Ensnaring StrikeLvl 1 Conjuration |
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Your attack summons thorny vines that possibly Ensnare your target.
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Ensnaring Strike is a Spell in Baldur's Gate 3. Ensnaring Strike is a Lvl 1 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Ensnaring Strike Information
- Description: Your attack summons thorny vines that possibly Ensnare your target.
- Ensnared creatures take 1d6 Piercing at the start of each turn.
- The creature or an ally can use its action to try to tear away the vines.
- Level: Lvl 1 spell
- School: Conjuration School
- Casting Time:
Bonus Action
- Range: Weapon
- Duration: 10 turns
- Requires Concentration: Yes
- Saving Throw: Strength
How to Acquire Ensnaring Strike
Ensnaring Strike can be acquired by the following classes:
Ensnaring Strike Tips & Notes
- Upcast: When cast as a higher level, the ensnaring condition causes +1d6 damage per spell slot level.
- Ensnared condition: Cannot move and takes 1d6 Piercing Damage per turn. Attack Rolls against the target have Advantage, while the target's Attack Rolls and Dexterity Saving Throws have Disadvantage. If Ensnaring Strike misses, Bonus Action and Spell Slot is not used.
- Anonymous
It's better than people think. Works with Strength based Rangers too.
- Anonymous
Ensnaring Strike spell can be cast as a melee or ranged attack. It uses an action + spell slot, not a bonus action. It does weapon damage + bonus damage from Stat abilities. At the beginning of their turn an ensnared person/creature takes 1d6 piercing damage. The initial attack can proc colossus slayer however the ensnared damage every turn does not. It requires a melee/ranged attack to hit, after which the person attacked makes a str save vs your spell casting DC (10+wis). A friendly unit can use the Help action to free an ensnared target however the target cannot free itself unless it passes a str check made at the beginning of each turn. The ensnaring effect also requires concentration to cast and maintain. Even if the ensnare is resisted, it still uses concentration meaning it is not compatible with hunters mark or other spells that require your concentration.
Apparently when you upcast this. At lvl 4 this spell cost 1 action. 1 bonus action. 1 iv spell slots and I spell slots.???
Sure you are not supposed be able to do that. But multi classing is a thing.
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