Simple Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Simple Weapons in Baldur's Gate 3
Baldur's Gate 3 Simple Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Simple Weapons
Name |
Damage |
Rarity |
Range |
Properties |
Weapon Actions |
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Club +1 |
1d4+1 Bludgeoning |
Uncommon | 1.5m | Light | Weapon Enchantment +1 Concussive Smash |
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1d4 Bludgeoning |
Uncommon | 1.5m | Light | Equip item in main hand to gain: Concussive Smash Action |
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Uncommon | 1.5m | Light | Non-Lethality: This weapon deals only Non-Lethal Damage. Weapon Enchantment +1 Backbreaker Concussive Smash Weakening Strike |
Ironwood Club |
1d4+1Bludgeoning |
Uncommon | 1.5m | Light | Weapon Enchantment +1 Concussive Smash Action |
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1d4 Bludgeoning |
Common | 1.5m | Light | Concussive Smash Action 6 Camp Supplies |
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Rare | 1.5m | Light | Conjure Shadow Lantern Wraith |
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1d4 Bludgeoning + 1d4 Fire |
Common | 1.5m | Light Dippable |
Equip item in main hand to gain: Concussive Smash ActionBurning: Takes 1d4 Fire damage per turn. |
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1d4+1 Bludgeoning +1d4 Necrotic |
Very Rare | 1.5m | Light | Weapon Enchantment +1 |
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1d4+1 Bludgeoning + 1d4 Radiant |
Very Rare | 1.5m | Light | Weapon Enchantment +1 |
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1d4 Bludgeoning |
Common | 1.5m | Light | Equip item in main hand to gain: Concussive Smash Action |
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1d4 Bludgeoning |
Common | 1.5m | Light | Concussive Smash |
Dart |
1d4 Piercing |
Common | 18m | Ammunition |
Brace (Ranged) |
Dart +1 |
1d4+1 Piercing |
Uncommon | 18m | Ammunition Finesse Two Handed Dippable |
Brace (Ranged) |
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1d4+2 Piercing |
Rare | 18m | Finesse Two Handed |
Brace (Ranged) |
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Very Rare | 1.5m | Properties or Arcane Absorption: When you kill an enemy with a melee attack, regain one of your spent 1st Level spell Slots. Weapon Enchantment +1 |
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1d4+1 Piercing |
Uncommon | 1.5m | Deathly Slumber: Deals an additional 1~4 Necrotic Damage to creatures that are Knocked Out or Sleeping. Weapon Enchantment +1 Piercing Strike |
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1d4+2 Piercing |
Legendary | 1.5m | Weapon Enchantment +2 Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. True Strike Main Hand Only Off-Hand Only Armour Class +1 |
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Rare | 1.5m | Light Finesse Thrown |
Off-Hand Only Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be Chilled for 2 turns. Armour Class +1 Weapon Enchantment +1 Piercing Strike |
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Uncommon | 1.5m | Weapon Enchantment +1 |
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Dagger of Shar |
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Uncommon | 1.5m | Grip of Shadows: Deals an additional 1d6 Necrotic damage if the target is not standing in sunlight. | |
Ritual Dagger of Shar |
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Uncommon | 1.5m | Weapon Enchantment +1 | |
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Rare | 1.5m | Light Finesse Thrown |
Weapon Enchantment +2 Piercing Strike |
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Rare | 1.5m | Light Finesse Thrown |
Dread Iron Ambush: While its wielder is hidden, this weapon deals an extra 1~6 Necrotic damage Weapon Enchantment +1 Piercing Strike |
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Very Rare | 1.5m | Gleamdance Dagger: Glowing: This object shines with a glowing light in a radius of 6m. Gleamdancer: When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class. Weapon Enchantment +2 Piercing Strike |
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Uncommon | 1.5m | Goblin's Undoing: Goblins have Disadvantage on Attack Rolls against the wielder. Weapon Enchantment +1 Piercing Strike |
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Uncommon | 1.5m | Rupturing: On a hit, the target must succeed a DC 13 Constitution Saving Throw or become Ruptured. Weapon Enchantment +1 Piercing Strike Lacerate Flourish |
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Uncommon | 1.5m | Weapon Enchantment +1 Piercing Strike |
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Murderous Cut |
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Uncommon | 1.5m | Prey Upon the Weak: This weapon deals an additional 1~4 Piercing damage against targets with 50% of their hit points or fewer. Weapon Enchantment +1 Piercing Strike Lacerate Flourish |
