HexLvl 1 Enchantment |
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Hex is a Spell in Baldur's Gate 3. Hex is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Hex Information
- Description: Curse a creature so it takes additional damage whenever you attack it and to inflic Disadvantage on Ability Checks with an Ability of your choosing.
- Level: Lvl 1 spell
- School: Enchantment School
- Casting Time:
Bonus Action
- Range:
18m
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Hex
Hex can be acquired by the following classes:
Hex can be cast by using the following Items:
- ???
Hex Tips & Notes
- If the target dies while the effect is still active, you get the "Reapply hex" spell, which let's you cast it again for free
- Hex only affects ABILITY CHECKS, not saving throws or attack rolls:
- Hex Str: To weaken enemy shoves and jumps
- Hex Dex: To lower enemy initiative
- Hex Con:
- Hex Int: Avoid Counterspell and Dispel Magic (not implemented yet)
- Hex Wis: Lower perception to notice Stealth allies
- Hex Cha:
- Anonymous
Hex now (Patch 9) requires you to keep up concentration, even while hex is inactive after killing the affected enemy. Pretty huge nerf
- Anonymous
Just did some testing on my warlock in game, and it seems like the necrotic damage bonus is applied to offhand weapon attacks just fine. Could someone update the wiki?
Hex is a prime candidate for streamlining to limit tedious time-wasting in combat given Hex is a spell cast almost every round. Making the ability debuff automated instead of manual to affect all abilities perhaps at half rate (ie. -2 instead of disadvantage), would make life for Warlocks so much easier.
The creature also has disadvantage on ability checks for one ability of your choosing.
Hex Str: To weaken enemy shoves and jumps
Hex Dex: To lower enemy initiative
Hex Con: Useless, there are not Con checks in combat
Hex Int: Avoid Counterspell and Dispel Magic (not implemented yet)
Hex Wis: Lower perception to notice Stealth allies
Hex Cha: Useless, there are not Cha checks in combat
- Anonymous
Spell target can be "too high" yet within range of the spell, which makes zero sense and severely reduces the effectiveness of the spell. E.g. there are targets that you can hit with an Eldritch Blast, yet not with a Hex, because they are too high. This seems to be true of all spells/cantrips that have saving throws rather than attack saves, and I have no idea why. I assume it's a bug? I can't find any D&D rule for it, either, but I don't play D&D regularly so maybe I'm wrong. It's also possible the target is obscured, though they don't LOOK obscured, and I'm not getting the "path is blocked" message you usually get, I'm getting a "Target is Too High!" message specifically. Super annoying, because it turns an encounter that should be a 3 difficulty into a 7 difficulty by making half my characters useless and gimping the other half.
If you have 2 chars who can utilise hex e.g. warlock and lvl4 warlock feat..both benefit from the Same hex..at least in some cases so thats a bug obviously
- Anonymous
Currently (EA) doesn't work with sacred flame (dexterity disadvantage doesn't change chances to hit).
- Anonymous
Im new to the game and would like to understand how to play. Can someone please explain What each of the Hex spells (hex charisma, hex wisdom, hex constitution, hex intelligence, hex dexterity, and hex strength) do towards the enemy and the benefits for my character
Thanks
- Anonymous
If the target dies while the effect is still active, you get the "Reapply hex" spell, which let's you cast it again for free
- Anonymous
is it intentional or a bug that getting hex as a novice (dual spec from Sorcerer for example) doesn't apply the necrotic damage if you attack with anything other than Eldritch bolt or melee attacks?
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