Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 1 Spells in Baldur's Gate 3
You can search by Name, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 1 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|
|
Enchantment | ![]() Action ![]() Spell Slot |
No | ![]() Charm a beast and convince it not to attack you. ![]() ![]() |
Bard, College of Lore, College of Valour, Cleric (Trickery Domain), Eldritch Knight, Sorcerer, Warlock, Wizard, Druid |
|
Abjuration | ![]() Action ![]() Spell Slot |
No | A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks.![]() |
Warlock |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | ![]() ![]() Call forth tendrils of dark energy that prevent targets from taking reactions. ![]() ![]() ![]() ![]() |
Warlock |
|
Enchantment | ![]() Action ![]() Spell Slot |
Yes | ![]() Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws. ![]() ![]() ![]() ![]() |
Bard, College of Lore, College of Valour, Cleric |
|
Enchantment | ![]() Action ![]() Spell Slot |
Yes | Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.![]() ![]() ![]() ![]() |
Cleric, Paladin |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() ![]() Shoot fire from your outstretched fingers and ignite anything flammable. ![]() ![]() |
Cleric (Light Domain), Eldritch Knight, Sorcerer, Warlock, (The Fiend) Wizard |
|
Enchantment | ![]() Action ![]() Spell Slot |
No | Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them. ![]() ![]() ![]() |
Trickery Domain, Warlock, Wizard |
|
Evocation | ![]() Action ![]() Spell Slot |
No | Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface. ![]() |
Wizard, Sorcerer, Eldritch Knight |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Hurl a sphere of acid energy. |
Wizard, Sorcerer |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Hurl a sphere of frozen energy. |
Wizard, Sorcerer |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() ![]() Hurl a sphere of flaming energy. |
Wizard, Sorcerer |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Hurl a sphere of Lightning energy.. |
Wizard, Sorcerer |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Hurl a sphere of poisonous energy. |
Wizard, Sorcerer |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Hurl a sphere of thunderous energy. |
Wizard, Sorcerer |
|
Illusion | ![]() Action ![]() Spell Slot |
No | Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.![]() ![]() |
Eldritch Knight, Sorcerer, Wizard |
|
Enchantment | ![]() Action ![]() Spell Slot |
No | Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon.![]() ![]() ![]() ![]() |
Cleric, The Fiend (Warlock Subclass), Paladin |
|
Enchantment | ![]() Bonus Action ![]() Spell Slot |
Yes | Use a divine command to compel an enemy to attack only you.![]() ![]() ![]() ![]() |
Paladin |
|
Transmutation | ![]() Action ![]() Spell Slot |
No | Choose to call forth rain or destroy a water-based surface.![]() ![]() |
Cleric |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Touch a creature to heal it. ![]() |
Bard, Cleric Life Domain, Druid, Paladin, Ranger, Oath of the Ancients (Paladin Sub Class) |
|
Illusion | ![]() Action ![]() Spell Slot |
No | Magically change all aspects of your appearance. (Lasts until the end of a long rest) |
Sorcerer, College of Lore, College of Valour, Bard, Cleric (Trickery Domain), Eldritch Knight, Sorcerer, Wizard |
|
Enchantment | ![]() Action ![]() Spell Slot |
No | ![]() ![]() Whisper a discordant melody to a creature and Frighten it. ![]() On Save: Target still takes half damage ![]() ![]() |
The Great Old One |
|
Evocation | ![]() Bonus Action ![]() Spell Slot |
Yes | Your prayer empowers you with divine radiance. Your weapon attacks deal an additional 1d4 Radiant Damage. 10 Turns ![]() |
Paladin |
|
Conjuration | ![]() Bonus Action ![]() Spell Slot |
