infernal rapier baldurs gate 3 wiki guide

Infernal Rapier

Very Rare

3~10 Damage

1d8 norma dice icon weapon qualities baldur's gate 3 wiki guide 11d8+2damage piercing icon bg3 wiki guidePiercing

High Spellcasting: You gain a +1 bonus to Spell Save DC.

Melee Caster: Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls.

weapon enchantment icon bg3 wikiguide 48pxWeapon Enchantment +2

planar ally spells bg3 wiki guide minPlanar Ally: Cambion

icon proficiency bg3 wiki guideProficiency with this weapon type unlocks:
flourish action icon baldurs gate3 guide 64px piercing strike action icon baldurs gate3 guide 64px weakening strike action icon baldurs gate3 guide 64px

infobox quote icon baldurs gate 3 wiki guide 24pxImagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel.

icon weapon type bg3 wiki guideRapier icon finesse bg3 wiki guideFinesse

  0.9 weight icon baldurs gate 3 wiki guide 960 currency coin baldurs gate 3 wiki guide 24px

Infernal Rapier is one of the Rapier Weapons in Baldur's Gate 3Infernal Rapier is a powerful weapon for caster characters that adds their spellcasting proficiency instead of dexterity to its attacks, it also allows you to summon a Cambion as if you were casting Planar Ally. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc.).  Characters need to master certain Proficiency before using a weapon, and sometimes gain special Actions while holding it.

 

Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel.

 

BG3 Infernal Rapier Information

  • High Spellcasting: You gain a +1 bonus to Spell Save DC.

    Melee Caster: Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls.

  • Range: icon range bg3 wiki guide 1.5m

 

BG3 Infernal Rapier Location & Where to Find

  • Location: Mind Flayer Colony
  • Quest: Potential reward for the quest The Blade of Frontiers. Bring Wyll to the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward.

 

Infernal Rapier Notes & Tips for BG3

  • Rarity: Very Rare
  • Value: 960 Gp.
  • Weight: 0.9 Kg.

 

 
All Weapons in Baldur's Gate 3
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    • Anonymous

      For Honor Mode: Be aware that the game will save almost immediately after entering the Mind Flayer Colony (even though it also saves right as you approach the entrance), and since you cannot come back to the colony after finishing it and you cannot swap out companions once you enter, then you need to have Wyll in your party once you go down there or you will immediately be locked out of getting this weapon.

      • Anonymous

        While not OP or anything, there is some cool synergy with Oathbreaker Paladin. Aura of Hate scales with your Charisma and it buffs the Cambion that the rapier summons since it's a fiend. Charisma will boost the damage of the rapier as well. Aura of Hate is so niche that I always get excited when it actually does something.

        • Anonymous

          Anyone know if you need to have the weapon equipped to keep the Cambion summoned? Does it stay or disappear if you unequip the weapon?

          • Anonymous

            Wyll’s gift to his best bard buddies.

            CQC warlocks are better off with daredevil gloves for eldritch punching anyway.

            • Anonymous

              This rapier is going to be fantastic on my valor bard, gives everything you could want! Respectable attacks and I can equip it with ketheric’s shield for a lot of +dc and survivability. Also let’s you take full advantage of pumping your CHA.

              • Anonymous

                Was so looking forward to this weapon, but now that I have it, it has one major flaw. The Cambion summon is grunting and moaning ever 2 second while moving and I am not even exaggerating. Its constant. Its debilitatingly annoying.

                You can go to audio settings and lower the chatter audio to make it more bearable, but still.

                • Anonymous

                  Infernal Rapier main-hand, plus Harmonic Dueller off-hand on a Paladin / Swords Bard dual-wielder build is beautiful. Main hand gets 1d8+CHA+2 and off-hand is 1d8+DEX+1 -- both weapons get an additional +CHA with the Harmonic Dueller's Mellow Harmony ability. I'd argue this is one of the strongest options for this type of character - given the legendary rapier is meant for Dueling style. You also get the ability to summon a Cambion ally, if you so choose.

