Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. They have a range of 1.5m, and they deal Piercing Damage, though some special Morningstars also deal another type of Damage as well.
Many Morningstars have unique properties, so you should read carefully what these do, and many also have Weapon Actions that can only be used if you are Proficient with Morningstars in BG3. These Weapon Actions are Heartstopper and Concussive Smash.
All Morningstars in Baldur's Gate 3
Name |
Damage |
Special Properties |
Weapon Actions |
---|---|---|---|
|
1d8 Piercing |
Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway. | Heartstopper Concussive Smash |
|
1d8 +1Piercing |
Weapon Enchantment +1 Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway. |
Concussive Smash |
|
1d8 +1Piercing |
Weapon Enchantment +1 Dawnburst Strike: Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in an area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded. |
Heartstopper Concussive Smash |
|
1d8 +2Piercing |
Weapon Enchantment +1 Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway. |
Concussive Smash |
|
1d8 +1Piercing |
Weapon Enchantment +1 Twist of Fortune: When you roll 2 or less with this weapon's damage die, reroll it and take the new result. |
Heartstopper Concussive Smash |
|
1d8 +2Piercing +1d4 Radiant |
Weapon Enchantment +1 Radiant Strike: On a hit, inflict 1 turn of Radiating Orb upon the target. Tenacity: When you miss an attack, deal (STR Mod) Bludgeoning damage anyway. |
Heartstopper Concussive Smash |
where are legendary maces? there are 2 to my knowledge.
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