Hex

hex_spell_baldursgate3_wiki_guide_150px_2

Lvl 1 Enchantment

Curse a creature to deal an additional 1d6 Necrotic whenever you hit it with an attack. The creature also has disadvantage on ability checks for one ability of your choosing.

concentration_icon_1_baldursgate3_wiki_guide_25pxConcentration: Required

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bonus_action_icon_baldursgate3_wiki_guide_25pxBonus Action +spell_slot_icon_baldursgate3_wiki_guide_25pxSpell Slot

Hex is a Spell in Baldur's Gate 3. Hex is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Hex Information

  • Description: Curse a creature to deal an additional 1d6 Necrotic whenever you hit it with an attack. The creature also has disadvantage on ability checks for one ability of your choosing.
  • Level: Lvl 1 spell
  • School: Enchantment School
  • Casting Time: bonus_action_icon_baldursgate3_wiki_guide_25pxBonus Action
  • Range: -
  • Requires Concentration: Yes
  • Saving Throw: None

 

 How to Acquire Hex

Hex can be acquired by the following classes:

Hex can be cast by using the following Items:

  • ???

 

Hex Tips & Notes

  • If the target dies while the effect is still active, you get the "Reapply hex" spell, which let's you cast it again for free
  • Does not grant necrotic damage to offhand weapon if dual wielding.

     

 

Lvl 1 Spells
Alarm  ♦  Animal Friendship  ♦  Armor of Agathys  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Color Spray  ♦  Colour Spray  ♦  Command  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Comprehend Languages  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favor  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hunter's Mark  ♦  Identify  ♦  Illusory Script  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Purify Food and Drink  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite  ♦  Shield  ♦  Shield of Faith  ♦  Silent Image  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Tenser's Floating Disk  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Unseen Servant  ♦  Witch Bolt  ♦  Wrathful Smite

 




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    • 28 Jul 2021 05:15  

      The creature also has disadvantage on ability checks for one ability of your choosing.

      Hex Str: To weaken enemy shoves and jumps
      Hex Dex: To lower enemy initiative
      Hex Con: Useless, there are not Con checks in combat
      Hex Int: Avoid Counterspell and Dispel Magic (not implemented yet)
      Hex Wis: Lower perception to notice Stealth allies
      Hex Cha: Useless, there are not Cha checks in combat

      • Anonymous

        10 Dec 2020 19:15  

        Spell target can be "too high" yet within range of the spell, which makes zero sense and severely reduces the effectiveness of the spell. E.g. there are targets that you can hit with an Eldritch Blast, yet not with a Hex, because they are too high. This seems to be true of all spells/cantrips that have saving throws rather than attack saves, and I have no idea why. I assume it's a bug? I can't find any D&D rule for it, either, but I don't play D&D regularly so maybe I'm wrong. It's also possible the target is obscured, though they don't LOOK obscured, and I'm not getting the "path is blocked" message you usually get, I'm getting a "Target is Too High!" message specifically. Super annoying, because it turns an encounter that should be a 3 difficulty into a 7 difficulty by making half my characters useless and gimping the other half.

        • 07 Nov 2020 21:53  

          If you have 2 chars who can utilise hex e.g. warlock and lvl4 warlock feat..both benefit from the Same hex..at least in some cases so thats a bug obviously

          • Anonymous

            23 Oct 2020 07:47  

            Im new to the game and would like to understand how to play. Can someone please explain What each of the Hex spells (hex charisma, hex wisdom, hex constitution, hex intelligence, hex dexterity, and hex strength) do towards the enemy and the benefits for my character

            Thanks

            • Anonymous

              11 Oct 2020 20:49  

              If the target dies while the effect is still active, you get the "Reapply hex" spell, which let's you cast it again for free

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