create water spell baldursgate3 wiki guide 150px 2

Create or Destroy Water

Level 1 Transmutation Spell

Call forth rain or destroy a water-based.

range icon baldursgate3 wiki guide 25px9m

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Create or Destroy Water is a Spell in Baldur's Gate 3. Create or Destroy Water is a Lvl 1 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

Baldur's Gate 3 Create or Destroy Water Information

  • Description: Call forth rain or destroy a water-based.
  • Level: Lvl 1 Spell
  • School: Transmutation
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px9m radius icon action bg3 wiki 48px4m
  • Requires Concentration: No
  • Saving Throw: None

 

How to Acquire Create or Destroy Water in BG 3

 

Create or Destroy Water Tips & Notes for BG 3

  • Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st. 
  • Create water applies the wet iconWet condition: Vulnerability to Cold and Lightning damage (double damage).
  • Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun. 
  • Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions.
  • A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect icon baldurs gate3 guide 64pxProne unless succeeding a DEX Save.
  • E.g. Create Water + Glyph of Warding combo.

 

Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

 




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    • Anonymous

      For some reason theres 3 options and the third one is just a free lvl 1 create water for 4 turns? I have no idea what its from it has the II symbol on it but its a lvl 1 spell and cant be upcasted and doesnt use a spell slot

      • Anonymous

        If I have 1or 2 levels of cleric I get the wheel for create and destroy water However if I keep putting levels into cleric it disappears once you have a level 2 spell slot.(level 3 cleric)

        So your stuck with the smallest water circle :(
        Broke last patch on 12/2

        • Anonymous

          Did they make it now so that you can cast it as a ritual version outside of combat without takinga spellslot?

          • Anonymous

            Has nobody mentioned that casting this on invisible enemies instantly makes them visible without having a chance to save?

            • Anonymous

              It's probably worth adding the the article that Storm Sorcery Sorcerers pick this up at level 6, so there is no need to multi-class or take a Magic Initiate feat if you wish to boost your cold/lightning damage (although if you go draconic bloodline lightning this might still be needed).

              • Anonymous

                Rain Dancer staff has Create Water(No destroy water), on short rest, 4m AoE and 9m range.

                Not sure if theres other items(besides the water bottles, do they sell this in vendor?). If you're going for a Sorc/Wiz lightning or frost build might wanna bring along a cleric or druid to get reliable access to Create Water.

                • Anonymous

                  Useful in VERY specific circumstances. Unlike in Divinity, water here doesn't play that big of a role. And this is (I think) The only way to get it from magic. Otherwise you can throw water barrels.

                  Outside of the grim forge, not once have I ever used this. There's better things to use your spell slot on.

                  Drink a fire resistance potion (lasts until long rest) and skip this.

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