Martial Two Handed Ranged Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Martial Two-Handed Ranged Weapons in Baldur's Gate 3
Baldur's Gate 3 Martial Two-Handed Ranged Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Martial Two-Handed Ranged Weapons
Name |
Damage |
Proficiency |
Quality |
Type |
Range |
Qualities |
Weapon Skills |
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Martial | Ver Rare | Two-Handed Ranged Weapon | ![]() |
Blightbringer: Attacking gnomes or dwarves with this weapon receives a +1d4 bonus to Attack and Damage rolls.
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Martial | Uncommon | Two-Handed Ranged Weapon | ![]() |
Arcane Ammunition: Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1D4 Force Damage. |
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Martial | Uncommon | Two-Handed Ranged Weapon | ![]() |
Feller of Monsters: You have Advantage against Monstrosity type enemies. Sacred Munitions: Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict Turn Undead. ![]() ![]() ![]() |
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![]() 1d10 Piercing |
Martial | Rare | Two-Handed Ranged Weapon | ![]() |
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The Holder of this Item gains:
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![]() 1d10+1 Piercing |
Martial | Uncommon | Two-Handed Ranged Weapon | ![]() |
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The holder of this item gains: Psychic Vengeance: When the wielder has 50% Hit Points or less, they deal an additional 1d4 Psychic damage |
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![]() 1d8 Piercing |
Martial Weapons | Legendary | Two-Handed Ranged Weapon | ![]() |
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Promised Victory: On a hit, possibly inflict Guiding Bolt upon the target. |
Harold |
![]() 1d10 Piercing +2 ![]() |
Martial | Rare | Two-Handed Ranged Weapon | ![]() |
Haroldish Doom: When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving Throw or be Baned for 2 turns.![]() ![]() |
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![]() 1d10 Piercing |
Martial | Common | Two-Handed Ranged Weapon | ![]() |
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The Holder of this Item gains:
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![]() 1d10+1 Piercing |
Martial | Uncommon | Two-Handed Ranged Weapon | ![]() |
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The Holder of this Item gains: Weapon Enchanment +1 ![]() ![]() |
Hellfire Engine Crossbow |
![]() 1d10 Piercing +8 ![]() |
Martial | Very Rare | Two-Handed Ranged Weapon | ![]() |
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![]() Lightning Arrow (Level 4 Transmutation Spell) ![]() ![]() Reposition Malefactor |
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![]() 1d8+1 ![]() |
Martial | Uncommon | Two-Handed Ranged Weapon | ![]() |
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Heightened Awareness: Gain a +3 bonus to initiative rolls and Advantage on Perception Ability Checks. Fiendish Fire: Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire. ![]() ![]() ![]() |
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![]() 1d8 Piercing |
Martial | Common | Two-Handed Ranged Weapon | ![]() |
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The Holder of this Item gains: |
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![]() 1d8+1 Piercing |
Martial | Uncommon | Two-Handed Ranged Weapon | ![]() |
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The Holder of this Item gains: |
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![]() 1d8+1 Piercing |
Martial | Uncommon | Two-Handed Ranged Weapon | ![]() |
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The Holder of this Item gains: |
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![]() 1d8 Piercing |
Martial | Uncommon | Two-Handed Ranged Weapon | ![]() |
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The Holder of this item gains:![]() ![]() Arcane Vehemence |
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![]() 1d8 Piercing |
Martial | Very Rare | Two-Handed Ranged Weapon | ![]() |
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Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Keen Attack: The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage. ![]() ![]() ![]() |
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![]() 1d8+2 Piercing |
Martial | Rare | Two-Handed Ranged Weapon | ![]() |
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Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lightning Charges.![]() ![]() |
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![]() 1d8 Piercing |
Martial | Rare | Two-Handed Ranged Weapon | ![]() |
Titan Weapon: This weapon deals additional damage equal to your Strength Modifier![]() ![]() ![]() |
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![]() 1d10 Piercing +2 ![]() |
Martial | Rare | Two-Handed Ranged Weapon | ![]() |
Revenant Scourge: When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.![]() |
Baldur's Gate 3 Martial Two-Handed Ranged Weapons Gallery