Greatclubs in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Greatclubs are Two-Handed Simple Weapons in BG3 that can only be two-handed, dealing 1-8 Damage without enchantments. They have a range of 1.5m, and they deal Bludgeoning Damage
Many Greatclubs have unique properties, so you should read carefully what these do, and many also have Weapon Actions that can only be used if you are Proficient with Greatclubs in BG3. This Weapon Action is Concussive Smash.
All Greatclubs in Baldur's Gate 3
Name |
Damage |
Special Properties |
Weapon Actions |
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1d8 Bludgeoning |
Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway | |
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Weapon Enchantment +1 Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway |
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Weapon Enchantment +1 Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway |
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Weapon Enchantment +2 Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway |
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Weapon Enchantment +1 Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway Tippler's Rage: When you have the Alcohol condition, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing 1d4 Thunder damage for 3m. |
Concussive Smash Backbreaker Cleave |
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Weapon Enchantment +1 Rat Catcher: Attack rolls against beasts have Advantage. |
- Anonymous
Is it normal for me not to receive the Great Weapon Mastery effect?
- Anonymous
Too bad there aren't any better ones. I would have liked a strong Kanabo for Kalach...
Quarterstaves are just better the majority of the time. And some of them have great effects.
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