Torch

Common Melee Weapon
torch weapons baldursgate3 wiki guide 150px

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Torch is one of the Simple Melee Weapons in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc).  Characters need to master certain Proficiency before using a weapon, and sometimes gain a special Actions while holding it.

 

A deep oily smell wafts from this crude tree branch.

 

Torch Location & Where to Find

  • Location:
  • Quest:
  • Crafting:

Merchant:

Dropped by:

 

Torch Notes & Tips

  • Not all items will be sold at the same time. Leveling up or completing a Long Rest will reset the shop and potenially show different items.
  • Rarity: Common
  • Value: 10 Gp.
  • Weight: 0.9.
  • ID: ??

 

 

 

Weapons
Adamantine Longsword  ♦  Adamantine Mace  ♦  Adamantine Scimitar  ♦  Battleaxe  ♦  Battleaxe +1  ♦  Battleaxe +2  ♦  Blooded Greataxe  ♦  BOOOAL's Arms  ♦  Broken Club  ♦  Cleaver  ♦  Club  ♦  Club of Hill Giant Strength  ♦  Corellon's Grace  ♦  Creation's Echo  ♦  Crude Mace  ♦  Dagger  ♦  Dagger +1  ♦  Dart  ♦  Deep Delver  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Everburn Blade  ♦  Exterminator's Axe  ♦  Faithbreaker  ♦  Firestoker  ♦  Flail  ♦  Flail +1  ♦  Flail of Dread Skulls  ♦  Giantbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortsword  ♦  Glaive  ♦  Glaive +1  ♦  Glaive +2  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Goblinbane Dagger  ♦  Greataxe  ♦  Greataxe +1  ♦  Greataxe +2  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatclub +1  ♦  Greatclub +2  ♦  Greatsword  ♦  Greatsword +1  ♦  Greatsword +2  ♦  Halberd  ♦  Halberd +1  ♦  Halberd +2  ♦  Hand Crossbow  ♦  Hand Crossbow +1  ♦  Hand Crossbow +2  ♦  Handaxe  ♦  Handaxe +1  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Heavy Crossbow +2  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Javelin  ♦  Javelin +1  ♦  Javelin +2  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Crossbow +2  ♦  Light Hammer  ♦  Light Hammer +1  ♦  Light Hammer +1 (Searing Smite)  ♦  Light Hammer +2  ♦  Light of Creation  ♦  Longbow  ♦  Longbow +1  ♦  Longbow +2  ♦  Longsword  ♦  Longsword +1  ♦  Longsword +2  ♦  Loviatar's Scourge  ♦  Mace  ♦  Mace +1  ♦  Mace +2  ♦  Maul  ♦  Maul +1  ♦  Maul +2  ♦  Moon Lantern  ♦  Morningstar  ♦  Morningstar +1  ♦  Morningstar +2  ♦  Mourning Frost  ♦  Nature's Snare  ♦  Pale Oak  ♦  Paleoak  ♦  Phalar Aluve  ♦  Pickaxe  ♦  Pike  ♦  Pike +1  ♦  Pike +2  ♦  Pitchfork  ♦  Practice Sword  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Quarterstaff +2  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Rapier +2  ♦  Reinforced Greatsword  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Salami  ♦  Scimitar  ♦  Scimitar +1  ♦  Scimitar +2  ♦  Scrap Sword  ♦  Sharran Crossbow  ♦  Shattered Flail  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortbow +2  ♦  Shortsword  ♦  Shortsword +1  ♦  Shortsword +2  ♦  Shortsword of First Blood  ♦  Sickle  ♦  Sickle of BOOOAL  ♦  Skybreaker  ♦  Sling  ♦  Sorrow  ♦  Spear  ♦  Spear +1  ♦  Spear +2  ♦  Spellthief  ♦  Spiderstep Staff  ♦  Staff  ♦  Staff of Arcane Blessing  ♦  Staff of Crones  ♦  Steelforged Sword  ♦  Sussur Dagger  ♦  Sussur Greatsword  ♦  Sword of Justice  ♦  Sword of Screams  ♦  The Joltshooter  ♦  The Sparky Points  ♦  The Watcher's Guide  ♦  Trident  ♦  Trident +1  ♦  Trident +2  ♦  Twisting Branch  ♦  Vision of the Absolute  ♦  War Pick  ♦  War Pick +1  ♦  War Pick +2  ♦  Warhammer  ♦  Warhammer +1  ♦  Warhammer +2  ♦  Whipping Cane  ♦  Xyanyde

 




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    • Anonymous

      Can confirm. I dual wielded them with Lae'zel, and was the best weapon for that until I got the blue quality single handed str weapons. Best thing is burning also increases the fire damage. Arguably overpowered.

      • Anonymous

        I do have a tip for this weapon.

        Light it on fire and it will dead an additional 1d4 dmg for an infinite amount of time, wich make it better than a longsword/shield build since his min dmg is 2 and max 8

        +Light the area
        +Still a common weapon
        (Great for cleric build)

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