wrathful smite spell evocation bg3 wiki 150px

Wrathful Smite

Level 1 Evocation Spell

Weapon Damage

1d6 psychic icon bg3 wiki 48px+1d6damage psychic icon bg3 wiki guidePsychic

Possibly Frightens your target. They will be easier to hit and cannot move.

frightened icon baldurs gate 3 wiki guide 64px2 turns

icon weapon type bg3 wiki guideMeleecon icon baldursgate3 wiki guide 48px WIS Save icon concentration bg3 wiki guideConcentration

 action icon baldursgate3 wiki guide 25pxAction bonus action icon baldursgate3 wiki guide 25pxBonus Action spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Wrathful Smite is a Spell in Baldur's Gate 3. Wrathful Smite is a Lvl 1 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Wrathful Smite Information

  • Description: Possibly Frightens your target. They will be easier to hit and cannot move.
  • Level: Lvl 1 spell
  • School: Evocation School
  • Casting Time: bonus action icon baldursgate3 wiki guide 25pxBonus Action
  • Range: icon weapon type bg3 wiki guideMelee
  • Requires Concentration: Yes
  • Saving Throw: con icon baldursgate3 wiki guide 48px WIS Save

 

How to Acquire Wrathful Smite

Wrathful Smite can be acquired by the following classes:

Wrathful Smite can be cast by using the following Items:

  • ???

 

Wrathful Smite Tips & Notes

  • A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
    The creature can’t willingly move closer to the source of its fear.

 

Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt

 




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    • Anonymous

      I can't believe they nerfed this spell so hard from 5e.

      "The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell."

      Firstly, it normally lasts a minute, not... two turns... secondly, they could only break out by using their entire Action to even attempt it, and it's a CHECK. No Legendary Resistance, no Magic Resistance, no Save proficiencies, etc. Concentration is fine as a mechanic for how it is in 5e... not in this where it's a measly two turns. They should've nulled the concentration requirement considering its short duration.

      • Anonymous

        How the genuine **** does this spell work? Is the concentration JUST on maintaining the Frightened condition?

        • Anonymous

          Would be worth using if the it wasn't concentration. Unfortunately, paladins are too saturated with concentration spells.

          • Anonymous

            Its a 2 turn effect that breaks your Concentration. Amazing. Why give the class Bless if you then make all their other spells Concentration as well?

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