Faerie FireLv 1 Evocation Spell |
|
I
|
Faerie fire is a Spell in Baldur's Gate 3. Find Familiar is a Lvl 1 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Faerie Fire Information
- Description: Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage. Ignores allies with the Sculpt Spells feature.
- Level: 1
- School: Evocation
- Casting Time:
Action
- Range: 18m/60ft
- Requires Concentration: Yes
- Saving Throw: Dexterity
Additional Details:
- Affects a 15ft radius area, the center of which must be within the 60ft range.
- All objects in the area are also affected.
Faerie Fire (Condition)
Duration: 10 Turns
(This Condition ends early if Concentration is broken)
Shed dim light. Incoming attacks have advantage. Cannot be Invisible.
How to Acquire Faerie Fire
Faerie fire can be acquired by the following classes:
- Bard
- Cleric
- College of Lore
- College of Valour
- Druid
- Any class Drow Level 3 racial ability
Faerie fire can be cast by using the following Items:
- Xyanyde mace on hit only on target
Faerie Fire Tips & Notes
- Differences from D&D 5th Edition: In 5E, faerie fire only grants the bonus to attack rolls if the attacker can see the target.
Why I don't have this and a few other light domain spells on my Cleric?
- Anonymous
Does this spell always have a dog **** hit rate or is it just me? Never seen it over 50% chance to hit. Usually it hovers in the mid 30s.
- Anonymous
Doesn't actually illuminate the target; had Astarion unable to sneak attack the phase spider matriarch tagged with this because it was 'shrouded in shadow'.
0
+10
-1