Xyanyde

Rare Melee Weapon

1d6-icon-bg3-wiki-guide1d6 Bludgeoning

range-icon-bg3-wiki-guideRange 1.5 m
dippable-icon-bg3-wiki-guideDippable

 The Holder of this Item gains:

smash_action_baldursgate3_wiki_guide_45pxSmash
Xyanide's Fire: Chance to encase its target in a sinister Faerie Fire, granting advantage to attack rolls against the target. Lasts for 2 Turns

Xyanyde is one of the Simple Melee Weapons in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc).  Characters need to master certain Proficiency before using a weapon, and sometimes gain a special Actions while holding it.

 

Cast deep in the Underdark by duergar slaves, the head of this mace is engraved with spiderwebs and ice-cold to the touch

 

Xyanyde Location & Where to Find

 

 

Xyanyde Notes & Tips

  • With "small" sample size of 200 hits, there were 79 Faerie Fire procs (39.5%) indicating the proc chance is ~40%
  • Rarity: ??
  • Value: 330 Gp.
  • Weight: 2 Kg.
  • ID: ??

 

 

 

 

Weapons
Battleaxe  ♦  Blooded Greataxe  ♦  Cleaver  ♦  Club  ♦  Corellon's Grace  ♦  Crude Mace  ♦  Dagger  ♦  Dagger +1  ♦  Dagger of Shar  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Everburn Blade  ♦  Exterminator's Axe  ♦  Faithbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortword  ♦  Glaive +1  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Greataxe  ♦  Greataxe +1  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatsword  ♦  Greatsword +1  ♦  Halberd  ♦  Halberd +1  ♦  Hand Crossbow  ♦  Handaxe  ♦  Handaxe +1  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Hammer +1  ♦  Light of Creation  ♦  Longbow  ♦  Longbow +1  ♦  Longsword  ♦  Mace  ♦  Mace +1  ♦  Maul  ♦  Morningstar  ♦  Morningstar +1  ♦  Nature's Snare  ♦  Paleoak  ♦  Phalar Aluve  ♦  Pickaxe  ♦  Pike +1  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Scimitar  ♦  Scimitar +1  ♦  Scrap Sword  ♦  Shattered Flail  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortsword  ♦  Shortsword of First Blood  ♦  Sickle  ♦  Sickle of BOOOAL  ♦  Sorrow  ♦  Spear  ♦  Spear +1  ♦  Staff of Arcane Blessing  ♦  Staff of Crones  ♦  Steelforged Sword  ♦  Sussur Dagger  ♦  Sussur Greatsword  ♦  Sword of Justice  ♦  The Watcher's Guide  ♦  Torch  ♦  Trident  ♦  Trident +1  ♦  Visions of the Absolute  ♦  War Pick  ♦  War Pick +1  ♦  Warhammer  ♦  Warhammer +1  ♦  Worgfang

 




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    • Anonymous

      17 Jul 2021 00:44  

      "Characters need to master certain Proficiency before using a weapon"

      You don't need proficiency to use a weapon, you just don't add proficiency modifier to attack rolls if you're not proficient with a weapon. Shadowheart, for example, deal more damage with Rapier than a Mace, since Rapier is Finesse and can use DEX instead of STR.

      • 16 Oct 2020 23:16  

        With "small" sample size of 200 hits, there were 79 Faerie Fire procs (39.5%) indicating the proc chance is ~40%. Faerie Fire from Xyanyde lasts for 2 turns. If someone wants to calculate uptime (considering advantage and duration) be my guest. With how easy advantage is to get in the current build of EA, idk how worthwhile it is.

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