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Uncommon | 1.5m | Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. Weapon Enchantment +1 Piercing Strike |
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1d4+1 Piercing |
Very Rare | 1.5m | Weapon Enchantment +1 Scarlet Remittance: Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3 Sweet Bloodletting: Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible |
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1d4 Piercing |
Uncommon | 1.5m | The Pain Maiden's Blessing: After a successful attack |
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Uncommon | 1.5m | Weapon Enchantment +1 Piercing Strike |
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Stillmaker |
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Very Rare | 1.5m | Hold Person (Lvl 3) Weapon Enchantment +2 Pommel Strike Lacerate Piercing Strike |
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1d4+1 Piercing |
Rare | 1.5m | Weapon Enchantment +1 |
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1d4 Piercing |
Uncommon | 1.5m | Goblin's Undoing: Goblins have Disadvantage on attack Rolls against the wielder.Piercing Strike Action |
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Dolor Amarus |
1d4+2 Piercing |
Rare | 1.5m | Dolor Amarus: When you land a Critical Hit with this weapon, it deals an additional 7 damage. Weapon Enchantment +2 |
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Bloodthirst |
1d4+2 Piercing |
Legendary | 1.5m | Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Weapon Enchantment +2 Bound Weapon Main Hand Only
Off-Hand Only
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1d8 Bludgeoning |
Common | 1.5m | Two-Handed | Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway |
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Uncommon | 1.5m | Weapon Enchantment +1 |
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Rare | 1.5m | Weapon Enchantment +2 |
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Rare | 1.5m | Rat Catcher: Attack rolls against beasts have Advantage. Weapon Enchantment +1 |
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Punch-Drunk Bastard |
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Rare | 1.5m | Tippler's Rage: When you have the Alcohol condition, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing 1d4 Thunder damage for 3m. Weapon Enchantment +1 Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway Concussive Smash |
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1d6 Slashing |
Common | 1.5m | ||
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1d6+1 Slashing |
Uncommon | 1.5m | Weapon Enchantment +1 Lacerate |
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1d6 Slashing | Uncommon | 1.5m | Burned Alive: Deals an additional 2d4 Slashing to Burning targets. |
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1d6 Slashing |
Common | 1.5m | ||
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1d6+1 Slashing |
Uncommon | 1.5m | Weapon Enchantment +1 |
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1d6 Slashing | Uncommon | 1.5m | The Scourage Mistress' Bane: Change to inflict a 1d4 penalty to Attack Rolls and saving Throws on target. If the attacker still has 25% or more hit Points, they take 1d6 Piercing damage themselves. |
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1d6 Piercing |
Common | 1.5m | ||
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1d6 Piercing |
Common | 1.5m | ||
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1d6+1 Piercing |
Uncommon | 1.5 m | Weapon Enchantment +1 Piercing Strike |
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1d8 Piercing |
Common | 18m | Piercing Shot | |
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1d8+1 Piercing |
Uncommon | 18m | Weapon Enchantment +1 Piercing Shot |
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1d8+2 Piercing |
Rare | 18m | Weapon Enchantment +2 Piercing Shot |
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1d8+1 Piercing |
Rare | 18m | Blink-of-an-eye-Bolt: Make a ranged attack with your equipped weapon Weapon Enchantment +1 |
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1d4 Piercing |
Common | 18m | Piercing Shot | |
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1d8+1 Piercing |
Uncommon | 18m | Weapon Enchantment +1 |
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1d4 Bludgeoning |
Common | 1.5m | ||
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1d4+1 Bludgeoning |
Uncommon | 1.5m | Weapon Enchantment +1 |
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1d4+1Bludgeoning +1d4 Radiant |
Uncommon | 1.5m | Light Weapon Enchantment +1 Concussive Smash |
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1d4+1 Bludgeoning |
Uncommon | 1.5m | Weapon Enchantment +1 Searing Smite Concussive Smash |
