Faerie Fire

faerie fire spell baldursgate3 wiki guide 150px 2

Lvl 1 Evocation

All targets within the light turn visible, and Attack Rolls against them have Advantage.

faerie fire spell baldursgate3 wiki guide 150px 210 turns

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save  concentration icon 1 baldursgate3 wiki guide 25pxConcentration

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot

Faerie fire is a Spell in Baldur's Gate 3. Faerie Fire is a Lvl 1 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Baldur's Gate 3 Faerie Fire Information

  • Description: All targets within the light turn visible, and Attack Rolls against them have Advantage.
  • Level: 1
  • School: Evocation
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m/60ft
  • Requires Concentration: Yes
  • Saving Throw: Dexterity

How to Acquire Faerie Fire in BG3

Faerie Fire Tips & Notes

  • Differences from D&D 5th Edition: In 5E, faerie fire only grants the bonus to attack rolls if the attacker can see the target.
  • Ignores allies if the caster has the Sculpt Spells feature.


Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite


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    • Anonymous

      Is it just me , or does this do nothing to effect invisible enemies. It did nothing for me when cast directly over an invisible Duergar.

      • Anonymous

        The description of this doesn't make sense, I think. Aside from randomly talking about "Find Familiar" in the initial description, I think it might need some editing.
        It makes the target invisible, which would benefit them? But then also attacks against them have advantage? I guess I just don't quite understand what this is doing.

        • Anonymous

          Doesn't actually illuminate the target; had Astarion unable to sneak attack the phase spider matriarch tagged with this because it was 'shrouded in shadow'.

          • Anonymous

            Does this spell always have a dog **** hit rate or is it just me? Never seen it over 50% chance to hit. Usually it hovers in the mid 30s.

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