Shattered Flail

Rare Melee
shattered_flail_weapon_baldursgate3_wiki_guide_150px

1d6-icon-bg3-wiki-guide1d6+2 Bludgeoning

range-icon-bg3-wiki-guideRange 1.5 m
dippable-icon-bg3-wiki-guideDippable

The Holder of this Item gains:

Weapon Enchantment +2
smash_action_baldursgate3_wiki_guide_45pxSmash

Yeenoghu's Gift:
Dealing damage with this weapon heals the wielder for 1d6 hit points and instills them with an insatiable hunger - they can go Mad if they do not deal damage each turn.

Shattered Flail is one of the Simple Melee Weapons in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc).  Characters need to master certain Proficiency before using a weapon, and sometimes gain a special Actions while holding it.

 

A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. Your reckon it woudl make a decent club with a particularly nasty bite.

 

Shattered Flail Location & Where to Find

 

Shattered Flail Notes & Tips

  • Rarity: Rare
  • Value: 480 Gp.
  • Weight: 2 Kg.
  • ID: PLA_ConflictedFlind_Flail_Broken

 

 

 

Weapons
Battleaxe  ♦  Blooded Greataxe  ♦  Cleaver  ♦  Club  ♦  Corellon's Grace  ♦  Crude Mace  ♦  Dagger  ♦  Dagger +1  ♦  Dagger of Shar  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Exterminator's Axe  ♦  Faithbreaker  ♦  Glaive +1  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Greataxe  ♦  Greataxe +1  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatsword  ♦  Greatsword +1  ♦  Halberd  ♦  Halberd +1  ♦  Hand Crossbow  ♦  Handaxe  ♦  Handaxe +1  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Hammer +1  ♦  Light of Creation  ♦  Longbow  ♦  Longbow +1  ♦  Longsword  ♦  Mace  ♦  Mace +1  ♦  Maul  ♦  Morningstar  ♦  Morningstar +1  ♦  Nature's Snare  ♦  Pickaxe  ♦  Pike +1  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Scimitar  ♦  Scimitar +1  ♦  Scrap Sword  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortsword  ♦  Shortsword of First Blood  ♦  Sickle  ♦  Sickle of BOOOAL  ♦  Sorrow  ♦  Spear  ♦  Spear +1  ♦  Staff of Arcane Blessing  ♦  Staff of Crones  ♦  Steelforged Sword  ♦  Sussur Dagger  ♦  Sword of Justice  ♦  The Watcher's Guide  ♦  Torch  ♦  Trident +1  ♦  Visions of the Absolute  ♦  War Pick  ♦  War Pick +1  ♦  Warhammer  ♦  Warhammer +1  ♦  Worgfang  ♦  Xyanyde

 




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    • Anonymous

      29 Oct 2020 09:48  

      Fyi the proc from this weapon doesn't activate healing items procs (herbalist gloves, broodmother's revenge, hellriders pride or the whispering promise).

      • Anonymous

        18 Oct 2020 06:08  

        This is insanely OP if you are a wizard/eldritch knight and have access to the magic missile necklace, it heals you on each proc. It also doesn't need to be the primary equipped item, I have my light xbow out on my half-wood elf wizard 90% of the time and always get healed. Also I think this item is currently bugged as I has never got the 'maddened' status.

        • Anonymous

          16 Oct 2020 11:35  

          I don't know if its intended that way but as Ranger I have this one + shield as secondary and I always heal on every attack, ranged, melee or thrown
          imagine fighting a bunch of spiders throw an Alchemist fire and heal for every one you hit

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