Charge-Bound WarhammerRare 2~11 Damage Versatile - Wielding With Both Hands 1d10 (1d8)+1 Bludgeoning This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. |
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Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls. Shocking Bound: This weapon deals an additional 1~6 Lightning damage. Weapon Enchantment +1 |
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Proficiency with this weapon type unlocks: Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning. |
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2.7 310 |
Charge-Bound Warhammer is one of the Warhammer Weapons in Baldur's Gate 3. Charge-Bound Warhammer is one of the many weapons that provides bonuses if its Bound or is a Pact Weapon, this in particular adds lightning damage and +1 to attack rolls. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc.). Characters need to master certain Proficiency before using a weapon, and sometimes gain special Actions while holding it.
Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning.
BG3 Charge-Bound Warhammer Information
- Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls.
- Shocking Bound: This weapon deals an additional 1~6 Lightning damage.
- This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.
- Range: 1.5
BG3 Charge-Bound Warhammer Location & Where to Find
- Location: Last Light Inn
- Quest: -
- Crafting: -
- Merchant: Dammon
- Dropped by: -
Charge-Bound Warhammer Notes & Tips for BG3
- Rarity: Rare
- Value: 310 Gp.
- Weight: 2.7 Kg.
- UUID: 50940e05-ba59-4569-a71f-79af34b605a8
- Anonymous
ek binding gives another +1 to this so ek's can use this as a +2 weapon.
- Anonymous
- Anonymous
I feel like this is better for a pact of the blade build than the infernal rapier. Would have to test it, though.
- Anonymous
- Anonymous
Act II weapon, but impacted by Act 1 decisions.
*Spoilers****
If you destroy the Grove in Act 1 Dammon is killed and will not be present to sell this item to you in Act II.
- Anonymous
you can bound it by another eldrich night character ad then you can use it yourself, you can even dismiss that char from party, but dont forget to repeat bounding every morning
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