shortbow +1 weapons baldursgate3 wiki guide 150px

Bow of the Banshee

Rare

2~7 Damage

1d6 icon bg3 wiki guide 11d6+1damage piercing icon bg3 wiki guidePiercing

Blood-Curdling Emission: On a hit, possibly inflict Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.

weapon enchantment icon bg3 wikiguide 48pxWeapon Enchantment +1

icon proficiency bg3 wiki guideProficiency with this weapon type unlocks:
hamstring shot bg3 wiki guide 45px

infobox quote icon baldurs gate 3 wiki guide 24pxThe impression of an elven face screams silently from the finely curved bow - the image becomes even more disturbing when the bowstring snaps forward on release, emitting a blood-curdling wail.

icon weapon type bg3 wiki guideShortbow range icon bg3 wiki guide18m icon versatile bg3 wiki guideTwo-Handed

  0.9 weight icon baldurs gate 3 wiki guide 190 currency coin baldurs gate 3 wiki guide 24px

Bow of the Banshee is one of the Shortbow Weapons in Baldur's Gate 3. Bow of the Banshee is magical bow that can inflict the Frightened condition on enemies and gives a bonus against enemies affected by said status effect. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc.).  Characters need to master certain Proficiency before using a weapon, and sometimes gain special Actions while holding it.

 

The impression of an elven face screams silently from the finely curved bow - the image becomes even more disturbing when the bowstring snaps forward on release, emitting a blood-curdling wail.

 

BG3 Bow of the Banshee Information

  • Blood-Curdling EmissionOn a hit, possibly inflict Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.
  • 1d6 slashing icon bg3 wiki 48px1d6+1damage piercing icon bg3 wiki guidePiercing
  • icon dippable bg3 wiki guideWeapon Enchantment +1
  • icon proficiency bg3 wiki guide Proficiency with this weapon unlocks: Hamstring Shot
  • icon weapon type bg3 wiki guideShortbow
  • icon versatile bg3 wiki guideTwo-Handed
  • Range: icon range bg3 wiki guide 18 m

 

BG3 Bow of the Banshee Location & Where to Find

  • Location: Grymforge
  • Merchant: Corsair Greymon, on boat to Grymforge. If he survives, you can find him at Grymforge among the other Duergar.
  • Dropped by:

 

Bow of the Banshee Notes & Tips for BG3

  • Rarity: Rare
  • Value: 190 Gp.
  • Weight: 0.9 Kg.

 

