Sussur Greatsword

Rare Martial Two-Handed Melee Weapon
Sussur Greatsword

2d6_dice_icon_noraml_baldursgate3_wiki_guide2d6+1 Slashing

range-icon-bg3-wiki-guideRange 1.5m
heavy_icon_weapon_qualities_baldur's_gate_3_wiki_guide_25pxHeavy
versatile-icon-bg3-wiki-guideTwo-Handed
dippable-icon-bg3-wiki-guideDippable

The Holder of this Item gains:

Weapon Enchantment +1

pommel_strike_actions_bg3_wiki_guide_45pxPommel Strike Action
lacerate_action_icon_baldurs_gate3_guide_64pxLacerate Action
cleave_new_action_bg3_wiki_guide_45pxCleave Action

Sussur Greatsword is one of the Martial Two-Handed Melee Weapons in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc).  Characters need to master certain Proficiency before using a weapon, and sometimes gain a special Actions while holding it.

 

Sussur roots extend from this sword's hilt into the blade itself. It yearns to drink magic, flaring with faerzress when swung.

 Sussur Greatsword Information

  • Grants a +1 enhancement bonus.

 

Sussur Greatsword Location & Where to Find

 

 

Sussur Greatsword Notes & Tips

  • Rarity: Rare
  • Value: 150
  • Weight: 3
  • ID: FOR_IncompleteMasterwork_SussurGreatsword

 

 

 

 

Weapons
Adamantine Longsword  ♦  Adamantine Mace  ♦  Adamantine Scimitar  ♦  Battleaxe  ♦  Blooded Greataxe  ♦  BOOOAL's Arms  ♦  Broken Club  ♦  Cleaver  ♦  Club  ♦  Club of Hill Giant Strength  ♦  Corellon's Grace  ♦  Crude Mace  ♦  Dagger  ♦  Dagger +1  ♦  Deep Delver  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Everburn Blade  ♦  Exterminator's Axe  ♦  Faithbreaker  ♦  Firestoker  ♦  Giantbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortsword  ♦  Glaive +1  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Greataxe  ♦  Greataxe +1  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatclub +1  ♦  Greatsword  ♦  Greatsword +1  ♦  Halberd  ♦  Halberd +1  ♦  Hand Crossbow  ♦  Handaxe  ♦  Handaxe +1  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Javelin  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Hammer  ♦  Light Hammer +1  ♦  Light Hammer +1 (Searing Smite)  ♦  Light of Creation  ♦  Longbow  ♦  Longbow +1  ♦  Longsword  ♦  Longsword +1  ♦  Loviatar's Scourge  ♦  Mace  ♦  Mace +1  ♦  Maul  ♦  Moon Lantern  ♦  Morningstar  ♦  Morningstar +1  ♦  Mourning Frost  ♦  Nature's Snare  ♦  Paleoak  ♦  Phalar Aluve  ♦  Pickaxe  ♦  Pike +1  ♦  Practice Sword  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Scimitar  ♦  Scimitar +1  ♦  Scrap Sword  ♦  Sharran Crossbow  ♦  Shattered Flail  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortsword  ♦  Shortsword +1  ♦  Shortsword of First Blood  ♦  Sickle  ♦  Sickle of BOOOAL  ♦  Sorrow  ♦  Spear  ♦  Spear +1  ♦  Spellthief  ♦  Staff of Arcane Blessing  ♦  Staff of Crones  ♦  Steelforged Sword  ♦  Sussur Dagger  ♦  Sword of Justice  ♦  Sword of Screams  ♦  The Watcher's Guide  ♦  Torch  ♦  Trident  ♦  Trident +1  ♦  Twisting Branch  ♦  Vision of the Absolute  ♦  War Pick  ♦  War Pick +1  ♦  Warhammer  ♦  Warhammer +1  ♦  Whipping Cane  ♦  Worgfang  ♦  Xyanyde

 




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    • It's not listed on the weapon but it appears to have a hidden effect of "Silences enemies on Hit". I gave my Sussur Greatsword to Lae'zel and during combat I noticed that her opponents got the "Silenced" condition when she hit them with the weapon. Not sure if it's a "Chance to Hit" or that enemies have to make a saving throw. Needs more testing. :)

      A magical +1 weapon with "Silence on Hit" sounds pretty potent; especially when fighting enemy spellcasters.

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