Martial Melee Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Martial Melee Weapons in Baldur's Gate 3
Baldur's Gate 3 Martial Melee Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Martial Melee Weapons
Name |
Damage |
Proficiency |
Quality |
Type |
Range |
Qualities |
Weapon Skills |
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![]() 1d6 Piercing |
Martial | Common | Melee Weapon | ![]() |
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Equip item in main hand to gain:
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![]() 1d6+1 Piercing |
Martial | Uncommon | Melee Weapon | ![]() |
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The Holder of this Item gains: Equip item in main hand to gain: |
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![]() 1d8 Piercing |
Martial | Common | Melee Weapon | ![]() |
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Equip item in main hand to gain:![]() ![]() ![]() |
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![]() 1d6 Slashing |
Martial | Common | Melee Weapon | ![]() |
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The Holder of this Item gains: |
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Martial | Common | Melee Weapon | ![]() |
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The Holder of this Item gains: Weapon Enchantment +1 |
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![]() 1d6 Piercing |
Martial | Common | Melee Weapon | ![]() |
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Equip item in main hand to gain:![]() ![]() |
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![]() 1d6 Slashing |
Martial | Common | Melee Weapon | ![]() |
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![]() 1d8 Piercing |
Martial | Common | Melee Weapon | ![]() |
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Equip item in main hand to gain:
Tenacity: When you miss an attack, deal 1 Bludgeoning damage anyway. Uses a reaction. Can be used once per Short Rest. |
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![]() 1d8+1 Piercing |
Martial | Uncommon | Melee Weapon | ![]() |
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The Holder of this Item gains: Equip item in main hand to gain:
Tenacity: When you miss an attack, deal 1 Bludgeoning damage anyway. Uses a reaction. Can be used once per Short Rest. |
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![]() 1d8+1 Piercing |
Martial | Uncommon | Melee Weapon | ![]() |
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Weapon Enchantment +1![]() ![]() ![]() |
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![]() 1d6 Piercing |
Martial | Uncommon | Melee Weapon | ![]() |
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The Holder of this Item gains: Break the Unbroken: Deals an additional 1d8 Piercing Damage to targets that still have all their Hit Points. Equip item in main hand to gain:
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Martial | Uncommon | Melee Weapon | ![]() |
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The Holder of this Item gains: Equip item in main hand to gain:
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![]() 1d8 Piercing |
Martial | Common | Melee Weapon | ![]() |
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The Holder of this item gains:
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![]() 1d8+1 Piercing |
Martial | Uncommon | Melee Weapon | ![]() |
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The Holder of this item gains: Weapon Enchantment +1 |
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Martial | Uncommon | Melee Weapon | ![]() |
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The Holder of this Item gains: Equip item in main had to gain: |
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![]() 1d6+1 Slashing |
Martial | Rare | Melee Weapon | ![]() |
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The holder of this item gains: Swift Hitter Equip item in main hand to gains: |
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Martial | Uncommon | Melee Weapon | ![]() |
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Equip item in main hand to gains: ![]() ![]() ![]() |
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![]() 1d8 Piercing |
Martial | Uncommon | Melee Weapon | ![]() |
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The Holder of this Item gains: Equip item in main hand to gains: |
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![]() 1d6+1 Slashing |
Martial | Uncommon | Melee Weapon | ![]() |
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The Holder of this Item gains: Weapon Enchantment +1
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Practice Sword |
![]() 1d4 Bludgeoning |
Martial | Common | Melee Weapon | ![]() |
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The Holder of this Item gains:
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Martial | Rare | Versatile (Melee) | ![]() |
Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lighting Charges. |
Baldur's Gate 3 Martial Melee Weapons Gallery