Yes | Your attack summons thorny vines, dealing 1d6+3 piercing and possibly Ensnaring your target. Ensnared creatures take 1d6 Piercing at the start of each turn. The creature or an ally can use its action to try and tear away the vines. |
Ranger |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Vines sprout from the ground, slowing creatures within and possibly Entangling them. |
Druid |
|
Transmutation | ![]() Bonus Action ![]() Spell Slot |
Yes | Gain Dash as bonus acton, allowing you to move at an incredible pace.![]() ![]() |
Eldritch Knight, Sorcerer, Warlock, Wizard |
|
Evocation | ![]() Action ![]() Spell Slot |
Yes | ![]() Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage. ![]() ![]() ![]() ![]() |
Bard, Cleric, College of Lore, College of Valour, Druid |
|
Necromancy | ![]() Action ![]() Spell Slot |
No | Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points.![]() |
Eldritch Knight, Sorcerer, Wizard |
|
Transmutation | ![]() Bonus Action ![]() Spell Slot |
No | Slow the rate of descent of allied creatures. They become Immune to Falling damage.![]() ![]() ![]() |
Bard, College of Lore, College of Valour, Eldritch Knight, Sorcerer, Wizard |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Gain the service of a familiar, a fey spirit that takes an animal from of your choose.![]() |
Wizard, Ranger, Fighter (Eldritch Knight), Warlock |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of a cat that can distract your enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of a crab. Its sharp pincers can slow enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of a frog. Its skin is covered with dizzying toxins. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of an imp. Its barbed tail can inject enemies with a potent poison.
|
Warlock |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of a quasit that can frighten enemies.
|
Warlock |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of a raven. It can launch precise attacks. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Summon a familiar with the form and statistics of a spider. Its deadly bite can poison enemies. (Lasts until the end of a long rest)
|
Wizard |
|
Conjuration | ![]() Action ![]() Spell Slot |
Yes | Create a cloud of dense fog that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. ![]() ![]() ![]() |
Ranger, Wizard |
|
Transmutation | ![]() Action ![]() Spell Slot |
No |
|
Druid, Ranger |
|
Conjuration | ![]() Action ![]() Spell Slot |
No | Cover the ground in grease, slowing creatures within and possibly making them fall Prone![]() ![]() ![]() ![]() |
Wizard, Eldritch Knight |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Call forth a beam of light that grants Advantage on the next Attack Roll against the target. ![]() ![]() |
Cleric |
|
Conjuration |
|
Yes | ![]() ![]() Shoot a volley of exploding thorns. The thorns deal Weapon Damage Slashing Damage to the target and shatter, dealing an additional 1d10Piercing Damage to the target and surrounding creatures. ![]() ![]() ![]() |
Ranger |
|
Evocation | ![]() Bonus Action ![]() Level 1 Spell Slot |
No |
|
Cleric, Bard |
|
Evocation | ![]() |
No | ![]() ![]() The next time you take damage, you use your reaction to surround your attacker in hellish flames. On Save: Target still takes half damage. ![]() |
Warlock, Bard, Oath of Devotion, Oath of the Ancients (Paladin Sub Class) |
|
Enchantment | ![]() Action ![]() Level 1 Spell Slot |
Yes | Bolster yourself or an ally with valour and health. The target can no longer be Frightened and gains 5 temporary hit points each turn.![]() ![]() ![]() |
Bard, Oath of Devotion, Oath of the Ancients (Paladin Sub Class) |
|
Enchantment | ![]() Bonus Action ![]() Warlock Spell Slot |
Yes | ![]() ![]() Curse a creature so it takes additional damage whenever you attack it and to inflic Disadvantage on Ability Checks with an Ability of your choosing. ![]() ![]() |
Warlock |
|
Divination | ![]() Bonus Action ![]() Spell Slot |
