compelled duel spell enchantment bg3 wiki 150px

Compelled Duel

Level 1 Enchantment Spell

Compel an enemy to attack only you. It cannot attack other creatures.

compelled duel spell enchantment bg3 wiki 64px3 turns

icon range bg3 wiki guide9m con icon baldursgate3 wiki guide 48pxWIS Save icon concentration bg3 wiki guideConcentration

 bonus action icon baldursgate3 wiki guide 25pxBonus Action spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Compelled Duel is a Spell in Baldur's Gate 3. Compelled Duel is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Baldur's Gate 3 Compelled Duel Information

  • Description: Compel an enemy to attack only you. It cannot attack other creatures.
  • Level: Lvl 1 spell
  • School: Enchantment School
  • Casting Time: bonus action icon baldursgate3 wiki guide 25pxBonus Action
  • Range: 9m
  • Requires Concentration: Yes
  • Saving Throw: WIS Save                     
     

 

How to Acquire Compelled Duel in BG3

Compelled Duel can be acquired by the following classes:

Compelled Duel can be cast by using the following Items:

  • ???

 

Compelled Duel Tips & Notes in Baldur's Gate 3

  • Notes & Tips go here

 

Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

 




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    • Anonymous

      The spell also works completely differently if the AI uses it on the player, taking full control of the target's turn and doing the worst possible moves. Infuriating that the spell is so bad on the players side and so strong for the AI.

      • Anonymous

        I can see how this might seem strong but in reality I don't see it used much. 3 turns of taunt is fine...except it's actually 3 turns of disadvantage on roll. And the enemies aren't "compelled" to attack you in any way, they just will if they can. And it's a concentration spell so even if they do the thing you want them to do you have to hope you don't lose concentration if they hit you. And it costs a spell slot. Oh, and they also get to roll every turn to remain "compelled".

        I would just make this usable once every short rest, and even then I'd still be tempted to remove the Concentration requirement entirely.

        • Anonymous

          I am a bit confused. Do they have to roll a wisdom save everyturn to see if they can attack someone else? or do they roll to see if they break the duel?

          • Anonymous

            This spell gives the enemy disadvantage if they attack anyone except you. They can still attack others though.

            • Anonymous

              not sure how this spell is supposed to work. does the enemy roll a check for each attack? it seems when i successfully cast it, it doesn't always make any difference.

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