Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Simple Versatile Weapons in Baldur's Gate 3
Baldur's Gate 3 Simple Versatile Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Simple Versatile Weapons
Name |
Damage |
Proficiency |
Quality |
Type |
Range |
Qualities |
Weapon Skills |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Thunderous Smite Weapon Enchantment +1 Topple |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Caitiff's Restoration: Replenish 1 expended Warlock spell slots. Weapon Enchantment +2 Topple |
Corellon's Grace |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile | Unhampered Resistance: If the wielder is attacked while not wearing armour, they receive a 1d4 bonus to Saving Throws. |
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Simple | rare | Versatile (Melee) | 1.5m | Versatile | Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. Main Hand Only |
Creation's Echo |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile | Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. Main Hand Only |
Despair of Athkatla |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Weapon Enchantment +2 Topple |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile Story Item |
Spiritual Weapon (6th level): Summon a floating, spectral weapon that attacks your enemies alongside you. Weapon Enchantment +1 Topple |
Hollow's Staff |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells. Weapon Enchantment +1 Arms of Hadar (lvl1) Topple |
Lightning Jabber |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Shocking Sting: On a hit, possibly Shock your target. Throwing (Lightning Damage): When launched at a target, deal an additional 1-4 Lightning damage. Weapon Enchantment +1 |
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1d8 Bludgeoning 1d6 Bludgeoning |
Simple | Legendary | Versatile (Melee) | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell cost. Weapon Enchantment +3 Kereska's Favour (Level 4 Evocation Spell) Main Hand Only Topple |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Melf's Acid Arrow (2nd Level): Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. Weapon Enchantment +1 Topple |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Heart of Ice: When a spell or Cantrip on an enemy, inflict Frostbite for 1 turn. |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile | Topple Fly Trap |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Faithwarden's Stride: Druidic vines cannot Ensnare you and do not count as difficult terrain. Faithwarden's Vines Main Hand Only |
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Simple | Common | Versatile (Melee) | 1.5m | Versatile | Topple |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile | Weapon Enchantment +1 Topple |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile | Topple Create Water Level 1 Transmutation Spell |
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Simple | Common | Versatile (Melee) | 1.5m | Versatile | Topple |
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Simple | Legendary | Versatile (Melee) | 1.5m | Versatile Thrown |
Selune's Blessing: You gain advantage on WIsdom Saving Throws and Perception Checks. Darkvision: You can see in the dark up to 12m. Weapon Enchantment +3 Moonbeam (Level 3 Evocation Spell) Moonmote (Class Actions) |
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Simple | Common | Versatile (Melee) | 1.5m | Versatile Dippable |
Equip item in main hand to gain: Rush Attack Action |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile Dippable |
Equip item in main hand to gain: Rush Attack Action |
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1d6+1 Piercing (One-handed) 1d8+1 Piercing (Two-handed) |
Simple | Rare | Simple Two-Handed Melee Weapon | 1.5m | Shar's Blessing: If Shar allows it, use this spear to kill Nightsong. Weapon Enchantment +1 |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile | Spider Step: Immune to being Enwebbed Main Hand Only |
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Simple | Common | Versatile (Melee) | 1.5m | Versatile | Topple |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile | Bless Level 1 Enchantment Spell Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and additional 2d4 to Spell Attack Rolls. |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Bless Level 1 Enchantment Spell Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and additional 2d4 to Spell Attack Rolls. |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Topple Ray of Sickness Level 1 Necromancy Spell |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Counterspell (Lvl 5) Weapon Enchantment +2 Topple |
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Simple | Very Rare | Versatile (Melee) | 1.5m | Versatile | Arcane Battery: Alleviate the arcane burden of spelleasting with the power of this staff. The next spell you cast doesn't cost a spell slot. Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Weapon Enchantment +1 Topple |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Imperial Retaliation: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn. Weapon Enchantment +2 Topple |
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Simple | Very Rare | Versatile (Melee) | 2m | Versatile | Staff of the Ram: Once per tum, the blow possibly knocks a foe back 2m and Stuns them. This has no ei'ieet on dragons or Huge creatures. Weapon Enchantment +2 Topple |
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Simple | Rare | Versatile (Melee) | 1.5m | Versatile | Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges. Topple |
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Simple | Uncommon | Versatile (Melee) | 1.5m | Versatile Dippable |
Equip item in main hand to gain: |
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Simple | Rare | Versatile (Melee) | 1.5m | Two Handed Dippable |
The Holder of this Item gains: Equip item in main hand to gain: Rush Attack Action |
Baldur's Gate 3 Simple Versatile Weapons Gallery