Yes | ![]() ![]() Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot. ![]() ![]() ![]() |
Ranger |
|
Necromancy | ![]() Action ![]() Spell Slot |
No | ![]() ![]() Putrfy a creature with the nectrotic energy filling your hands. ![]() |
Cleric, Oathbreaker (Paladin Subclass) |
|
Transmutation | ![]() Action ![]() Spell Slot |
No | Touch a creature to triple its jumping distance.![]() ![]() |
Druid, Eldritch Knight, Ranger, Sorcerer, Wizard |
|
Transmutation | ![]() Action ![]() Spell Slot |
No | Toucha creature to increase its Movement Speed by 3m.![]() ![]() |
Bard, College of Lore, College of Valour, Druid, Eldritch Knight, Ranger, Wizard |
|
- | ![]() Bonus Action ![]() Spell Slot |
No | Expend spell slots to regain hit points while wild shaped. Yor regain 1d8 hit points per level of the spell slot. |
Circle of the Moon (Druid Sub Class) |
|
Abjuration | ![]() Action ![]() Spell Slot |
No | Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. ![]() ![]() |
Sorcerer, Wizard, Arcane Trickster, Eldritch Knight |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Create 3 darts of magical force, each dealing 1d4+1 Force to its target. The darts always hit their target. ![]() |
Sorcerer, Wizard, Eldritch Knight, Arcane Trickster |
|
Abjuration | ![]() Action ![]() Spell Slot |
Yes | Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. ![]() ![]() ![]() |
Cleric, Warlock, Wizard |
|
Necromancy | ![]() Action ![]() Spell Slot |
No | ![]() ![]() Call forth a ray of sickening energy possibly Poison the target. ![]() ![]() ![]() |
Eldritch Knight, Sorcerer, Wizard |
|
Abjuration | ![]() Bonus Action ![]() Spell Slot |
No | Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area. ![]() ![]() |
Paladin |
|
Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
Yes | ![]() ![]() Your weapon flares with white-hot intensity as you attack, marking your target with Searing Smite. ![]() ![]() ![]() |
Paladin |
|
Abjuration | ![]() Bonus Action ![]() Spell Slot |
Yes | Surround a creature with a shimmering field of magic that increases its Armour Class by 2.![]() ![]() ![]() |
Cleric, Eldritch Knight, Warlock, Wizard, Oath of the Ancients and Oath of Devotion (Paladin Sub Class) |
|
Enchantment | ![]() Action ![]() Spell Slot |
No | Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damege. ![]() ![]() ![]() |
Bard, College of Lore, College of Valour, Eldritch Knight, Sorcerer, Wizard |
|
Divination | ![]() Action ![]() Spell Slot |
No | ![]() Gain the ability to comprehend and verbally communicate with beasts. |
Bard, College of Lore, College of Valour, Druid, Ranger, Warlock, Wildheart, Oath of the Ancients (Paladin Sub Class) |
|
Enchantment | ![]() Action ![]() Spell Slot |
Yes | Inflict a creature with fits oflaughter, leaving it Prone without the ability to get up.![]() ![]() ![]() ![]() |
Bard, Eldritch Knight, Wizard |
|
Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
No | ![]() ![]() Your weapon rings with thunder as you strike, pushing your target 3m away and possibly knocking it Prone. ![]() ![]() ![]() ![]() ![]() ![]() |
Paladin |
|
Evocation | ![]() Action ![]() Spell Slot |
No | ![]() Release a wave of thunderous force that pushes away all creatures and objects. ![]() ![]() |
Bard, College of Lore, College of Valour, Druid, Eldritch Knight, Sorcerer, Wizard |
|
Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
Yes | ![]() ![]() Your weapon absorbs your wrath as you strike, possibly Frightening your target. ![]() ![]() ![]() ![]() |
Oath of the Ancients and Oath of Devotion (Paladin Sub Class) |
|
Evocation | ![]() Action + ![]() Spell Slot |
Yes | ![]() ![]() Call forth a beam of crackling energy and link yourself to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal an additional 1d12 Lightning Damage. ![]() ![]() ![]() |
Eldritch Knight, Sorcerer, Warlock, Wizard |
Lvl 1 Spells Gallery in Baldur's Gate 3