has the potential to be a strong character with the Heavy Armour Proficiency and Illithid powers like Cull the Weak. Players may also opt to get Summons, spike growth, and huge Health points. 
  • Circle of the Spores works best in close combat, and players can opt to multiclass by getting Fighter abilities. 2 Fighter (for Fighting Style + Action Surge) and 10 Druid. However, with this build, Ranged Circle of the Spores is not recommended but can possibly try getting 2 Fighter level dip over a larger Ranger dip.
  • You get specific dialogue choices for being a Circle of the Spores, try speaking to the Myconid Colony found in the Underdark.
  • Circle of the Spores offers 1 Bonus Action: A halo of spores.
  • Circle of the Spores can be tried on the Drow race to get Hand Crossbow Proficiency. You get two ranged attacks per turn with the added 1d6 damage from the "form", and also that spore reaction, so you have some ranged options or a supplement for your spells. Very fun, and very versatile. And you still have owlbear form with all its advantages when you wanna go melee.
  • Circle of the Spores adds the most unique advantages, whereas the other two (Circle of the Moon and Circle of the Land) just specialize you into a particular playstyle.
  • As a Controller, the Circle of the Spores can opt to get Spike Growth, Moonbeam, and Call Lightning.
  • Players may opt to multiclass and add a level of Fighter, duel-wielding fighting style, and the two-weapon fighting feat. It can help if you choose DEX over STR.

 

All Druid Spells in Baldur's Gate 3

All Druid Spells Comparison Table
All Druid Spells Gallery

 

You can search by Name, Level, School, Casting and Time. Just type into the search box what you are looking for.

Quick Search of All Druid Spells 

Name Level School Casting time Description
guidance spell baldursgate3 wiki guide 150px 2
Guidance
Cantrip Divination action icon baldursgate3 wiki guide 25pxAction

The target gains a +1d4 bonus to Ability Checks.

guidance spell baldursgate3 wiki guide 150px 210 turns

icon weapon type bg3 wiki guideMelee  concentration icon 1 baldursgate3 wiki guide 25pxConcentration

action icon baldursgate3 wiki guide 25pxAction

poison spray spell baldursgate3 wiki guide 150px 2
Poison Spray
Cantrip Conjuration action icon baldursgate3 wiki guide 25px
Action

1~12 Damage
1d12 poison dice icon baldursgate3 wiki guide 40px1d12 damage poison icon bg3 wiki guidePoison

Project a puff of noxious gas.

range icon baldursgate3 wiki guide 25px3m saving throw icon baldursgate3 wiki guide 48pxCON Save

produce flame spell baldursgate3 wiki guide 150px
Produce Flame
Cantrip Conjuration action icon baldursgate3 wiki guide 25px
Action

produce flame spell baldursgate3 wiki guide 35pxInflicts Produce Flame

A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action

resistance spell baldursgate3 wiki guide 150px 2
Resistance
Cantrip Abjuration action icon baldursgate3 wiki guide 25px
Action
Magically bolster a creature's defenses. It receives a d4 bonus to saving throws.
  • Concentration: Required
  • Range: 1.5m/5ft
shillelagh spell baldursgate3 wiki guide 35px
Shillelagh
Cantrip Transmutation bonus action icon baldursgate3 wiki guide 25px
Bonus Action

shillelagh spell baldursgate3 wiki guide 35pxInflicts Shillelagh

Imbue your staff or club with nature's power. It becomes magical, deals 1d8+Wisdom Bludgeoning damage, and you use your spellcasting ability for attack rolls.

thorn whip spell baldursgate3 wiki guide 150px
Thorn Whip
Cantrip Transmutation action icon baldursgate3 wiki guide 25px
Action
Strike at a target with a thorny, vine-like whip. It deals 1d6 Piercing damage and pulls the target 3m closer to you if it is Large or Smaller in size.
animal friendship spell baldursgate3 wiki guide 150px 2
Animal Friendship
Lv 1 Enchantment action icon baldursgate3 wiki guide 25px
Action
animal friendship spell baldursgate3 wiki guide 150px 2Inflicts Charmed

Charm a beast and convince it you mean no harm.
Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
charm person spell baldursgate3 wiki guide 150px 2
Charm Person
Lv 1 Enchantment action icon baldursgate3 wiki guide 25px
Action
charm person spell baldursgate3 wiki guide 150px 2 Inflicts Charmed (10)

Magically charm a humanoid that you can see.

Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
  • Attack/Save: Wisdom
  • Range: 18m/60ft
create water spell baldursgate3 wiki guide 150px 2
Create Water
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
Call forth rain. It extinguishes exposed flames and forms a water surface.
  • Range: 9m/30ft
cure wounds spell baldursgate3 wiki guide 150px 2
Cure Wounds
Lv 1 Evocation action icon baldursgate3 wiki guide 25px
Action
1d8 dice icon baldursgate3 wiki guide1d8+[Spellcasting Modifier] hit points

A creature you touch regains 1d8+[Spellcasting Modifier] hit points.

This spell has no effect on undead or constructs.
  • Range: 1.5m/5ft
entangle spell baldursgate3 wiki guide 150px
Entangle
 Lv 1  Conjuration action icon baldursgate3 wiki guide 25px
Action 

Vines sprout from the ground, turning it into difficult terrain and possibly Entangling creatures within.

  • Attack/Save: Strength
  • Concentration: Required
  • Range: 18m/60ft
faerie fire spell baldursgate3 wiki guide 150px 2
Faerie Fire
Lv 1 Evocation action icon baldursgate3 wiki guide 25px
Action
faerie fire spell baldursgate3 wiki guide 150px 2Inflicts Faerie Fire (10)

Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage.
  • Attack/Save: Dexterity
  • Concentration: Required
  • Range: 18m/60ft
fog cloud spell baldursgate3 wiki guide 150px 2
Fog Cloud
Lv 1 Conjuration action icon baldursgate3 wiki guide 25px
Action
Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded.
  • Concentration: Required
  • Range: 18m/60ft
goodberry spell baldursgate3 wiki guide 150px
Goodberry
Lv 1  Transmutation action icon baldursgate3 wiki guide 25px
Action

Conjure four magical berries for youself or a companion. Creatures who eat a berry regain 1d4 hit points.

  • Range: 1.5m

The berries appear in the targeted creature's inventory and disappear after a long rest. 

healing word spell icon baldursgate3 wiki guide 200px
Healing Word
Lv 1 Evocation bonus action icon baldursgate3 wiki guide 25px
Bonus Action
1d4 dice icon baldursgate3 wiki guide 40px1d4+[Spellcasting Modifier] hit points

A creature you can see regains 1d4+[Spellcasting Modifier] hit points.

This spell has no effect on Undead or Constructs.
  • Range: 18m/60ft
jump spell baldursgate3 wiki guide 150px 2
Jump
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
jump spell baldursgate3 wiki guide 150px 2Inflicts Jump (10)

Touch a creature to triple its jumping distance.
  • Range: 1.5m/5ft
longstrider spell baldursgate3 wiki guide 150px 2
Longstrider
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
longstrider spell baldursgate3 wiki guide 150px 2Inflicts Longstrider (1)

Touch a creature to increase its speed by 3m/10ft.
  • Range: 1.5m/5ft
speak with animals spell baldursgate3 wiki guide 150px 2
Speak with Animals
Lv 1 Divination action icon baldursgate3 wiki guide 25px
Action
speak with animals spell baldursgate3 wiki guide 150px 2Inflicts Speak with Animals

Gain the ability to comprehend and verbally communicate with beasts.
thunderwave spell baldursgate3 wiki guide 150px 2
Thunderwave
Lv 1 Evocation action icon baldursgate3 wiki guide 25px
Action
2d8 thunder dice icon baldursgate3 wiki guide 55px2d8 Thunder

Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objects.
barkskin spell baldursgate3 wiki guide 150px
Barkskin
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Touch a willing creature to toughen its skin and increase its Amiour Class up to 16.
barkskin spell baldursgate3 wiki guide 35pxUntil Long Rest

icon weapon type bg3 wiki guideMelee
icon concentration bg3 wiki guideConcentration

darkvision spell baldursgate3 wiki guide 150px 2
Darkvision
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Grant a creature the ability to see in the dark out to a range of 12m.
darkvision spell baldursgate3 wiki guide 35px 1Until Long Rest

icon weapon type bg3 wiki guideMelee
enhance ability spell baldursgate3 wiki guide 150px
Enhance Ability
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability.

