Martial Melee Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Martial Melee Weapons in Baldur's Gate 3
Baldur's Gate 3 Martial Melee Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Martial Melee Weapons
Name |
Damage |
Proficiency |
Quality |
Type |
Range |
Qualities |
Weapon Skills |
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1d6+1 Slashing |
Martial | Rare | Melee Weapon | 1.5m | Diamondsbane: If an adamantine weapon hits an Lethal Weapon: This weapon ignores Slashing |
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1d6+2 Piercing |
Martial | Rare | Mele Weapon | 1.5m | Sentinel Weapon: Gain a ´1 bonus to initiative rolls and Advantage on Perception Ability Checks. Ambusher's Streak: In combat, you deal an additional 1∼6 Necrotic damage against creatures that haven't taken a turn yet. Weapon Enchantment +1 |
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Martial | Very Rare | Martial Melee Weapon | 1.5m | Perfectly Balanced Strike Weapon Enchantment +1 Flourish Lacerate |
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1d8Bludgeoning | Martial | Rare | Melee Weapon | 1.5m | N/A | Corrosive Strike: Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2. |
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1d6 Piercing 1d4 Necrotic 1d4 Piercing (Conditional) |
Martial | Legendary | Melee Weapon | 1.5m | Light Finesse |
Prey Upon the Weak: This weapon deals an additional l~4 Piercing dannage against targets with 50% of their hit points or fewer. Weapon Enchantment +2 Main Hand Only Redvein Savagery: When you make an attack with Advantage, the target takes an additional 7 Piercing damage. Off-Hand Only Crimson Weapon: When you make an attack with your off hand weapon, you can add your Ability Modifier to the damage of the attack. 1.5m |
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1d8 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Dippable | The Holder of this Item gains: Equip item in main hand to gains: |
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1d8+1 Bludgeoning | Martial | Rare | Melee Weapon | 1.5m | N/A | Steel Physiology: Reduce incoming Bludgeoning, Piercing, and Slashing damage by 1. Armour Class +1 Main Hand Only Tenacity: When you miss an attack, deal 5 Bludgeoning damage anyway |
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1d8 Piercing 1d4 Necrotic |
Martial | Legendary | Melee Weapon | 1.5m | Light Finesse |
Main Hand Only |
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1d8Bludgeoning | Martial | Rare | Melee Weapon | 1.5m | N/A | Elements of an Epoch: Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition. Elemental Age: Give the Flail of Elemental Ages a +1 bonus to Attack Rolls and an additional 1d4 Acid, Cold, or Fire damage to its strikes depending on the elemental age embodied. Weapon Enchantment +1 Concussive Smash Weakening Strike |
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1d6 Piercing |
Martial | Rare | Mele Weapon | 1.5m | Part the Flesh: Makes a strike that has a chance to prevent enemies from healing. Weapon Enchantment +2 Flourish Piercing Strike |
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1d6 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: Equip item in main had to gain: |
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1d6 Slashing |
Martial | Common | Melee Weapon | 1.5m | Light Finesse Dippable |
Flourish Action Lacerate Action |
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1d8 Piercieng |
Martial | Rare | Melee Weapon | 1.5m | Finesse | Mellow Harmony: You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier. Weapon Enchantment + Flourish Piercing Strike Weakening Strike |
Knife of the Undermountain King |
1d6+2 Piercing |
Martial | Very Rare | Melee Weapon | 1.5m | Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, reroll the dice, taking the highest result. Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. Weapon Enchantment +2 Flourish Piercing Strike |
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1d6 Slashing + 1d4 Fire |
Martial | Uncommon | Melee Weapon | 1.5m | Cauteriser: Deals an additional 1~4 Fire damage. On a hit, the target starts Burning unless it succeeds a Constitution Saving Throw. Weapon Enchantment +1 |
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1d8 Piercing |
Martial | Common | Melee Weapon | 1.5m | Dippable | Equip item in main hand to gain: Heartstopper Action Tenacity: When you miss an attack, deal 1 Bludgeoning damage anyway. Uses a reaction. Can be used once per Short Rest. |
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1d8+1 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Dippable | The Holder of this Item gains: Equip item in main hand to gain: Heartstopper Action Tenacity: When you miss an attack, deal 1 Bludgeoning damage anyway. Uses a reaction. Can be used once per Short Rest. |
Myrkulite Scourge |
1d8Bludgeoning | Martial | Uncommon | Melee Weapon | 1.5m | N/A | Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway. Weapon Enchantment +1 |
Pelorsun Blade |
+1d4 Radiant |
Martial | Very Rare | Melee Weapon | 1.5m | Finesse | Weapon Enhancement +1 |
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1d8+1Bludgeoning | Martial | Rare | Melee Weapon | 1.5m | N/A | Outer-Entity Slayer: When wielded against Fey, fiends, or undead foes, this weapon has a +1d4 bonus to Damage and Attack Rolls. Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway. Weapon Enchantment +2 Concussive Smash Weakening Strike |
Practice Sword |
1d4 Bludgeoning |
Martial | Common | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: Flourish Bonus Action |
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1d8 Piercing |
Martial | Common | Melee Weapon | 1.5m | Finesse Dippable |
Equip item in main hand to gain: Flourish Bonus Action Piercing Strike Action Weakening Strike Action |
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1d8+1 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Finesse Dippable |
Weapon Enchantment +1 Flourish Bonus Action Piercing Strike Action Weakening Strike Action |
Ravengard's Scourger |
1d8+2 Piercing |
Martial | Rare | Melee Weapon | 1.5m | -- | Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. |
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1d6+2 Piercing |
Martial | Uncommon | Melee Weapon | Light Finesse | Psychic Steel Virtuoso: When the wielder attacks with Advantage, they deal an additional 1~8 Psychic damage. |
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1d8 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Finesse | Searing Blood: Cut into an enemy, dealing 1d8 Piercing damage + an additional 1d6 Fire damage to them, while you yourself take 1d6 Slashing damage. Weapon Enchantment +1 Flourish Piercing Strike Weakening Strike |
