False LifeLevel 1 Necromancy Spell Gain 7 temporary hit points. Until Long Rest Can only have temporary hit points from one source. |
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Action Level 1 Spell Slot |
False Life is a Spell in Baldur's Gate 3. False Life is a Lvl 1 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
False Life Information
- Description: Gain 7 temporary hit points.
- Can only have temporary hit points from one source.
- Level: Lvl 1 spell
- School: Necromancy School
- Casting Time: Action
- Range: Self
- Requires Concentration: No
- Saving Throw: None
How to Acquire False Life
- False Life can be acquired by the following classes:
- Sorcerer, Wizard, Arcane Trickster, Eldritch Knight, Warlock: Fiendish Vigour
- False Life can be cast by using the following Items:
- ???
- ???
False Life Tips & Notes
- Upcast: Casting this spell at 2nd level or higher yields an extra 5 temporary hit points for each Spell Slot above 1st.
- Anonymous
It feels so good to have this on a wizard early. Pre-cast it before any encounter and don't die from 1 blow or spell. Profit.
- Anonymous
Works for me currently as a fiend warlock taking the invocation. Amount is however not correct. it gives 7 temporary hp (presumably the average of 1d4 +4).
- Anonymous
Is this not working for anyone else? Have a warlock (fiend), dark blessing (or whatever it's called when you kill an enemy granting you temp hit points) and the warlock ability that grants this spell (false life) doesn't seem to have any effect. The icon appears in my portrait, but hit points don't change.
If you upcast it, you can delete it from prepared spells and buff still remain (bug?)
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