icon weapon type bg3 wiki guideMelee
icon concentration bg3 wiki guideConcentration

flame blade spell baldursgate3 wiki guide 150px
Flame Blade
Lv 2 Evocation bonus action icon baldursgate3 wiki guide 25px
Bonus Action
action icon baldursgate3 wiki guide 25px
Action 

Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius.
The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.

icon concentration bg3 wiki guideConcentration

flaming sphere spell baldursgate3 wiki guide 150px
Flaming Sphere
Lv 2 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

1d6 dice icon baldursgate3 wiki guide2d6 Fire

Summon a flaming sphere that damages nearby enemies and objects.
The sphere sheds bright light in a 6m radius, and dim light for an additional 6m.
flaming sphere spell baldursgate3 wiki guide 35px10 turns

range icon baldursgate3 wiki guide 25pxRange: 18m
radius icon baldurs gate 3 wikiRadius: 2m
saving throw icon baldursgate3 wiki guide 48pxDEX Save
icon concentration bg3 wiki guideConcentration

heat metal spell baldursgate3 wiki guide 150px
Heat Metal
Lv 2  Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot 
 

2d8 fire dice baldurs gate3 guide 40px2d8 Fire

Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks.
If the creature is only wearing metal armour, it always rcccivcs Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.

heat metal spell baldursgate3 wiki guide 35px10 turns

icon range bg3 wiki guideRange: 18m
saving throw icon baldursgate3 wiki guide 48pxCON Save
icon concentration bg3 wiki guideConcentration

hold person spell baldursgate3 wiki guide 150px 2
Hold Person
Lv 2 Enchantment action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Paralyse a humanoid creature, making it unable to move or act.
hold person spell baldursgate3 wiki guide 150px 210 turns

icon range bg3 wiki guideRange: 18m
saving throw icon baldursgate3 wiki guide 48pxWIS Save
icon concentration bg3 wiki guideConcentration
lesser restoration spell baldursgate3 wiki guide 150px 2
Lesser Restoration
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Remove one disease or condition afflicting a creature.

icon weapon type bg3 wiki guideMelee
mirror image spell baldursgate3 wiki guide 150px 2
Mirror Image
Lv 2 (Circle of the Land Only) Illusion action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the duplicates disappears.

mirror image spell baldursgate3 wiki guide 35px 110 turns
misty step spell baldursgate3 wiki guide 150px 2
Misty Step
 Lv 2 (Circle of the Land Only) Conjuration bonus action icon baldursgate3 wiki guide 25px
Bonus Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Surrounded by silver mist, you teleport to an unoccupied space you can see.

range icon baldursgate3 wiki guide 25pxRange: 18m
moonbeam spell baldursgate3 wiki guide 150px
Moonbeam
Lv 2 Evocation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

1d10 radiant dice icon baldursgate3 wiki guide2d10 Radiant

Call down a silvery beam ofpale light that damages any creature that enters the beam or starts its turn in the light.
You can use an action to move the beam 18m.
moonbeam spell baldursgate3 wiki guide 35px10 turns

range icon baldursgate3 wiki guide 25pxRange: 18m
radius icon baldurs gate 3 wikiRadius: 1m
saving throw icon baldursgate3 wiki guide 48pxCON Save
icon concentration bg3 wiki guideConcentration

pass without trace spell baldursgate3 wiki guide 150px
Pass without Trace
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.
pass without trace spell baldursgate3 wiki guide 35px Until Long Rest

icon concentration bg3 wiki guideConcentration
protection from poison spell baldursgate3 wiki guide 150px
Protection from Poison
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Touch a creature to grant it protection against poisonious influences.
You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.

protection from poison spell baldursgate3 wiki guide 35pxUntil Long Rest
icon weapon type bg3 wiki guideMelee

spike growth spell baldursgate3 wiki guide 150px
Spike Growth
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

1d4 icon bg3 wiki guide2d4 Piercing

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5m it moves.
The spikes are difficult terrain, halving a creature's Movement Speed.

