Staff of Arcane Blessing

Uncommon Two-Handed Melee Weapon
Staff of Arcane Blessing

1d6-icon-bg3-wiki-guide1d8 Bludgeoning

range-icon-bg3-wiki-guideRange 1.5m
versatile-icon-bg3-wiki-guideTwo Handed
dippable-icon-bg3-wiki-guideDippable

The Holder of this Item gains:

bless_spell_icon_baldursgate3_wiki_guide_42pxBless Level 1 Enchantmente Spell
topple_new_action_bg3_wiki_guide_45pxTopple Action

Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rools, and additional 2d4 to Spell Attack Rolls.

Staff of Arcane Blessing is one of the Two-Handed Melee Weapons in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc).  Characters need to master certain Proficiency before using a weapon, and sometimes gain a special Actions while holding it.

 

Though dust has settled into every nook and cranny of this staff, it still emanates a soothing aura. Its previous owner cast it aside - forgotten because there was nobody to bless. 

 

Staff of Arcane Blessing Location & Where to Find

  • Location: Arcane Tower - At the top of the tower a boss drops a ring, equipping the ring reveals an additional elevator button letting you ascend from the top of the tower. The elevator starts up once you've put a sussur flower into the generator. (X: 166 Y: -431)
  • Quest:
  • Crafting:
  • Merchant:
  • Dropped by:

 

 

Staff of Arcane Blessing Notes & Tips

  • Rarity: Uncommon
  • Value: 700
  • Weight: 1.8
  • ID: ??

 

 

 

 

Weapons
Adamantine Longsword  ♦  Adamantine Mace  ♦  Adamantine Scimitar  ♦  Battleaxe  ♦  Blooded Greataxe  ♦  BOOOAL's Arms  ♦  Broken Club  ♦  Cleaver  ♦  Club  ♦  Club of Hill Giant Strength  ♦  Corellon's Grace  ♦  Crude Mace  ♦  Dagger  ♦  Dagger +1  ♦  Deep Delver  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Everburn Blade  ♦  Exterminator's Axe  ♦  Faithbreaker  ♦  Firestoker  ♦  Giantbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortsword  ♦  Glaive +1  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Greataxe  ♦  Greataxe +1  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatclub +1  ♦  Greatsword  ♦  Greatsword +1  ♦  Halberd  ♦  Halberd +1  ♦  Hand Crossbow  ♦  Handaxe  ♦  Handaxe +1  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Javelin  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Hammer  ♦  Light Hammer +1  ♦  Light Hammer +1 (Searing Smite)  ♦  Light of Creation  ♦  Longbow  ♦  Longbow +1  ♦  Longsword  ♦  Longsword +1  ♦  Loviatar's Scourge  ♦  Mace  ♦  Mace +1  ♦  Maul  ♦  Moon Lantern  ♦  Morningstar  ♦  Morningstar +1  ♦  Mourning Frost  ♦  Nature's Snare  ♦  Paleoak  ♦  Phalar Aluve  ♦  Pickaxe  ♦  Pike +1  ♦  Practice Sword  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Scimitar  ♦  Scimitar +1  ♦  Scrap Sword  ♦  Sharran Crossbow  ♦  Shattered Flail  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortsword  ♦  Shortsword +1  ♦  Shortsword of First Blood  ♦  Sickle  ♦  Sickle of BOOOAL  ♦  Sorrow  ♦  Spear  ♦  Spear +1  ♦  Spellthief  ♦  Staff of Crones  ♦  Steelforged Sword  ♦  Sussur Dagger  ♦  Sussur Greatsword  ♦  Sword of Justice  ♦  Sword of Screams  ♦  The Watcher's Guide  ♦  Torch  ♦  Trident  ♦  Trident +1  ♦  Twisting Branch  ♦  Vision of the Absolute  ♦  War Pick  ♦  War Pick +1  ♦  Warhammer  ♦  Warhammer +1  ♦  Whipping Cane  ♦  Worgfang  ♦  Xyanyde



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    • Larian: Uh oh, enchanting a staff with +1 gives to much damage! Let's instead break our own game with another stupidly overpowered item that can potentially give us +4 on all saves and +8 on spell attacks.

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