Pikes in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Pikes are Two-Handed Martial Weapons in BG3 that boast Extra Reach. They can only two-handed, dealing 1-10 Damage without enchantments. They have a range of 2.5m, and they deal Piercing Damage, though some special Pikes also deal another type of Damage as well.
Many Pikes have unique properties, so you should read carefully what these do, and many also have Weapon Actions that can only be used if you are Proficient with Pikes in BG3. These Weapon Actions are Brace (Melee), Piercing Strike, and Rush Attack.
All Pikes in Baldur's Gate 3
Name |
Damage |
Special Properties |
Weapon Actions |
---|---|---|---|
|
1d10 Piercing |
None | |
|
1d10 +1 Piercing |
Weapon Enchantment +1 | |
|
1d10 +1 Piercing |
Weapon Enchantment +1 Homing Weapon: This weapon will return to its owner when thrown. |
Brace (Melee) Rush Attack Piercing Strike |
|
1d10 +2 Piercing +1d4 Force |
Weapon Enchantment +2 |
|
|
1d10 +1 Piercing |
Weapon Enchantment +1 Invisible Weapon: This weapon is Invisible while equipped. It loses this property for 2 rounds on a missed Attack Roll. |
|
|
1d10 +2 Piercing |
Weapon Enchantment +2 Break the Unbroken: Deals an additional 1~10 Piercing damage to targets that still have all their hit points. |
Brace (Melee) Rush Attack Piercing Strike |
- Anonymous
Why are pikes so much more heavier than other weapons? Its ridiculous.
Even Halberds and other 2 Hand weapons are way lighter.
- Anonymous
People have been saying that there's a Returning Pike in the game, but I still can't find it. Can someone please tell me where I can find it?
Add Returning Pike onto the list. I got mine from Grat the Trader at the Goblin Camp.
7
+10
-1