range icon baldursgate3 wiki guide 25pxRange: 18m
radius icon baldurs gate 3 wikiRadius: 6m
icon concentration bg3 wiki guideConcentration

call lightning icon baldurs gate 3 wiki guide 64px
Call Lightning
Lv 3 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
3d10 lightning icon bg3 wiki 48px3d10
Call down lightning to hit all targets within range.
Each turn, can call down lightning again without expending a spell slot.
call lightning icon baldurs gate 3 wiki guide 25px10 Turns
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px2m saving throw icon baldursgate3 wiki guide 48pxDEX Save icon concentration bg3 wiki guideConcentration
daylight spell bg3 wiki guide64px
Daylight
Lv 3 Evocation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px 15m
feign death spells bg3 wiki guide64px
Feign Death
Lv 3 Necromancy action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Put an ally in a protective, magical coma deep enough to imitate death.
The Ally becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect.
feign death spells bg3 wiki guide64px10 Turns
icon weapon type bg3 wiki guideMelee
planth grow spells bg3 wiki guide64px
Plant Growth
Lv 3 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px 6m
protection from energy spells bg3 wiki guide64px
Protection from Energy
Lv 3 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.
icon weapon type bg3 wiki guideMelee icon concentration bg3 wiki guideConcentration
sleet storm spells bg3 wiki guide64px
Sleet Storm
Lv 3 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters.
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px 9m  icon concentration bg3 wiki guideConcentration
conjure minor elementals spell conjuration school baldursgate3 wiki guide 64px
Conjure Minor Elemental
 Lv 4 Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot
 Conjure a minor elemental to fight alongside you.

range icon baldursgate3 wiki guide 25px18m
conjurewoodlandbeings spell bg3 wiki guide 64px
Conjure Woodland Being
 Lv 4  Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot 
 

Conjure a dryad to light alongside you. She can use Nature's Step. Entangle enemies. and Summon a wood woad.

conjurewoodlandbeings spell bg3 wiki guide 64pxUntil Long Rest

range icon baldursgate3 wiki guide 25px18m

freedomofmovement spell bg3 wiki guide 64px
Freedom of Movement
 Lv 4  Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot 
Snap an ally out of any Stun. Difficult Terrain can't slow them down and they can't be magically Paralysed or Restrained.
graspingvine spell bg3 wiki guide 64px
Grasping Vine
 Lv 4 Conjuration   action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot
 

Summon a giant vine capable of dragging creatures towards itself.

graspingvine spell bg3 wiki guide 64px10 turns

icon range bg3 wiki guide9m  icon concentration bg3 wiki guideConcentration

 
ice storm spell evocation school baldursgate3 wiki guide 64px
Ice Storm
 Lv 4  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot

6~40 Damage
1d6 1d8 die bg3 wiki guide 50px2d8 bludgeoning icon baldurs gate 3 wiki guideBludgeoning +  4d6damage cold icon bg3 wiki guideCold

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.

ice storm spell evocation school baldursgate3 wiki guide 64px2 turns

radius icon action bg3 wiki 48px 6m icon range bg3 wiki guide18mcon icon baldursgate3 wiki guide 48px Dex Save

walloffire spell bg3 wiki guide 64px
Wall of Fire
 
 Lv 4  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot 
 

5~40 Damage
3d8 fire dice baldurs gate3 guide 40px5d8damage fire icon bg3 wiki guideFire

Create a blazing wall of fire, burning anyone who dares stand too close.

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 

polymorph spell bg3 wiki guide 64px
Polymorph
Lv 4  Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4  Spell Slot 
Transform a creature into a harmless sheep.

polymorph spell bg3 wiki guide 64px5 turns

range icon baldursgate3 wiki guide 25px 18m con icon baldursgate3 wiki guide 48px WIS Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration
necromancy blight spell bg3 wiki guide 64px
Blight
 Lv 4  Necromancy action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4  Spell Slot 
 8~64 Damage
3d8 necrotic icon bg3 wiki 48px8d8 damage necrotic icon bg3 wiki guideNecrotic

Plants are more susceptible to this spell: they roll with Disadvantage, and still take half of all the damage if they succeed the roll.

