thunderwave spell baldursgate3 wiki guide 150px 2


Level 1 Evocation Spell

2~16 Damage

2d8 thunder dice icon baldursgate3 wiki guide 55px2d8damage thunder icon bg3 wiki guideThunder

Release a wave of thunderous force that pushes away all creatures and objects.

On Save: Targets still take half damage.

radius icon action bg3 wiki 48px5m saving throw icon baldursgate3 wiki guide 48pxCON Save

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Thunderwave is a Spell in Baldur's Gate 3. Thunderwave is a Lvl 1 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Thunderwave Information

  • Description: Release a wave of thunderous force that pushes away all creatures and objects.
  • On Save: Targets still take half damage.
  • Level: Lvl 1 spell
  • School: Evocation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px1.5m radius icon action bg3 wiki 48px5m (Cone)
  • Requires Concentration: No
  • Saving Throw: Constitution

How to Acquire Thunderwave

Thunderwave Tips & Notes

  • Upcast: Upcast: Deals an extra 1d8 Thunder damage for each Spell Slot above 1st. 


Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Witch Bolt  ♦  Wrathful Smite

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    • Anonymous

      This effectively serves as the spellcaster's version of 'shove.'


      *Pros vs shove:
      -Does initial damage.

      *Differences vs shove:
      -CON save instead of STR(Athletics) / DEX (Acrobatics).

      *Cons vs shove:
      Main action instead of bonus action.
      Costs a spell slot.


      The best thing I'd say is that upcasting it does not change the chance of the opponent(s) succeeding the saving throw so it's pretty good as a level 1 spell even in the late game just for displacing nearby enemies. You don't really use this spell for the damage anyway so upcasting is pretty much pointless.

      • Anonymous

        Has anyone tried playing around with having a Bard do a performance next to cliffs and ledges to draw in a crowd and then using an Evoker with Sculpt Spells or Sorcerer with Careful Spell Fus-Ro-Dah everyone but the Bard off the edge with this spell?

        • Anonymous

          God-tier spell for knocking people off cliffs/onto pits. They either die or get their big health pool halved by the time they reach the bottom.

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