Witch BoltLvl 1 Evocation |
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Witch Bolt is a Spell in Baldur's Gate 3. Witch Bolt is a Lvl 1 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Witch Bolt Information
- Description: Call forth a beam of crackling energy and link yourself to the target through an arc of lightning.
- Each turn, you can activate the arc to automatically deal an additional 1d12 Lightning Damage.
- Level: Lvl 1 spell
- School: Evocation School
- Casting Time:
Action
- Range:
18m
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Witch Bolt
Witch Bolt can be acquired by the following classes:
Witch Bolt can be cast by using the following Items:
- ???
Witch Bolt Tips & Notes
- Draconic Bloodline Sorcerers can earn this spell by selecting the Draconic Ancestry: Blue (Lightning)
- Anonymous
It does good damage on every tick when paired with create water spell, I like to take it for a warlock which can't pump 18-20 charisma for eldritch blast. Better dmg on average and 100 hit chance if you create a link
- Anonymous
Is 1d12 done automatically each turn or do you have to spend an action point to do damage after casting?
- Anonymous
Man this spell is bad on so many levels its astonishing. First off, initial 1d12 damage pales in comparison with chromatic orb's 2d8+1d4 aoe, but it gets good scaling, right? - second level is 2x damage of the first, comparing to 1.5x of chromatic orb - well yes, but the damage on subsequential turns is always (yes, even upcasted as 2nd level spell) 1d12, which is again, will lose to almost any other option, and if you dont activate witch bolt's arc the spell is gone just like that. I can agree with abysmal scaling, but arc activation should be bonus action, just like heat metal.
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