On Save: Target still takes half damage.

warning greyico icon bg3 wiki 48px No effect on undead and constructs.

range icon baldursgate3 wiki guide 25px9m con icon baldursgate3 wiki guide 48pxCON Save
contagion filthfever spell bg3 wiki guide 64px
Contagion
Lv 5 Necromancy  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot

If the spell attack hits, target is afflicted with a disease to choose from 6 proposed.

Blinding Sickness: Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever: A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

Flesh Rot: The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

Mindfire: The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

Seizure: The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom: The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

greaterrestoration spell bg3 wiki guide 64px
Greater Restoration
Lv 5 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
Touch a creature and negate any Charm, Petrification, Stun or curse afflicting it.
icon weapon type bg3 wiki guideMelee
planarbinding spell bg3 wiki guide 64px
Planar Binding
Lv 5 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally.

planarbinding spell bg3 wiki guide 64px10 Turns

alert icon baldursgate3 wiki guide 25pxTarget must be a celestial, an elemental, a fey, or a fiend.

range icon baldursgate3 wiki guide 25px 18mcon icon baldursgate3 wiki guide 48px WIS Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration
conjureelemental spell bg3 wiki guide 64px
Conjure Elemental
Lv 5 Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

icon range bg3 wiki guide18m
insect plague spell conjuration school baldursgate3 wiki guide 64px
Insect Plague
 Lv 5  Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
 Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 4d10 piercing damage (damage/lvl).
masscurewounds spell bg3 wiki guide 64px
Mass Cure Wounds
 Lv 5  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
 6~27 Healing
1d8 dice icon baldursgate3 wiki guide 3d8 + 3

Unleash a soothing lturn ofenetgy that heals you and nearby allies. 

No effect on undead and constructs.
wallofstone spell bg3 wiki guide 64px
Wall of Stone
 Lv 5  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
 Raise a wall of non magical, solid stone.
spell wallofthorns baldurs gate 3 wiki guide 65px
Wall of Thorns
Lv 6 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot

7~56 Damage
1d8 norma dice icon weapon qualities baldur's gate 3 wiki guide7d8 damage piercing icon bg3 wiki guidePiercing

Create a wall of pliable, twisted thorns surrounded by Entangling vines.

spell wallofthorns baldurs gate 3 wiki guide 65px1 turn

range icon baldursgate3 wiki guide 25px 18mcon icon baldursgate3 wiki guide 48px DEX Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration

spell conjuration heroesfeast (2) baldurs gate 3 wiki guide 65px
Heroes' Feast
Lv 6 Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot

You and everyone around can't be poisoned, diseased, or frightened. Your HP increases, and you make Wisdom Saves with Advantage.

spell conjuration heroesfeast (2) baldurs gate 3 wiki guide 65pxUntil Long Rest

range icon baldursgate3 wiki guide 25px18m

sunbeam spell evocation school baldursgate3 wiki guide 64px
Sunbeam
 Lv 6  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot
 8~48 Damage
1d8 radiant dice icon baldursgate3 wiki guide 40px6d8damage radiant icon bg3 wiki guide Radiant

A beam fo brilliant light sears and Blinds all creatures in its path.
Until the spell ends, you can recast Sunbeam without expending a spell slot.

sunbeam spell evocation school baldursgate3 wiki guide 64px10 Turns

On save: Targets still take half damage.

radius icon action bg3 wiki 48px18m con icon baldursgate3 wiki guide 48px CON Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration
heal spells bg3 wiki guide min
Heal
 Lv 6  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot

70 Healing

Heal a target's wounds and remove Blindness and any diseases.

alert icon baldursgate3 wiki guide 25pxNo affect on undead and constructs.

Melee

fleshtostone spells transmutation school baldursgate3 wiki guide 64px
Flesh to Stone
 Lv 6  Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot 
 Atrophy a foe, Restraining them until they temporarity turn to stone.
Target will Petrify if it does not succed its Saving Thorw within 3 turns.

fleshtostone spells transmutation school baldursgate3 wiki guide 64px3 Turns

range icon baldursgate3 wiki guide 25px18msaving throw icon baldursgate3 wiki guide 48pxCON Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration
spell transmutation windwalk baldurs gate 3 wiki guide 65px
Wind Walk
Lv 6 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot

Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks.

