Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. They can only be two-handed, dealing 1-10 Damage without enchantments. They have a range of 2.5m, and they deal Slashing Damage, though some special Halberds also deal another type of Damage as well.
Many Halberds have unique properties, so you should read carefully what these do, and many also have Weapon Actions that can only be used if you are Proficient with Halberds in BG3. These Weapon Actions are Rush Attack, Lacerate, and Cleave.
All Halberds in Baldur's Gate 3
Name |
Damage |
Special Properties |
Weapon Actions |
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None |
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Weapon Enchantment +1 |
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+1d6 Lightning |
Weapon Enchantment +1 Overcharge: Change to Stun the wielder, unless it is a construct. |
Rush Attack Lacerate Cleave |
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1d10+1 Slashing |
Weapon Enchantment +1 | Rush Attack Lacerate Cleave |
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Weapon Enchantment +1 Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit. |
Rush Attack Lacerate Cleave |
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Weapon Enchantment +1 Strength +2 (up to 23) |
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Weapon Enchantment +2 |
Rush Attack Lacerate Cleave |
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Weapon Enchantment +2 Sentinel Weapon: Gain a +1 bonus to initiative rolls and Advantage on Perception Ability Checks. Adroit Reflexes: When you make an Attack Roll as a reaction, you make it with Advantage. |
Rush Attack Lacerate Cleave |