arms of hadar spell baldursgate3 wiki guide 150px 2

Arms of Hadar

Level 1 Conjuration Spell

2~12 Damage

2d6 necrotic dice icon baldursgate3 wiki guide 55px2d6damage necrotic icon bg3 wiki guideNecrotic

Prevent targets from taking reactions.

arms of hadar spell baldursgate3 wiki guide 35px 11 turn

On Save: Targets still take half damage but are able to use reactions.

range icon baldursgate3 wiki guide 25px3mcon icon baldursgate3 wiki guide 48pxSTR Save

 action icon baldursgate3 wiki guide 25pxAction lvl3 warlock spell slot icon bg3 wiki 25pxLevel 1 Warlock Spell Slot  

Arms of Hadar is a Spell in Baldur's Gate 3. Arms of Hadar is a Lvl 1 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Baldur's Gate 3 Arms of Hadar Information

  • Description: Prevent targets from taking reactions.
  • On Save: Targets still take half damage.
  • Level: Lvl 1 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25pxSelfradius icon action bg3 wiki 48px3m
  • Requires Concentration: No
  • Saving Throw: Strength

 How to Acquire Arms of Hadar in BG 3

  • Arms of Hadar can be acquired by the following classes:
  • Arms of Hadar can be cast by using the following Items:

Arms of Hadar Tips & Notes for BG 3

  • Upcast: When cast with a 2nd level spell slot or higher, the damage increases by 1d6 for each slot level above 1st.

 

 

 
Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

 




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    • I would've loved it if this spell was good. It should do more damage, but be accuired later (maybe level 3 spell) it could'va been a very good spell for an Oathbreaker pala Lock. But the damage is bad and there are much much better options

      • Actually, hidden gem, it's a better option for melee Warlock than you can guess.

        This spell has damage progression and you can use it as a source of damage for multiple targets in range, also it's undodgeable and the enemy will have a special course to cancel all types of their reactions, I mean all.

        As I can see from my point of view someone from Larian did Hadar spell's best option for a Warlock

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