spell transmutation windwalk baldurs gate 3 wiki guide 150pxUntil Long Rest

warning greyico icon bg3 wiki 48pxWhile transformed, you won't be able to attack, cast, spells, or talk.

range icon baldursgate3 wiki guide 25px 9m

fleshtostone spells transmutation school baldursgate3 wiki guide 64px
Flesh to Stone
 Lv 6  Transmutation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot
Atrophy a foe, Restraining them until they temporarity turn to stone.
Target will Petrify if it does not succed its Saving Thorw within 3 turns.

fleshtostone spells transmutation school baldursgate3 wiki guide 64px3 Turns

range icon baldursgate3 wiki guide 25px18msaving throw icon baldursgate3 wiki guide 48pxCON Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration

 

 

 

Classes
Arcane Trickster  â™¦  Archfey  â™¦  Assassin  â™¦  Barbarian  â™¦  Bard  â™¦  Battle Master  â™¦  Beast Master  â™¦  Berserker  â™¦  Circle of Spores  â™¦  Circle of the Land  â™¦  Circle of the Moon  â™¦  Cleric  â™¦  College of Lore  â™¦  College of Swords  â™¦  College of Valour  â™¦  Conjuration School  â™¦  Divination School  â™¦  Draconic Bloodline  â™¦  Druid  â™¦  Eldritch Knight  â™¦  Enchantment School  â™¦  Fighter  â™¦  Gloom Stalker  â™¦  Hunter  â™¦  Illusion School  â™¦  Knowledge Domain  â™¦  Life Domain  â™¦  Light Domain  â™¦  Monk  â™¦  Nature Domain  â™¦  Necromancy School  â™¦  Oath of the Ancients  â™¦  Oath of Vengeance  â™¦  Oathbreaker  â™¦  Paladin  â™¦  Ranger  â™¦  Rogue  â™¦  Sorcerer  â™¦  Storm Sorcery  â™¦  Tempest Domain  â™¦  The Fiend  â™¦  The Great Old One  â™¦  Thief  â™¦  Transmutation School  â™¦  Trickery Domain  â™¦  War Domain  â™¦  Warlock  â™¦  Way of Shadow  â™¦  Wild Magic  â™¦  Wild Magic (Barbarian)  â™¦  Wizard



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    • Anonymous

      If you are going 10 druid / 2 fighter. Don't.

      Instead go 2 war domain cleric / 10 circle of spores druid.

      This allows you to use an extra attack as a bonus action 3 times instead of just once.

      Plus this feels like the best roll play as a "Death Knight" in my opinion.

      • Anonymous

        Reasons why this is better than necromancer:
        -medium armor + shild;
        -you dont need to cast spell to do nice dmg;
        -can have a bigger army thanks to spore zombies (dont cost spell slot)
        -shillelag, moonbeam, and conjure woodland;
        -big extra hp that can be refreshed 2 times per short rest;
        -its a druid, have healing spells and can became animals when needed;
        -after lv 11 you can dip 1 lv in wizard to learn spells from scrolls (need some int, you can pick the act 1 ogre circlet for base 17 int), or monk if you want to use robe for a extra ac from ypur wis.

        • Anonymous

          You have acess to lots of spells and extra resources (like fungal zombies and free aeo necrotic dmg), really tank for a full caster, and do a really nice weapon dmg, and if needed you still can wild shape.

          Really versatl sub, and very strong.

          • Anonymous

            Extra attack on lvl 5 and 10 for beast form is surely what i want to see on subclass that plays without beast form

            • Anonymous

              24/7 haste with Armor of the Sporekeeper.
              What a ridiculously broken class in Act3. Those of you who haven't played spore with that armor you guys have missed out big time.

              • Anonymous

                IMHO, this subclass is overrated as a necromancer. The summoned zombies are like 9 health, damage is ok, but they can't survive more then 2 hits, but you have 4 charges per rest. Necromancer wizard can have better army with animate dead abd has a better pool of spells with great cc options.

                • Anonymous

                  2 levels into warlock will allow you to regenerate temporary life from symbiotic entity fully outside of combat. And the little the little amount the fiend subclass with bloodlust and heroism makes for great combat sustain. I suggest if your more of a fighter to go for more warlock for weapon bind or other subclasses for better close quater combat.

