Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 1 Spells in Baldur's Gate 3
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Quick Search of All Lvl 1 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|
|
Enchantment | ![]() Action ![]() Spell Slot |
No | ![]() Convince a beast not to attack you. ![]() ![]() |
Bard, Nature Domain, Druid, Ranger |
|
Abjuration | ![]() Action ![]() Spell Slot |
No | Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks.![]() ![]() |
Bard, College of Lore, Warlock |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | 2~12 Damage |
Warlock |
|
Enchantment | ![]() Action ![]() Spell Slot |
Yes | Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws.![]() ![]() ![]() ![]() ![]() |
Bard, Oath of Vengeance, Cleric |
|
Enchantment | ![]() Action ![]() Spell Slot |
Yes | Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.![]() ![]() ![]() |
Bard, College of lore, Life Domain, Paladin |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 3~18 Damage![]() ![]() Each flammable targets is thi with 3∼18 Fire damage. On Save: Targets still take half damage. ![]() ![]() |
Light Domain, Eldritch Knight, Arcane Trickster, Sorcerer, Warlock, Wizard |
|
Enchantment | ![]() Action ![]() Spell Slot |
No | Charm a humanoid to prevent in from attacking you. You gain Advantage on Charisma Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them. ![]() ![]() ![]() |
Bard, Trickery Domain, Druid, Sorcerer, Warlock, Wizard |
|
Evocation | ![]() Action ![]() Spell Slot |
No | Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface. ![]() ![]() ![]() |
Bard, Eldritch Knight, Arcane Trickster, Sorcerer, Wizard |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 2~16 Damage![]() ![]() Hurl a sphere of acid energy. |
Wizard, Sorcerer,Arcane Trickster |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 2~16 Damage![]() ![]() Hurl a sphere of frozen energy. |
Wizard, Sorcerer,Arcane Trickster |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 2~16 Damage |
Wizard, Sorcerer,Arcane Trickster |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 2~16 Damage![]() ![]() Hurl a sphere of Lightning energy.. |
Wizard, Sorcerer,Arcane Trickster |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 2~16 Damage![]() ![]() Hurl a sphere of poisonous energy. |
Wizard, Sorcerer,Arcane Trickster |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 3~24![]() ![]() Hurl a sphere that deals 3-24 Thunder damage and possibly creates a surface on impact. Alternative, choose a different type of damage. ![]() |
Wizard, Sorcerer,Arcane Trickster |
|
Illusion | ![]() Action ![]() Spell Slot |
No | Blind creatures up to a combined 33 hit points.![]() ![]() |
College of Lore, Paladin |
|
Enchantment | ![]() Action ![]() Spell Slot |
No | Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon.![]() ![]() ![]() |
Cleric, Paladin |
|
Enchantment | ![]() Bonus Action ![]() Spell Slot |
Yes | Compel an enemy to attack only you. It cannot attack other creatures.![]() ![]() ![]() ![]() |
Paladin |
|
Transmutation | ![]() Action ![]() Spell Slot |
No | Call forth rain or destroy a water-based.![]() |
Cleric, Druid, Storm Sorcery |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 3~8 Healing![]() Heal a creature you can touch. ![]() ![]() |
Bard, Life Domain, Druid, Paladin, Ranger |
|
Illusion | ![]() Action ![]() Spell Slot |
No | Magically change all aspects of your appearance. (Lasts until the end of a long rest) |
Bard, Trickery Domain, Gloom Stalker, Sorcerer, Wizard |
|
Enchantment | ![]() Action ![]() Spell Slot |
No | 3~18 Damage![]() ![]() Whisper a discordant melody to a creature and Frighten it. ![]() On Save: Target still takes half damage ![]() ![]() |
Bard, The Great Old One |
|
Evocation | ![]() Bonus Action ![]() Spell Slot |
Yes | Your weapon attacks deal an additional 1∼4 Radiant Damage.![]() ![]() |
War Domain, Paladin |
|
Conjuration | ![]() Action ![]() Bonus Action ![]() Spell Slot |
Yes | Your attack summons thorny vines that possibly Ensnare your target.![]() ![]() ![]() ![]() |
Oath of the Ancients, Ranger |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Vines sprout from the ground, slowing creatures within and possibly Entangling them. |
