heroism spell bg3 wiki guide 150px

Heroism

Level 1 Enchantment Spell

Make yourself or a target immune to Frightened and gain 5 temporary hit points each turn.

heroism spell bg3 wiki guide 35px 10 turns

alert icon baldursgate3 wiki guide 25pxCan only have temporary hit points from one source.

icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Heroism is a Spell in Baldur's Gate 3. Heroism is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Heroism Information in BG3

  • Description: Make yourself or a target immune to Frightened and gain 5 temporary hit points each turn
  • Can only have temporary hit points from one source.
  • Level: Lvl 1 spell
  • School: Enchantment School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: Melee
  • Requires Concentration: Yes

How to Acquire Heroism in Baldur's Gate 3

Heroism Tips & Notes in BG3

  • Notes & Tips go here

 

Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

 




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    • Anonymous

      unfortunately it is only good to blow an entire action on this early game, if you have good concentration, so something like fighter, which has proficiency in constitution saving throws (which is what is calculated for concentration). You would also have to be pretty early in the game, before they start hitting hard. Keep in mind the action it consumes could be a dead enemy.

      • Anonymous

        People don't seem to realize how strong THP are. I have yet to see anyone keep this spell, even tho it is in the suggested spell list at Bard and Paladin creation. Basically, a self-renewing shield AND immune to Frightened status. Both Shadowheart and Wyll have things where they can be frightened just walking around. It affects combat, too. It lasts a minute (10 rounds), so it could mean 50 HP for your tank. AND you don't have to worry about Fear penalties.

        • Anonymous

          Does this spell scale like in DnD5e? On PnP, the extra hit points are related to your spell modifier (Cha for bards) and you can cast it in higher levels for extra targets per level. Doesn't seem to be like this on BG3, or am I (fortunately) wrong?

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