 
All Weapons in Baldur's Gate 3
Adamantine Longsword  ♦  Adamantine Mace  ♦  Adamantine Scimitar  ♦  Air Myrmidon Flail  ♦  Allandra's Whelm  ♦  Ambusher  ♦  Arcane Absorption Dagger  ♦  Arduos Flame Blade  ♦  Artificial Leech  ♦  Assassin's Shortsword  ♦  Assassin's Touch  ♦  Balduran's Giantslayer  ♦  Battle-Worn Blade  ♦  Battleaxe  ♦  Battleaxe +1  ♦  Battleaxe +2  ♦  Belm  ♦  Bigboy's Chew Toy  ♦  Blackguard's Sword  ♦  Blade of Oppressed Souls  ♦  Blade of the First Blood  ♦  Blightbringer  ♦  Blood-Bound Blade  ♦  Blooded Greataxe  ♦  Bloodsoaked Greataxe  ♦  Bloodthirst  ♦  BOOOAL's Arms  ♦  Bow of Awareness  ♦  Breaching Pikestaff  ♦  Broken Club  ♦  Cacophony  ♦  Caitiff Staff  ♦  Ceremonial Battleaxe  ♦  Charge-Bound Warhammer  ♦  Cleaver  ♦  Clown Hammer  ♦  Club  ♦  Club +1  ♦  Club of Hill Giant Strength  ♦  Cold Snap  ♦  Combination Axe  ♦  Comeback Handaxe  ♦  Corellon's Grace  ♦  Corpsegrinder  ♦  Corrosive Flail  ♦  Creation's Echo  ♦  Crimson Mischief  ♦  Crossbow of Arcane Force  ♦  Crude Mace  ♦  Cruel Sting  ♦  Cultist Brand (Club)  ♦  Cultist Brand (Greataxe)  ♦  Dagger  ♦  Dagger +1  ♦  Dagger of Shar  ♦  Dart  ♦  Deep Delver  ♦  Defender Greataxe  ♦  Despair of Athkatla  ♦  Devotee's Mace  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Dragons's Grasp  ♦  Drakethroat Glaive  ♦  Dread Iron Dagger  ♦  Duellist's Prerogative  ♦  Duke Ravengard's Longsword  ♦  Dwarven Thrower  ♦  Enforcer Club  ♦  Everburn Blade  ♦  Executioner Sword  ♦  Exterminator's Axe  ♦  Fabricated Arbalest  ♦  Faithbreaker  ♦  Firestoker  ♦  Flail  ♦  Flail +1  ♦  Flail of Ages  ♦  Flail of Dread Skulls  ♦  Fleshrender  ♦  Foebreaker  ♦  Gandrel's Aspiration  ♦  Giantbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortsword  ♦  Glaive  ♦  Glaive +1  ♦  Glaive +2  ♦  Gleamdance Dagger  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Goblinbane Dagger  ♦  Gold Wyrmling Staff  ♦  Gontr Mael  ♦  Greataxe  ♦  Greataxe +1  ♦  Greataxe +2  ♦  Greatclub  ♦  Greatclub 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Bow  ♦  Torch  ♦  Torch of Revocation  ♦  Torch of True Revocation  ♦  Tough Sunrises  ♦  Trident  ♦  Trident +1  ♦  Trident +2  ♦  Trident of the Waves  ♦  Twist of Fortune  ♦  Twisting Branch  ♦  Undead Slayer Crossbow  ♦  Vicious Battleaxe  ♦  Vicious Shortbow  ♦  Vicious Shortsword  ♦  Vision of the Absolute  ♦  Voss' Silver Sword  ♦  War Pick  ♦  War Pick +1  ♦  War Pick +2  ♦  Warhammer  ♦  Warhammer +1  ♦  Warhammer +2  ♦  Wavemother's Sickle  ♦  Whipping Cane  ♦  Woe  ♦  Worgfang  ♦  Xyanyde

 




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    • Anonymous

      Not sure if this is intended, but the spell save DC is fixed at 12 even though it says "DC: 8(Base DC) + 3(Charisma) + 3(Proficiency) = 12"

      • Anonymous

        Drake throat glaive frost + this +snow burst ring knocks enemies prone, they're then frightened which means they can't get up from prone, why would I tell you this? Well add volley from 11 Hunter and what you have is an AOE turn skip practically every round

        • Anonymous

          If you push him into the water his corpse and loot wash onto the pier south of the Underdark Beach waypoint.

          • Anonymous

            Might be fun as a stat stick for pact of the blade great old one warlocks. Since they frighten groups of enemies on a crit attack, getting the +1d4 bonus for your melee attacks might be worthwhile. I've run before with a heavy crit build (champion fighter/warlock, 17+ to crit, risky ring to give advantage, ends up with 36% crit rate, would be a touch lower (28%) without the Dead Shot. Still, at that point,you're frightening enemies on most rounds. Although probably better for that build to use dead shot for the extra crit, might be worth playing around with some.

            • Anonymous

              Might be fun as a stat stick for pact of the blade great old one warlocks. Since they frighten groups of enemies on a crit attack, getting the +1d4 bonus for your melee attacks might be worthwhile. I've run before with a heavy crit build (champion fighter/warlock, 17+ to crit, risky ring to give advantage, ends up with 36% crit rate, would be a touch lower (28%) without the Dead Shot. Still, at that point,you're frightening enemies on most rounds. Although probably better for that build to use dead shot for the extra crit, might be worth playing around with some.

              • Anonymous

                The frighten effect on this bow appears to be bugged to stick at a DC of 12 even though the calculation shows it should take into consideration your spellcasting modifier and proficiency. Quite unfortunate because if this was working you could build a very powerful CC archer by act 2.

                • Anonymous

                  Any merchant type NPC you fight will still retain their store items if you just knock them unconscious. So when fighting him be sure to turn on non-lethal damage and then loot him for everything he sells including the gold. It's probably a carry over in the coding for pickpocketing.

                  • Anonymous

                    If you don't fight the Duergar on the boat confrontation, you can purchase this from Corsair Greymon at Grymforge

                    • Anonymous

                      Dropped by the head Duergar on the boat scene on the Ebonlake. He will only drop this while all other Duergar are still alive. If you push any of them off before you kill the main guy, his loot will change to a quarterstaff+1 instead.

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