Toogle Non-Lethal Attacks

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Effect

Knock someone Unconscious instead of killing them. Must be unarmed or using a melee weapon. Doesn't work on undead and constructs.

Requirements

N/A

Toogle Non-Lethal Attacks is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to manouver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment

 

Toogle Non-Lethal Attacks Information

  • Knock someone Unconscious instead of killing them. Must be unarmed or using a melee weapon. Doesn't work on undead and constructs.
  • Type: Action
  • Range: 1.5 m

 

How to unlock Toogle Non-Lethal Attacks

  • Can be unlocked by:
    • N/A

 

Toogle Non-Lethal Attacks Tips & Notes

  • Notes & Tips go here

 

 

All Actions in Baldur's Gate 3
Absolute Power  ♦  Action Surge  ♦  Arcane Recovery  ♦  Attack of Opportunity  ♦  Backbreaker  ♦  Bardic Inspiration  ♦  Blessing of the Trickster  ♦  Brace  ♦  Brace (Melee)  ♦  Brace (Ranged)  ♦  Claws  ♦  Cleave  ♦  Click Heels (Class Actions)  ♦  Combat Inspiration  ♦  Concussive Smash  ♦  Control Undead  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Cunning Action: Dash  ♦  Cunning Action: Disengage  ♦  Cutting Words  ♦  Dash  ♦  Dip  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disengage  ♦  Dismiss Summons  ♦  Divine Sense  ♦  Diving Strike  ♦  Dreadful Aspect  ♦  End Rage  ♦  Endless Rage  ♦  Enraged Throw  ♦  Fear Ray  ♦  Flourish  ♦  Force Tunnel  ♦  Frenzied Strike  ♦  Frenzy  ♦  Galvanic Currents  ♦  Goad  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Healing Radiance  ♦  Heartstopper  ♦  Help  ♦  Hide  ♦  Holy Rebuke  ♦  Horde Breaker (Melee)  ♦  Horde Breaker (Ranged)  ♦  Horrific Visage  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Inkblot  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Lacerate  ♦  Lay on Hands  ♦  Lay on Hands: Cure  ♦  Lay on Hands: Greater Healing  ♦  Lay on Hands: Lesser Healing  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Main Hand Attack  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Mobile Shot  ♦  Natural Recovery  ♦  Nature's Wrath  ♦  Offhand Attack (Melee)  ♦  One with Shadows  ♦  Paralyzing Ray  ♦  Perform  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Pommel Strike  ♦  Prepare  ♦  Preserve Life  ♦  Primal Stampede  ♦  Psionic Pull  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally  ♦  Ranged Attack  ♦  Ranger's Companion  ♦  Reckless Attack  ♦  Reflective Shell  ♦  Repulsor  ♦  Restore Bardic Inspiration  ♦  Rush  ♦  Rush Attack  ♦  Sacred Weapon  ♦  Shove  ♦  Shrouded in Shadow  ♦  Slash  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Song of Rest  ♦  Spiteful Suffering  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Sting  ♦  Summon Companion  ♦  Supernatural Attraction  ♦  Survival Instinct  ♦  Throw  ♦  Tiger's Bloodlust  ♦  Topple  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Unrelenting Ferocity  ♦  Vampire Bite  ♦  Weakening Strike  ♦  Wild Shape Action  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Spider  ♦  Wild Shape: Wolf  ♦  Wounding Ray



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    • Anonymous

      I'm sure the developers have probably already considered this, but it would be really amazing if you could knock an NPC unconscious and then awaken them outside of combat and have the option to perform a persuasion or intimidation check to convince them to stand down. I feel that would provide a way out of murdering someone who didn't like the dialogue option you chose.

      • Anonymous

        Seems like more often than not my non-lethal attacks are killing the target anyway... Is there some invisible overkill mechanic? I'm having to resort to save-scumming just to avoid killing people I want to keep alive.

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