Faerie FireLvl 1 Evocation |
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All targets within the light turn visible, and Attack Rolls against them have Advantage.
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Faerie fire is a Spell in Baldur's Gate 3. Faerie Fire is a Lvl 1 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Baldur's Gate 3 Faerie Fire Information
- Description: All targets within the light turn visible, and Attack Rolls against them have Advantage.
- Level: 1
- School: Evocation
- Casting Time:
Action
- Range: 18m/60ft
- Requires Concentration: Yes
- Saving Throw: Dexterity
How to Acquire Faerie Fire in BG3
- Faerie fire can be acquired by the following classes and races:
- Bard, Druid, Archfey, Light Domain
- Drow, Drow Half-Elf lvl 3
- Faerie fire can be cast by using the following Items:
- Xyanyde mace on hit only on target
- Xyanyde mace on hit only on target
Faerie Fire Tips & Notes
- Differences from D&D 5th Edition: In 5E, faerie fire only grants the bonus to attack rolls if the attacker can see the target.
- Ignores allies if the caster has the Sculpt Spells feature.
- Anonymous
- Anonymous
The description of this doesn't make sense, I think. Aside from randomly talking about "Find Familiar" in the initial description, I think it might need some editing.
It makes the target invisible, which would benefit them? But then also attacks against them have advantage? I guess I just don't quite understand what this is doing.
- Anonymous
Doesn't actually illuminate the target; had Astarion unable to sneak attack the phase spider matriarch tagged with this because it was 'shrouded in shadow'.
Why I don't have this and a few other light domain spells on my Cleric?
- Anonymous
Does this spell always have a dog **** hit rate or is it just me? Never seen it over 50% chance to hit. Usually it hovers in the mid 30s.
- Anonymous
Is it just me , or does this do nothing to effect invisible enemies. It did nothing for me when cast directly over an invisible Duergar.
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