                  • Anonymous

                    Dual wield lit torches with Shillelagh on both + Symbiotic Entity = Early game OP AF!

                    You can also take one level in fighter to get two weapon fighting to add your wisdom modifier to the off hand Shillelagh torch.

                    • Anonymous

                      The biggest downfall of this class is needing heavy armor and martial weapons because a lot of the effects are close range. Pick up 1 fighter as your first class, and do the rest as spore druid. It's very powerful with heavy armor mastery and dual wield.

                      • Anonymous

                        One of my favorite classes. Sad to see that the necrotic damage type on your weapons has anti-synergy with the creation of baby zombies. Sometimes killing infected enemies with the weapon works, sometimes it doesn't. Maybe it depends whether or not the normal typed damage finished them off. Also unfortunate there is no proper way to heal the undead, other than aid. Still very strong if you have a hireling using a max upcasted aid to heal your zombies.

                        • Anonymous

                          The Dual Wield Druid
                          Gloomstalker 5, Spore Druid 7
                          Two Hand Expertise from ranger + the Dual Wield Feat
                          I go lathanders blood in main hand and Shilleagh club of strength (19 STR) in off-hand
                          This makes you a beast at attacking with symbiotic up and all these extra attacks from ranger.
                          Main reason you go ranger for the extra attacks and proficiency is it gives you spell slots as well, but the bonus initiative is also very nice.

                          • Anonymous

                            Honestly quite let down with this subclass.
                            Wanted to do a Shadow Druid playthrough that would go well with the flow of the story from Kagha to the second act.

                            But as the necrotic damage doesn't scale, the interaction with ranged weapons is "unintended" and they get a passive which doesn't work with the unique "wild shape" it feels just extremely underpowered compared to either any other melee or caster class.

                            Sure the flavor is cool, but not that cool when your companions out-scale you hard if you don't min-max your sheet.

                            • Anonymous

                              Armor of the Sporekeeper is a game changer for spore druid, it unlocks the stongest skill in the game by far.

                              • Anonymous

                                Spore Druid 7. Openhand Monk 5
                                Wisdom and Dex maxing

                                Ended up having 22 AC while unarmored, great crowd control, a good flow of zombies to tank damage, and great sustain.
                                You never do the most damage on the team but you're a solid build throughout the entire game, never really falling off.

                                Getting Horns of the Berserker and Woe in act 3 creates a combo that makes you unkillable.
                                Super fun class if you can configure it right.

                                • Anonymous

                                  Strongest class by far, i just got heavy armour feat, ilithid powers like cull of the weak and the one if you miss you take 1d7 damage and oh man. Summons, spike growth, huge hp, currently lvl 7 on tactician with a noob friend just duo and we are rocking. Multiple fights i went solo against odds. Don t forget that you do have scrolls and flasks on this game also. Spore druid is a very versatile tank

                                  • Anonymous

                                    I use this with 1 level of monk multi-classed and then built strength for unarmed combat, go tavern brawler for double strength dip and slam people with your fists like your zombies. The whole point of the spec is to be like the spore colony, acting as one. Just pretend you're a zombie and punch em! Does solid damage and provides a cool summon frontline. You have access to great zoning spells that don't require a save against your DC like spike growth if you need to stay at range for a bit, but is fully capable in melee as well!

                                    • Anonymous

                                      I use this subclass with drow race to get hand crossbows profficiency. You get two ranged attacks per turn with the added 1d6 damage from the "form", and also that spore reaction, so you have some ranged options or a supplement for your spells. Very fun, very versatile. And you still have owlbear form with all its advantages when you wanna go melee.

                                      I tried the other subclasses but I feel like this one adds the most unique advantages, whereas the other two just specialize you into a particular playstyle.

                                      • Anonymous

                                        I think that people greatly misunderstand how this subclass works. You are not meant to scale with the martials, but rather make use of your "wildshape" (Symbiotic Entity), which will still allow you to cast spells. You are still a spellcaster at your core, and by no means are you supposed to dish out the same kind of damage as just about any melee class later on. (But with certain spells, you can do a lot!)

                                        Think of yourself as a support spellcaster, but with a bit more versatility when it comes to someone wanting to bash your skull in - you have new options, and the ability to more easily fight back in some cases, setting up your damage dealers or straight up finishing off the enemy.