Druid |
|
Transmutation | ![]() Bonus Action ![]() Spell Slot |
Yes | Gain Dash immediately and as a bonus action on each of your turns until this spell ends.![]() ![]() |
Eldritch Knight, Sorcerer, Warlock, Wizard |
|
Evocation | ![]() Action ![]() Spell Slot |
Yes | Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage.![]() ![]() ![]() ![]() ![]() |
Bard, Light Domain, Druid |
|
Necromancy | ![]() Action ![]() Spell Slot |
No | Gain 7 temporary hit points.![]() ![]() |
Bard, College of Lore, Sorcerer, Wizard |
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Transmutation | ![]() Bonus Action ![]() Spell Slot |
No | You and nerby allies Immunity to Falling damage.![]() ![]() |
Bard, Sorcerer, Wizard |
|
Conjuration | ![]() Action ![]() Level 1 Spell Slot |
No | Gain the service of a familiar, a fey spirit that takes an animal from of your choose.![]() |
Wizard, Ranger |
|
Conjuration | ![]() Action ![]() Level 1 Spell Slot |
No | Summon a familiar with the form and statistics of a cat that can distract your enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Level 1 Spell Slot |
No | Summon a familiar with the form and statistics of a crab. Its sharp pincers can slow enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Level 1 Spell Slot |
No | Summon a familiar with the form and statistics of a frog. Its skin is covered with dizzying toxins. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Level 1 Spell Slot |
No | Summon a familiar with the form and statistics of an imp. Its barbed tail can inject enemies with a potent poison.
|
Warlock |
|
Conjuration | ![]() Action ![]() Level 1 Spell Slot |
No | Summon a familiar with the form and statistics of a quasit that can frighten enemies.
|
Warlock |
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Conjuration | ![]() Action ![]() Level 1 Spell Slot |
No | Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. (Lasts until the end of a long rest)
|
Wizard |
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Conjuration | ![]() Action ![]() Level 1 Spell Slot |
No | Summon a familiar with the form and statistics of a raven. It can launch precise attacks. (Lasts until the end of a long rest)
|
Wizard |
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Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of a spider. Its deadly bite can poison enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Level 1 Spell Slot |
Yes | The cloud Blinds and Heavily Obscures creatures within it.![]() ![]() ![]() ![]() |
Tempest Domain, Druid, Ranger, Sorcerer, Wizard |
|
Transmutation | ![]() Action ![]() Level 1 Spell Slot |
No | 4~16 Healing |
Druid, Ranger |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Cover the ground in grease, slowing creatures within and possibly making them fall Prone![]() ![]() ![]() ![]() |
Wizard, Eldritch Knight |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 2~18 Damage![]() Call forth a beam of light that grants Advantage on the next Attack Roll against the target. ![]() ![]() |
Bard, College of Lore, Cleric |
|
Conjuration |
|
Yes |
|
Ranger |
|
Evocation | ![]() Bonus Action ![]() Level 1 Spell Slot |
No | 1~4 Healing |
Bard, Cleric, Druid |
|
Evocation | ![]() |
No | 2~20 Damage![]() ![]() The next time you take damage, you use your reaction to surround your attacker in hellish flames. On Save: Target still takes half damage. ![]() |
Bard, College of Lore, Warlock |
|
Enchantment | ![]() Action ![]() Level 1 Spell Slot |
Yes | Make yourself or a target immune to Frightened and gains 5 temporary hit points each turn.![]() ![]() ![]() ![]() |
Bard, Paladin |
|
Enchantment | ![]() Bonus Action ![]() Warlock Spell Slot |
Yes | 1~6 Damage![]() ![]() Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends. you can Hex a new creature without expending a spell slot. ![]() ![]() |
Bard, College of Lore, Warlock |
|
Divination | ![]() Bonus Action ![]() Spell Slot |
Yes | 1~6 Damage![]() ![]() Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot. ![]() ![]() ![]() |
