everburn blade baldurs gate3 guide 150px

Everburn Blade

Uncommon

3~16 Damage

1d6 icon bg3 wiki guide 11d4 icon bg3 wiki guide 12d6 damage slashing icon bg3 wiki guide Slashing
+1d4 damage fire icon bg3 wiki guideFire

icon proficiency bg3 wiki guideProficiency with this weapon type unlocks:
pommel strike actions bg3 wiki guide 45px lacerate action icon baldurs gate3 guide 64pxcleave new action bg3 wiki guide 45px

infobox quote icon baldurs gate 3 wiki guide 24pxSilent flames surge the length of the blade as soon as it clears the scabbard.

icon weapon type bg3 wiki guideGreatsword icon versatile bg3 wiki guideTwo-Handed

  2.7 weight icon baldurs gate 3 wiki guide 130 currency coin baldurs gate 3 wiki guide 24px

Everburn Blade is one of the Martial Two-Handed Melee Weapons in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc).  Characters need to master certain Proficiency before using a weapon, and sometimes gain a special Actions while holding it.

 

Silent flames surge the length of the blade as soon as it clears the scabbard.

 

Everburn Blade Location & Where to Find

 

 

Everburn Blade Notes & Tips

  • Proficiency: Greatsword Proficiency or Martial Weapon Proficiency.
  • Rarity: Uncommon
  • Value: 240 GP.
  • Weight: 2.7
  • ID: 660483f6-8eb3-45be-88a4-327f9d417026
  • You can pick up this weapon with any character, they will still have it in their inventory after the Nautiloid crash
  • You can cast Command "drop" to force Zhalk drop this weapon.
  • You cannot sheathe this weapon
  • ever burning icon baldurs gate3 guide 64pxEver-Burning: An arcane flame that cannot be quenched.
 

 