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1d6+1 Bludgeoning |
Rare | 1.5m | -- |
Diamondsbane: If an adamantine weapon hits an Lethal Weapon: This weapon ignores Bludgeoning Weapon Enchantment +1 |
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1d6 Bludgeoning |
Common | 1.5m | -- | |
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1d6+3 Bludgeoning +1d8 Radiant |
Legendary | 1.5m | -- | Weapon Enchantment +3 Main Hand Only Healing Incense Aura (Class Action) |
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1d6+2 Bludgeoning +1d6 Poison damage |
Very Rare | 1.5m | -- | Weapon Enchantment +2 |
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1d6 Bludgeoning +1d6 Necrotic damage (Conditional) |
Uncommon | 1.5m | -- | Willing Whip: Grants resistance to Necrotic damage. Resistance to Necrotic damage. |
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1d6 Bludgeoning |
Common | 1.5m | -- | Concussive Smash |
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1d6+1 Bludgeoning |
Uncommon | 1.5m | -- | Weapon Enchantment +1 |
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1d6+2 Bludgeoning |
Rare | 1.5m | -- |
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Legendary | 1.5m | -- | Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2~12 hit points. Allies Within 9m also regain 'l ~6 hit points. |
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1d6+1 Bludgeoning |
Uncommon | 1.5m | -- | Xyanyde's Fire: Chance to encase its target in a sinister Faerie Fire, granting Advantage on Attack Rolls against the target. |
Ceremonial Mace |
1d6+1 Bludgeoning |
Uncommon | 1.5m | -- | Weapon Enchantment +1 |
Infernal Mace |
1d6+2 Bludgeoning |
Rare | 1.5m | -- | Infernal Weapon: On a hit, the affected entity deals an additional 3 Poison damage and can possibly Poison its target. Weapon Enchantment +2 |
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Rare | 1.5m | Versatile | Whossa Large Fellow |
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Rare | 1.5m | Versatile | Thunderous Smite Weapon Enchantment +1 Topple |
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Rare | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Caitiff's Restoration: Replenish 1 expended Warlock spell slots. Weapon Enchantment +2 Topple |
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Uncommon | 1.5m | Versatile | Unhampered Resistance: If the wielder is attacked while not wearing armour, they receive a 1d4 bonus to Saving Throws. |
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Rare | 1.5m | Versatile | Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. Main Hand Only |
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Rare | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Weapon Enchantment +2 Topple |
Gold Wyrmling Staff |
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Rare | 2m | Versatile | Weapon Enchantment +1 Fire Bolt |
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Rare | 1.5m | Versatile Story Item |
Spiritual Weapon (6th level): Summon a floating, spectral weapon that attacks your enemies alongside you. Weapon Enchantment +1 Topple |
Hollow's Staff |
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Rare | 1.5m | Versatile | Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells. Weapon Enchantment +1 Arms of Hadar (lvl1) Topple |
Incandescent Staff |
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Very Rare | 2m | Versatile | Ranged Spell Attack +1 Grants Resistance to Fire Damage. Fire Bolt spell Fireball spell |
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Legendary | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell cost. Weapon Enchantment +2 Kereska's Favour (Level 4 Evocation Spell) Main Hand Only Topple |
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Uncommon | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Melf's Acid Arrow (2nd Level): Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. Weapon Enchantment +1 Topple |
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Very Rare | 1.5m | Versatile | Weapon Enchantment +1 Heart of Ice: When dealing Cold damage, the wielder deals an additional 1 Cold damage. Insidious Cold: Dealing Cold damage with a spell possibly inflicts Chilled upon the target. |
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Uncommon | 1.5m | Versatile | |
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Rare | 1.5m | Versatile | Faithwarden's Stride: Druidic vines cannot Ensnare you and do not count as difficult terrain. Faithwarden's Vines Main Hand Only |
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Common | 1.5m | Versatile | |
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Uncommon | 1.5m | Versatile | Weapon Enchantment +1 Topple |
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Uncommon | 1.5m | Versatile | Topple |
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Common | 1.5m | Versatile | Topple |
