![]() Light of CreationUncommon 3~17 Damage
|
|
Overcharge: Chance to Stun the wielder, unless it is a construct.
|
|
|
|
2.7 ![]() ![]() |
Light of Creation is one of the Martial Two-Handed Melee Weapons in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc). Characters need to master certain Proficiency before using a weapon, and sometimes gain a special Actions while holding it.
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
Light of Creation Location & Where to Find
- Location: Arcane Tower
- Dropped by: Bernard
Light of Creation Notes & Tips
- Rarity: Uncommon
- Value: 580
- Weight: 2.7
- ID: ??
- Overcharge effect can be negated with Gloves of the Automaton
- Anonymous
Does this work with tempest cleric (6) thunderous strikes and polearm master feat?
The weapon deals lightning damage so theoretically if an enemy larger or smaller comes into range of this reach weapon, you use opportunity attack, deal lightning damage and push it back.
This weapon has a very low DC of 10 CON which can easily be bypassed by wearing Spidersilk Armor (worn originaly by Minthara; it gives it's wearer advantage on CON saving throws). Since most people keep using this weapon for Polearm Mastery / Sentinel feat combo, it's good to have at least few levels of Fighter - if you take it as your first class you will get CON proficiency. Im using this on Wyll - currently he has a saving throw of +9 CON, wears Spidersilk and has NEVER EVER been stuned by the weapon.
- Anonymous
- Anonymous
- Anonymous
You can steal this of Bernard without making him hostile: I removed all characters except Lae'zel and let her attack him with an disarming attack, quickly grabbed the helbard from the floor and ran like a madman. If you immediately retreat to the basement via the elevator (he will try to follow but be too slow) you can fast travel once you reached it and on returning to the tower he wont be hostile, just "angry" on you lol. You can then gift him any items to make him happy again. I gave him another decent magical helbard in return to keep the lore intact. Now he says Im welcome. Win win :)
- Anonymous
You can negate the stun with a pair of gloves purchased at the Last Light Inn, I believe sold by Barcus. For a bonus action you are considered a construct for ten turns, and also gain advantage on all attacks. This should also render you immune to spells like hold person that require a humanoid target, as the gloves replace your creature type.
- Anonymous
can the stun be prevented by spell like FREEDOM OF MOVEMENT?
- Anonymous
Very strange that this is listed as a "common" item. You'd think it would have at least have a green or blue outline to indicate both its rarity and because it is a magical weapon. :P
Another small sample size proc test using "Light of Creation":
Out of 100 successful hits there were 27 procs of the stunned condition (which do NOT have a CON saving throw). This indicates a proc rate ~27% with a likely lower and upper limit of 25-30% respectively. The Stunned condition paralyses you preventing you from performing any further actions till the start of your next turn.
If anyone wants to test it further I highly recommend wearing "Amulet of the Unworthy" (https://baldursgate3.wiki.fextralife.com/Amulet+of+the+Unworthy) on your "target dummy" for slashing damage resist while wearing no armour and backstabbing for max hit chance.
- Anonymous
probably best melee weapon in the game when used with great weapon master, adds + 20dmg per attack (10 slash and 10 lightning), and 30dmg if the target is wet. Pretty easy to average 30-40dmg per hit.
Command Drop then hide, steal it, it not triggle the fight
0
+10
-1