Weapons
Adamantine Longsword  ♦  Adamantine Mace  ♦  Adamantine Scimitar  ♦  Air Myrmidon Flail  ♦  Allandra's Whelm  ♦  Ambusher  ♦  Arcane Absorption Dagger  ♦  Arduos Flame Blade  ♦  Artificial Leech  ♦  Assassin's Shortsword  ♦  Assassin's Touch  ♦  Balduran's Giantslayer  ♦  Battle-Worn Blade  ♦  Battleaxe  ♦  Battleaxe +1  ♦  Battleaxe +2  ♦  Belm  ♦  Bigboy's Chew Toy  ♦  Blackguard's Sword  ♦  Blade of Oppressed Souls  ♦  Blade of the First Blood  ♦  Blightbringer  ♦  Blood-Bound Blade  ♦  Blooded Greataxe  ♦  Bloodsoaked Greataxe  ♦  Bloodthirst  ♦  BOOOAL's Arms  ♦  Bow of Awareness  ♦  Bow of the Banshee  ♦  Breaching Pikestaff  ♦  Broken Club  ♦  Cacophony  ♦  Caitiff Staff  ♦  Ceremonial Battleaxe  ♦  Charge-Bound Warhammer  ♦  Cleaver  ♦  Clown Hammer  ♦  Club  ♦  Club +1  ♦  Club of Hill Giant Strength  ♦  Cold Snap  ♦  Combination Axe  ♦  Comeback Handaxe  ♦  Corellon's Grace  ♦  Corpsegrinder  ♦  Corrosive Flail  ♦  Creation's Echo  ♦  Crimson Mischief  ♦  Crossbow of Arcane Force  ♦  Crude Mace  ♦  Cruel Sting  ♦  Cultist Brand (Club)  ♦  Cultist Brand (Greataxe)  ♦  Dagger  ♦  Dagger +1  ♦  Dagger of Shar  ♦  Dart  ♦  Deep Delver  ♦  Defender Greataxe  ♦  Despair of Athkatla  ♦  Devotee's Mace  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Dragons's Grasp  ♦  Drakethroat Glaive  ♦  Dread Iron Dagger  ♦  Duellist's Prerogative  ♦  Duke Ravengard's Longsword  ♦  Dwarven Thrower  ♦  Enforcer Club  ♦  Executioner Sword  ♦  Exterminator's Axe  ♦  Fabricated Arbalest  ♦  Faithbreaker  ♦  Firestoker  ♦  Flail  ♦  Flail +1  ♦  Flail of Ages  ♦  Flail of Dread Skulls  ♦  Fleshrender  ♦  Foebreaker  ♦  Gandrel's Aspiration  ♦  Giantbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortsword  ♦  Glaive  ♦  Glaive +1  ♦  Glaive +2  ♦  Gleamdance Dagger  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Goblinbane Dagger  ♦  Gold Wyrmling Staff  ♦  Gontr Mael  ♦  Greataxe  ♦  Greataxe +1  ♦  Greataxe +2  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatclub +1  ♦  Greatclub +2  ♦  Greatsword  ♦  Greatsword +1  ♦  Greatsword +2  ♦  Halberd  ♦  Halberd +1  ♦  Halberd +2  ♦  Halberd of Vigilance  ♦  Hamarhraft  ♦  Hammer of the Just  ♦  Hand Crossbow  ♦  Hand Crossbow +1  ♦  Hand Crossbow +2  ♦  Handaxe  ♦  Handaxe +1  ♦  Handmaiden's Mace  ♦  Harmonic Dueller  ♦  Harmonium Halberd  ♦  Harper Sacredstriker  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Heavy Crossbow +2  ♦  Heavy Spiked Club  ♦  Hellbeard Halberd  ♦  Hellfire Engine Crossbow  ♦  Hellfire Greataxe  ♦  Hellrider Longbow  ♦  Hollow's Staff  ♦  Hoppy  ♦  Hunter's Dagger  ♦  Incandescent Staff  ♦  Infernal Longsword  ♦  Infernal Mace  ♦  Infernal Rapier  ♦  Infernal Spear  ♦  Infernal Warhammer  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Javelin  ♦  Javelin +1  ♦  Javelin +2  ♦  Jorgoral's Greatsword  ♦  Justiciar's Scimitar  ♦  Katana  ♦  Ketheric's Warhammer  ♦  Kurwin's Cauteriser  ♦  Larethian's Wrath  ♦  Least Expected  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Crossbow +2  ♦  Light Crossbow of Speed  ♦  Light Hammer  ♦  Light Hammer +1  ♦  Light Hammer +1 (Searing Smite)  ♦  Light Hammer +2  ♦  Light of Creation  ♦  Lightning Jabber  ♦  Longbow  ♦  Longbow +1  ♦  Longbow +2  ♦  Longsword  ♦  Longsword +1  ♦  Longsword +2  ♦  Loviatar's Scourge  ♦  Mace  ♦  Mace +1  ♦  Mace +2  ♦  Magical Hand Crossbow  ♦  Makeshift Bow  ♦  Makeshift Crossbow  ♦  Markoheshkir  ♦  Maul  ♦  Maul +1  ♦  Maul +2  ♦  Melf's First Staff  ♦  Merregon Halberd  ♦  Mind Sundering Dagger  ♦  Monster Slayer Glaive  ♦  Monsterslayer Glaive  ♦  Moonlantern  ♦  Moonlight Glaive  ♦  Morningstar  ♦  Morningstar +1  ♦  Morningstar +2  ♦  Mourning Frost  ♦  Murderous Cut  ♦  Myrkulite Scourge  ♦  Nature's Snare  ♦  Ne'er Misser  ♦  Needle of the Outlaw Rogue  ♦  Orphic Hammer  ♦  Orphic Hammer (Common)  ♦  Pale Oak  ♦  Paleoak  ♦  Pelorsun Blade  ♦  Pelorsun_Blade  ♦  Phalar Aluve  ♦  Pickaxe  ♦  Pike  ♦  Pike +1  ♦  Pike +2  ♦  Pitchfork  ♦  Planeslayer Flail  ♦  Polished Dagger  ♦  Poo-Scraper  ♦  Practice Sword  ♦  Promise  ♦  Punch-Drunk Bastard  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Quarterstaff +2  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Rapier +2  ♦  Rat Bat  ♦  Ravengard's Scourger  ♦  Rebound Battleaxe  ♦  Reinforced Greatsword  ♦  Render of Mind and Body  ♦  Render of Scrumptious Flesh  ♦  Returning Pïke  ♦  Rhapsody  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Rupturing Blade  ♦  Rusty Dagger  ♦  Salami  ♦  Sanguine Blade  ♦  Scimitar  ♦  Scimitar +1  ♦  Scimitar +2  ♦  Scrap Sword  ♦  Sethan  ♦  Shadow Battleaxe  ♦  Shadow Blade  ♦  Shadow Lantern  ♦  Shar's Spear of Evening  ♦  Shar's Sting  ♦  Sharran Crossbow  ♦  Shattered Flail  ♦  Shining Staver-of-Skulls  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortbow +2  ♦  Shortsword  ♦  Shortsword +1  ♦  Shortsword +2  ♦  Shortsword of First Blood  ♦  Sickle  ♦  Sickle +1  ♦  Sickle of BOOOAL  ♦  Silver Sword of the Astral Plane  ♦  Skybreaker  ♦  Slicing Shortsword  ♦  Sling  ♦  Sorrow  ♦  Soulbreaker Greatsword  ♦  Spear  ♦  Spear +1  ♦  Spear +2  ♦  Speedy Reply  ♦  Spellthief  ♦  Spiderstep Staff  ♦  Staff  ♦  Staff of a Mumbling Wizard  ♦  Staff of Accretion  ♦  Staff of Arcane Blessing  ♦  Staff of Cherished Necromancy  ♦  Staff of Crones  ♦  Staff of Interruption  ♦  Staff of Spell Power  ♦  Staff of the Emperor  ♦  Staff of the Ram  ♦  Steadfast Maul  ♦  Steelforged Sword  ♦  Stillmaker  ♦  Sussur Dagger  ♦  Sussur Greatsword  ♦  Svartlebee's Woundseeker  ♦  Sword of Chaos  ♦  Sword of Clutching Umbra  ♦  Sword of Justice  ♦  Sword of Life Stealing  ♦  Sword of Light Stealing  ♦  Sword of Screams  ♦  Sword of the Emperor  ♦  Sylvan Scimitar  ♦  The Baneful  ♦  The Blood of Lathander  ♦  The Clover  ♦  The Dancing Breeze  ♦  The Dead Shot  ♦  The Impaler  ♦  The Joltshooter  ♦  The Long Arm of the Gur  ♦  The Sacred Star  ♦  The Sparky Points  ♦  The Undead Bane  ♦  The Watcher's Guide  ♦  Thermodynamo Axe  ♦  Titanstring Bow  ♦  Torch  ♦  Torch of Revocation  ♦  Torch of True Revocation  ♦  Tough Sunrises  ♦  Trident  ♦  Trident +1  ♦  Trident +2  ♦  Trident of the Waves  ♦  Twist of Fortune  ♦  Twisting Branch  ♦  Undead Slayer Crossbow  ♦  Vicious Battleaxe  ♦  Vicious Shortbow  ♦  Vicious Shortsword  ♦  Vision of the Absolute  ♦  Voss' Silver Sword  ♦  War Pick  ♦  War Pick +1  ♦  War Pick +2  ♦  Warhammer  ♦  Warhammer +1  ♦  Warhammer +2  ♦  Wavemother's Sickle  ♦  Whipping Cane  ♦  Woe  ♦  Worgfang  ♦  Xyanyde