                                        As for the design of the subclass itself, it does suck that you don't really have any extra attacks or anything, but that would just make it way too strong along with the full caster abilities that you already have. Think about it - many martial classes would just pale in comparison, just because you could whack twice, do some spore stuff, get an undead and then back yourself up with some powerful spell should things go south.

                                        For anyone wanting to go as a tanky melee druid, Circle of Moon is the way. Not this, despite the cool flavor.

                                        • Anonymous

                                          I've tried several builds but unfortunately, this just isn't that great of a class. Everything about it incentivizes you to go into melee which works lower levels, but once you hit level 6 this falls off fast.

                                          Neither symbiotic entity nor halo of spores adds enough damage to keep up with martial classes at mid-high levels. Even if you add shillelagh your overall damage just isn't that high compared to a barbarian or fighter, and it uses an entire bonus action which further disincentivises its use. Speaking of bonus actions, this class really only has 1: a halo of spores, which again simply doesn't scale well; and forget about taking a feat like polearm master, because, currently it's only adding your strength modifier, which is useless for a druid. But, all that is assuming you can even maintain symbiotic entity, like a normal wild shape once you use up the temporary HP it ends along with all of it's benefits so you're now doing even less damage unless you have decent AC.

                                          The best way is to add a shield, but that essentially locks you into one attack per turn. Alternatively, you could add a level of fighter, duel-wielding fighting style, and the two-weapon fighting feat. It's kind of viable if you dump strength and go all in on dex, and with the latest patch, it works well with a level of monk which adds unarmored defense, and another bonus action. But at this point you're kind of spreading yourself thin between a couple of classes, and like 3 ability scores (dex, con, wisdom) for what is a pretty mediocre melee build.

                                          So what about the spellcasting and wild shape? Well... what about them? Frankly, there isn't anything that the circle of spores gets that the circle of moon doesn't get except for gaseous form (a somewhat useful exploration spell) and Raise dead. But if you want to mess around as a controller you still get spike growth, moon beam, and call lighting. And if you want to be a summoner you have conjure elementals, minor elementals and woodland beings. Circle of moon also has better wild shapes at 10th level, there's even a moon druid build that can do 15 attacks in one turn.

                                          It's really a shame Spore Druid is really cool, but mechanically it just doesn't work. You're better off playing Circle of Moon or a necromancer.

                                          • Anonymous

                                            I'm trying to make a Dark ranger (warcraft) using this druid as a base, the problem is that I'm not sure how to multiclass him.

                                            Ranger gloomstalker 3-5? rogue? fighter?

                                            Suggestions?

                                            • Anonymous

                                              This doesn't seem like a good long-term class, but a 2 level dip can basically add 1-6 dmg to all your attacks and give you some useful cantrips and spells.

                                              • Does this subclass have no interactions with Myconids at all? It feels really bizzare when its basically dedicated to shrooms and there are no comments on it at all

                                                • Anonymous

                                                  Wish this subclass got a replacement for Wild Strike.

                                                  Like, the entire point of the subclass is to use Symbiotic Entity instead of Wild Shape so the Wild Strike bonuses will rarely have an effect.

                                                  So getting an extra attack, potent spellcasting or some scaling on Symbiotic Entity would be nice to offset the lack of Wild Strike attacks.

                                                  Each would benefit in a different way;

                                                  Extra attack would allow for leveraging the bonus 1d6 damage from Symbiotic Entity and Shillelagh and provide more flexibility with multiclassing.

                                                  Potent Spellcasting would facilitate a pure caster by having extra damage on Bone Chill (Also Thorn Whip and any bonus Cantrips attained through feats).

                                                  While bonus scaling on Symbiotic (Be it more bonus dice for Halo of Spores and/or more dice on the bonus weapon damage) would provide Rogue-esk scaling where you hit like a truck by going deep into the class (Which you're already incentivised to do so you get more temp health to keep SE up)

                                                  Without this extra boost, it can often feel like the subclass drops off compared to Moon which can be an awesome fighter with strong Wild Shapes that have bonus attacks and Land which can be an awesome caster with its access to Haste and Natural Recovery (For more Hasted Call Lightning)

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