SleepLevel 1 Enchantment Spell Put creatures into a magical slumber. Select targets up to a combined 24 hit points. 2 turns The Sleeping condition ends upon taking damage. 18m |
|
Action Level 1 Spell Slot |
Sleep is a Spell in Baldur's Gate 3. Sleep is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Baldur's Gate 3 Sleep Information
- Description: Put creatures into a magical slumber. Select targets up to a combined 24 hit points.
- The condition ends upon taking damage.
- Level: Lvl 1 spell
- School: Enchantment School
- Casting Time: Action
- Range: 18m
- Requires Concentration: No
- Saving Throw: None
How to Acquire Sleep in BG3
- Sleep can be acquired by the following classes:
- Sleep can be cast by using the following Items:
- ???
- ???
Sleep Tips & Notes for BG3
- Upcast: If cast using a 2nd Level spell slot or higher, you increase the hit points it can effect by 8 per spell slot.
- Anonymous
- Anonymous
This spell is incredibly underrated! Aside from being able to CC multiple targets based on their current HP, it is THE BEST FRIEND to thieving players along with Potions of Sleep. Please note, that when you pickpocket someone who is ASLEEP they do not realize they have been stolen from after they wake up, even when you have taken ALL of their stuff. Whether done by Gale (who is very useful for upcasting) or yourself, you can fill up your bags with so many useful goodies without Traders/Regular NPCs/and that blinding prat Volo being any the wiser!
- Anonymous
Underrated spell that can be useful later on when upcast (+12 hp limit per spell slot level).
No saving throw, altho certain enemies are immune to it, also note that the spell looks at the actual HP of the target, not the max.
Ranged attacks against enemies have advantage, melee attacks are guaranteed to hit and crit (like Hold Person/Monster).
Whether to guarantee a finish off on a weakened enemy or to CC a squishier ranged one, this spell does it.
- Anonymous
I can't figure out how to cast this. I keep reading comments about a checkmark or something (never seen it), but it seems I have to select the EXACT amount of hit points for the spell to go off. I'm usually trying to cast this from a scroll. Is it a bug or am I misunderstanding something.
- Anonymous
Still useful in high level content where multiple enemies are close to death. Or even just 1 powerful enemy. For example a fireball nukes a group of enemies killing all but 3 of them who are under 10 hp.
- Anonymous
- Anonymous
Any way to improve this spell or does it just become useless after level 2 or so?
If you're wondering how to use this spell, here is some guidance:
1. Select the spell (optional: You might get an option to select different versions of the spell that can allow you to affect more hit points.)
2. Select a target that is at or below the available hit points. (Example: If the spell allows up to 24 hit points, the target must have 24 hit points or less.)
3. You can select more than one target! (Example: If the spell allows up to 24 hit points, you can select 2 targets that have 12 hit points each.)
4. Pay attention to your pointer, it'll show you how many hit points are left.
5. When you are done selecting, you will notice a GREEN CHECKMARK button in your spell bar at the bottom of your screen, near the "End Turn" button. Click that to cast the spell.
- Anonymous
- Anonymous
- Anonymous
Sleep is just as powerful as expected at low levels. Can completely trivialize some scarier early-game fights by letting your ally crit sleeping foes.
If you upcast sleep, example as a level 2 spell instead of level 1, the Confirmation button to cast the sleep gets hidden. To see it, you must click on the blue Spell Slots levels button, top of the quickbar. It changes the quickbar and the Confirmation button appears. It could use a little fix, at first I was like wtf can't upcast sleep, there's no confirmation button.
4
+10
-1