 




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    • Anonymous

      If anyone is curious how this weapon is calculated since it doesn't say +1 +2 or anything. It is a regular 2d6 greatsword but it is always considered to be dipped in fire so it deals an additional 1d4 fire damage. If you took a regular greatsword and used the dip bonus action to light it on fire, it would be identical, but the regular greatsword on fire only lasts 3 turns whereas the everburn is permanently on fire. If you try to dip the everburn blade in fire, it does not let you.

      So it is a greatsword+0 that is on fire.

      • Anonymous

        Was nearly at the Grove when I found out about this sword, so I had to reload a save from back at the ship so I could get it and then replay everything all over again. Thanks, Larian. This is exactly why I can't play this type of game without obsessively looking stuff up all the time.

        • Anonymous

          Wish there was an upgraded version of this. Maybe bringing the sword to Dammon in act 2 or 3 he can make it +2 or +3. Alas, the sword is quickly outclassed by other weapons even in act 1

          • Anonymous

            if you order your statue with full equip, this sword will have fire effect on the statue, same for flaming crossbow

            • Anonymous

              This sword is fine, but nothing exceptional. Thanks to view hungry YouTubers for creating a misleading image of an 'OP BEST SWORD IN DA GAME' for this item. Any +1 GS with a special attack is about the same or even better than the Everburn. You get several of those in the first ACT alone. The only classes that can benefit from the sword longer are classes with great weapon fighting style, due to the 1d4 getting the reroll. Other than that, it becomes very bad past ACT1 when oils of accuracy and sharpness come into play.

              • Anonymous

                i had some strange effect... today when i hit the mechanic robots in the arcane tower 1 started burning! i not really seen this effect from everburn... the burning effect do 1d4 for 2 turns...