                  • Anonymous

                    This is really nice on lore bards, wizards, sorcerers, clerics because you don't have to invest into the martial stats to get melee weapon damage from this and the +1 bonus to spell save dc is always nice.

                    I feel like this doesn't jive as well with sword bards or warlocks (specifically those using pact of the blade), because 1) For sword bards, I feel a major component of your loadout is using bows/crossbows in addition to melee weapons and spells, and you need dex for the ranged attacks regardless, though the +1 bonus to spell save is decent. 2) Similarly, pact of the blade warlocks already use charisma for their melee weapons, and so the only thing you get is the +1 bonus to spell save (nice to have, but consider that there are other weapons that you can use that can give you similar or comparable bonuses).

                    • If you're in a 4 player game and don't want to miss this rapier you can have one player log out of the game before entering the Mindflayer Colony and replace them with Wyll long enough to get the rapier from Mizora and trade it to someone else - it doesn't even require combat. To get Wyll out of your party and your friend back in take him to the Morgue room - it's the one with the control panel, flesh tube, and red semi-transparent wall (also "Us" if he didn't die in the tutorial). On the other side of that wall is the Oubliette that connects to the Moonrise Jail that you probably already explored before fighting Ketheric.

                      You can use Misty Step to go from the Morgue to the Oubliette by placing Wyll to the left of the "window" at approximately X: 664 Y-84. Once you're there switch to Tactical View (O key) and use either your Middle Mouse or the Q/E keys to rotate the camera so you can see the other side of the wall. You're looking for some stone steps - target them with Misty Step and voila Wyll is now in the Oubliette and can go to the exit over by where the hook horrors were. Once he's there you can run him to the exit over where the hook horrors were (it's a cliff you climb up), that will put him in the prison and out of the red 'no camping' zone. Tell your friend to reconnect to the game and it will automatically kick Wyll out of the part and load in their character in the Mindflayer Colony along with everyone else.

                      Enjoy!

                      • Anonymous

                        Pact of the blade warlocks already use charisma.... But if you're, say, a drow wizard or sorcerer this lets you use your rapier proficiency without it being wasted.

                        It also lets you respec an Eldritch knight or arcane trickster into a high-int build without it being a huge detriment

                        • Anonymous

                          Now, I may be wrong about this, but I feel like this weapon isn't actually particularly good for warlocks. If you use pact of the blade, you'll be using CHA anyways for your weapon, and if you don't, you won't have proficiency with this. This weapon seems best on Paladins, Rangers, (Tempest/War) Clerics, and (Swords/Valour) Bards, since they will be able to use their CHA/WIS for attacking. EKs too but it feels like a waste to go hard into INT over their other attack stats. I don't know if it's a good weapon for Paladins or Rangers. Seems good for Bards and Clerics though.

                          • Anonymous

                            Is there any way to get this weapon if you're in a playthrough with other people and don't have room in the party to bring Wyll?

                            • Anonymous

                              Ive seen this stack with different spell casting. Has anyone tested weather you need to repec into something at level 1 to get the appropriate stacks? l can seem to control what spellcasting class this stacks with. wis/int/cha.

                              • Anonymous

                                Can you still use Dexterity if it's higher than your spellcasting ability modifier? Or does it always use spellcasting modifier even if it's worse?

                                • Anonymous

                                  BE WARNED: You can't access your campsite while you're in the colony, so Wyll needs to be in the party before you go in if you want this item.

                                  • Anonymous

                                    Can the cambion summon stack with the pact of the blade summon or would you need to pick one or the other?

                                    • Anonymous

                                      On a Bard 7 Wizard 1 multiclass it wants to use Intelligence instead of Charisma. I have to assume this is a bug. Be careful if you are multiclassing.

                                      • Anonymous

                                        Save Mizora from the mind flay colony with Wyll in your party. Persuade her to give you a reward (DC 14 IIRC).

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