Oath of the Vengeance, Ranger |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | 1~10(target) / 2~12(area)![]() ![]() ![]() Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2-12 Cold damage to anyone nearby. It leaves an ice surface. On Miss: The shard of ice still explodes. ![]() ![]() ![]() |
Bard, College of lore, Druid, Sorcerer, Wizard |
|
Necromancy | ![]() Action ![]() Spell Slot |
No | 3~30 Damage![]() ![]() Putrfy a creature with the nectrotic energy filling your hands. ![]() |
Cleric, Oathbreaker |
|
Transmutation | ![]() Action ![]() Lvel 1 Spell Slot |
No | Triple a creature's jumping distance.![]() ![]() |
Druid, Ranger, Sorcerer, Wizard, Arcane Trickster |
|
Transmutation | ![]() Action ![]() Lvel 1 Spell Slot |
No | Touch a creature to increase its Movement Speed by 3m.![]() ![]() |
Bard, Druid, Ranger, Wizard |
|
- | ![]() Bonus Action ![]() Spell Slot |
No | Expend spell slots to regain hit points while wild shaped. Yor regain 1d8 hit points per level of the spell slot. |
Circle of the Moon (Druid Sub Class) |
|
Abjuration | ![]() Action ![]() Spell Slot |
No | Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.![]() ![]() ![]() |
Sorcerer, Wizard, Arcane Trickster, Eldritch Knight, Sorcerer |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 6~15 Damage![]() ![]() Shoot 3 magical darts, each dealing 2∼5 Force damage. They always hit their target. ![]() |
Bard, College of Lore, Eldritch Knight, Arcane Trickster, Sorcerer, Wizard |
|
Abjuration | ![]() Action ![]() Spell Slot |
Yes | Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. ![]() ![]() ![]() |
Cleric, Eldritch Knight, Paladin, Ranger, Arcane Trickster, Warlock, Wizard |
|
Necromancy | ![]() Action ![]() Spell Slot |
No | 2~16 Damage![]() ![]() Possibly Poisons the target. ![]() ![]() ![]() |
Eldritch Knight, Sorcerer, Wizard |
|
Abjuration | ![]() Bonus Action ![]() Spell Slot |
No | You or an ally cannot be target until you attack or harm a creature. You can still take damage from area spells. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area. ![]() ![]() |
Cleric, Oath of Devotion |
|
Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
Yes | ![]() ![]() Deal an extra 1~6 Fire Damage and set your target on fire: it takes 1~6 Fire damage every turn. ![]() ![]() ![]() |
Paladin |
|
Abjuration | ![]() Reaction ![]() Level 1 Spell Slot |
No | When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.![]() |
Eldritch Knight, Arcane Trickster, Sorcerer, Wizard |
|
Abjuration | ![]() Bonus Action ![]() Spell Slot |
Yes | Protect a creature from attacks: increases its Armour Class by 2.![]() ![]() ![]() |
Cleric, War Domain, Paladin |
|
Enchantment | ![]() Action ![]() Spell Slot |
No | Put creatures into a magical slumber. Select targets up to a combined 24 hit points.![]() ![]() ![]() |
Bard, Sorcerer, Knowledge Domain, Sorcerer, Wizard |
|
Divination | ![]() Action ![]() Level 1 Spell Slot |
No | Gain the ability to comprehend and verbally communicate with beasts.![]() |
Bard, Nature Domain, Druid, Oath of the Ancients, Ranger |
|
Enchantment | ![]() Action ![]() Spell Slot |
Yes | Leve a creture Prone with laughter, without the ability to get up.![]() ![]() ![]() ![]() ![]() ![]() |
Bard, Wizard, The Great Old One. |
|
Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
No | ![]() ![]() Pushes your target 3m away and possibly knocks it Prone. ![]() ![]() ![]() ![]() ![]() ![]() |
Paladin |
|
Evocation | ![]() Action ![]() Spell Slot |
No | 2~16 Damage![]() ![]() Release a wave of thunderous force that pushes away all creatures and objects. ![]() ![]() |
Bard, Tempest Domain, Druid, Eldritch Knight, Arcane Trickster, Sorcerer, Wizard |
|
Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
Yes | ![]() ![]() Possibly Frightens your target. They will be easier to hit and cannot move. ![]() ![]() ![]() ![]() |
Paladin |
|
Evocation | ![]() Action + ![]() Spell Slot |
Yes | 1~12 Damage![]() ![]() Link yourself to a target with a bolt of lightning. Deal an additional 1∼12 Lightning Damage each turn by activating it. ![]() ![]() ![]() |
Eldritch Knight, Arcane Trickster, Sorcerer, Warlock, Wizard |
Lvl 1 Spells Gallery in Baldur's Gate 3
Yes one level of wizard is worth it
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+10
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