                • Anonymous

                  Weapon can now be sheathed. Additionally, you cannot apply Oils or Poisons to it. Which is notably a nuisance... The application goes forward, consuming the item, but the effect does not apply to the weapon. This applies to all Oils/Poisons. Once you apply AN Oil or Poison, then the rest of what you have gains the message "Must be wielding a weapon that can be coated."

                  • Anonymous

                    currently at level 7 in front moonrise tower, still cant find better sword for my paladin. The only choice only sussur greatsword i think, but it need to dip first that take bonus action and only last 3 turn

                    • Anonymous

                      actually pretty easy to kill the demon for the sword!!! just pick up every pirple explosion bomb... hit a few times the demon commander and then put all the bombs...
                      you can use your party to collect and send the another's inventory replace all and shadowheart firebolt cantrip can explode all of them

                      • Anonymous

                        Want this bad boy? SImple.
                        Step 1: Rescue Shadowheart.
                        Step 2: Open her spellbook and pick Command.
                        Step 3: Use Command "drop". (and hope he doesn't save)
                        Step 4: Pick it up from the floor.

                        • Anonymous

                          on tactician you can get up to 4 nautiloid tanks, get him to about 40ish health (the lower the better) and use fire bolt cantrip to kill both tentacle face and the demon. loot sword and dip out

                          • Anonymous

                            How to get the sword:
                            You can get this weapon on the ship in the tutorial from the commander.
                            You need the brain in your party for the control and for the damage on the commander.
                            Safe Shadowheart, she will hit the commander too.

                            First, clear all monsters until you are next to the commander with your entire party. Now place the brain, Shadowheart and yourself next to the commander (melee range).
                            This is a good point to safe your game when everything went smooth.

                            This is the phase where you prepare the escape.
                            With Lae'zel you actually kill all following monsters alone with our mighty fighter, it's no problem for her with her heal.
                            Notes: the brain (when buffed from Shadowheart) can clear it to on its own, but can't use the console and a risky death ends the mindcontrol.
                            Shadowheart needs a few turns longer, BUT should she get killed in the tutorial and you escape then, she spawns normally at the beach where you can wake her up.
                            Lae'zel on the other side actually dies when she should get downed in the fight and you leave the ship.
                            If your character dies it doesn't matter at all, BUT you need to be next to the commander to loot him. Only you can loot in the tutorial.


                            While clearing with Lae'zel attack the commander with the other members.
                            Normally you clear with Lae'zel in 2-4 turns the path. Have you done this you place her now between the console (to leave the ship) and the commander max range for bow attacks.

                            The last phase starts now.
                            Sometimes the commander is nuked with some lucky rolls from the evil Squidward, but most of the time he is around 30 hp when the real deal begins.
                            Better safe your game again.
                            Most of your success is now in Squidwards tentacles. Try your best to attack the commander, but your damage will not be... the yellow from the egg.
                            The commander will get help now from 2 red GIGAChads now. One single hit from them kills.
                            You have to brute force this sometimes. Try to get every single hit into the commander, even if Shadowheart and the brain should die. Only you and Lae'zel need to survive.
                            Should the commander survive, try again.
                            Should the commander die 2 things matter, you need to loot him with your character (now your survival doesn't matter anymore) and Lae'zel needs to sprint to the consol to trigger the escape.

                            Have done this with all starting classes. Besides the sword, it was worth it anyway to kill him for the 150 exp you get on his kill.
                            Have fun with an everburning insane act 0 weapon.

                            • Anonymous

                              You can easily kill Commander Zhalk with Nautiloid Tank. yes i amit it hard to moving but worth it. you need to 12 Nautiloid Tank for one shot kill Commander Zhalk should find all Tank in to tutorial.

                              • Anonymous

                                Such a shame they added this to the wiki, would've been a nice surprise for new players that manages to find this.
                                I was blown away when I actually looted this my first time.

                                • Anonymous

                                  For Patch 7, when Commander Zhalk dies, the squid-head immediately turns hostile and the party is automatically defeated?

                                  • Anonymous

                                    I agree it’s possible to kill the demon but to have better chance to escape the zone after dropping the sword, place your team between the duel and the command. Because when the commander die, 2 demons will enter by the door.

                                    • Anonymous

                                      If you start a game with a full custom party this is actually quite easy to get, and a great weapon! You can enter the fight with your 4 party members, along with laezel or shadowheart and one of those walking brain things. The blade is always on fire and looks badass on my Dwarf Fighter

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