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1d8 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Finesse | Scarlet Remittance: Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. Scarlet Regeneration: If you have a +3 bonus from Scarlet Remittance, consume it to regain 3d10 hitpoints. Weapon Enchantment +1 Flourish Piercing Strike Weakening Strike |
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1d6 Slashing |
Martial | Common | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: |
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Martial | Common | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: Weapon Enchantment +1 |
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1d6 Piercing |
Martial | Common | Melee Weapon | 1.5m | Light Finesse Dippable |
Equip item in main hand to gain: Flourish Bonus Action |
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2d8 Psychic |
Martial | Uncommon | Melee Weapon | 1.5m | Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. Flourish Piercing Strike |
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Shattered Flail |
1d6+2 Bludgeoning |
Martial | Rare | Melee Weapon | 1.5m | N/A | The Holder of this Item gains: Weapon Enchantment +2 Yeenoghu's Gift: Dealing damage with this weapon heals the wielder for 1d6 hit points and instills them with an insatiable hunger - they can go Mad if they do not deal damage each turn. Equip item in main hand to gain: Concussive Smash Action |
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1d6 Piercing |
Martial | Common | Melee Weapon | 1.5m | Light Finesse Dippable |
Equip item in main hand to gain: Flourish Bonus Action Piercing Strike Action |
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1d6+1 Slashing |
Martial | Uncommon | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: Weapon Enchantment +1 Flourish Bonus Action |
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1d6 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: Break the Unbroken: Deals an additional 1d8 Piercing Damage to targets that still have all their Hit Points. Equip item in main hand to gain: Flourish Bonus Action |
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1d6 Piercing |
Martial | Rare | Melee Weapon | 1.5m | Deepflesh Slice: When the wielder attacks with Advantage, the attack inflicts Bleeding. Weapon Enchantment +1 Flourish Piercing Strike |
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1d6 Slashing |
Martial | Uncommon | Melee Weapon | 1.5m | Nimble Attack: When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. |
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1d6+1 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Light |
The Holder of this Item gains: Equip item in main hand to gain: |
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1d6 Piercing |
Martial | Rare | Melee Weapon | 1.5m | Shadowsoaked Strike: Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it blow deals an additional 1d6 Psychic Damage. This attack doesn't break concealment. Weapon Enchantment +1 Flourish Piercing Strike |
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1d6 +3Piercing |
Martial | Very Rare | Melee Weapo | 1.5m | Life Stealing Critical: On a Critical Hit, the target takes an extra 1~10 Necrotic damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points. Weapon Enchantment +2 Flourish Piercing Strike |
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1d8 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Finesse Dippable |
Equip item in main hand to gains: Flourish Bonus Action Piercing Strike Action Weakening Strike Action |
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1d6+1 Slashing |
Martial | Uncommon | Melee Weapon | 1.5m | Melee Caster: Instead of its Dexterity Modifier, the affected entity add its Spellcasring Ability Modifier to Attack Rolls. Weapon Enchantment +1 Lacerate Flourish Cleave |
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1d6+3 Piercing |
Martial | Legendary | Melee Weapon | 1.5m | Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, rcroll the dice, taking the highest result. True Strike Exploit Weakness: Creatures hit with this weapon receive Vulnerability to Piercing damage. Off Hand Only True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike. Weapon Enchantment +2 Flourish Piercing Strike |
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The Sacred Star |
1d8 Piercing +1d4 Radiant |
Martial | Very Rare | Melee Weapon | 1.5m | -- | Radiant Strike: On a hit, inflict 1 turn of Radiating Orb upon the target. Sanctified Weapon: Undead creatures struck by this weapon are possibly turned. Dawnburst Strike: Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in an area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded. Weapon Enchantment +2 Heartstopper Concussive Smash |
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Martial | Rare | Versatile (Melee) | 1.5m | Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lighting Charges. |
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1d8+1Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | -- | Dawnburst Strike: Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in an area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded. Weapon Enchantment +1 Heartstopper Concussive Smash |
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Martial | Uncommon | Melee Weapon | 1.5m | Versatile Dippable |
The Holder of this Item gains: Equip item in main hand to gain: Rush Attack Action |
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1d8+1 Piercing |
Martial | Rare | Melee Weapon | 1.5m | -- | Twist of Fortune: When you roll 2 or less with this weapon's damage die, reroll it and take the new result. Blood Money: Strike out greedily, dealing additional per 300 gold that the target possesses. Weapon Enchantment +1 Heartstopper Concussive Smash |
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1d6+2 Piercing |
Martial | Rare | Melee Weapon | 1.5m | Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage. Weapon Enchantment +2 Flourish Piercing Strike |
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1d8 Piercing |
Martial | Common | Melee Weapon | 1.5m | Dippable | The Holder of this item gains: Concussive Smash Action |
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1d8+1 Piercing |
Martial | Uncommon | Melee Weapon | 1.5m | Dippable | The Holder of this item gains: Weapon Enchantment +1 |
Baldur's Gate 3 Martial Melee Weapons Gallery