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Uncommon | 1.5m | Versatile | Spider Step: Immune to being Enwebbed Main Hand Only |
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Common | 1.5m | Versatile | Topple |
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Rare | 1.5m | Versatile | Accretion: The wearer gains Arcane Charge when they deal damage with close—quarter—range spell or cantrips. Weapon Enchantment +1 Topple |
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Uncommon | 1.5m | Bless Level 1 Enchantment Spell Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and additional 2d4 to Spell Attack Rolls. |
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Uncommon | 1.5m | Versatile Story Item |
Topple |
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Rare | 1.5m | Versatile | Counterspell (Lvl 5) Weapon Enchantment +2 Topple |
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Very Rare | 1.5m | Versatile | Arcane Battery: Alleviate the arcane burden of spelleasting with the power of this staff. The next spell you cast doesn't cost a spell slot. Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Weapon Enchantment +1 Topple |
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Rare | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Imperial Retaliation: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn. Weapon Enchantment +2 Topple |
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Very Rare | 1.5m | Versatile | Staff of the Ram: Once per tum, the blow possibly knocks a foe back 2m and Stuns them. This has no ei'ieet on dragons or Huge creatures. Weapon Enchantment +2 Topple |
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Rare | 1.5m | Versatile | Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges. Topple |
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Very Rare | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Arcane Vampirism: When the creatures affected by your spells fail any associated Saving Throws regaitn 1~4 hit points. Weapon Enchantment +2 Blight Level 4 Necromancy Spell (possibly bugged) Bound Weapon |
Staff of Cherished Necromancy |
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Very Rare | 1.5m | Versatile | Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells. |
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1d4 Slashing |
Common | 1.5m | Light | |
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2d4 Slashing |
Rare | 1.5m | Light | |
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1d4+1 Slashing |
Rare | 1.5m | Light | Weapon Enchantment +1 |
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1d4+2 Slashing +1d4 Cold |
Rare | 1.5m | Light | Watery Guidance: This weapon has Advantage against Wet creatures. Weapon Enchantment +2 Lacerate |
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Uncommon | 1.5m | Torturous Edges: When the spear misses its target, the wielder's next Attack Roll against that target has Advantage. |
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Lightning Jabber |
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Uncommon | 1.5m | Shocking Sting: On a hit, possibly Shock your target. Throwing (Lightning Damage): When launched at a target, deal an additional 1-4 Lightning damage. Weapon Enchantment +1 |
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1d6 Piercing |
Common | 1.5m | Rush Attack | |
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Legendary | 1.5m | Versatile Thrown |
Selune's Blessing: You gain advantage on WIsdom Saving Throws and Perception Checks. Darkvision: You can see in the dark up to 12m. |
Shar's Spear of Evening |
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Legendary | 1.5m | Versatile Thrown |
Shar's Blessing: You gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 to creatures that are Lightly or Heavily Obscured. Blind Immunity: The wearer cannot be Blinded. |
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Common | 1.5m | ||
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Uncommon | 1.5m | Weapon Enchantment +1 |
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1d6+1 Piercing (One-handed) 1d8+1 Piercing (Two-handed) |
Rare | 1.5m | Shar's Blessing: If Shar allows it, use this spear to kill Nightsong. Weapon Enchantment +1 |
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Uncommon | 1.5m | Death's Promise: When the spear misses its target, the wielder's next Attack Roll against that target has Advantage. |
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Uncommon | 1.5m | The Holder of this Item gains: |
Baldur's Gate 3 Simple Weapons Gallery
I also found (or bought?) a "Light Hammer +1" that not only looks different from the "Light Hammer +1" sold by Dammon but instead of "Smash" it has "Searing Smite".
(image: https://i.imgur.com/38aVSSx.png)
Not sure where I obtained it though but I thought I'd share because the name is the same but the appearance and effects are quite different. :)
Finesse
1
+10
-1