Wild Shape: Deep RotheClass Actions Assume the shape of a deep rothé that casts Dancing Lights and Charges its enemies. The Deep Rothé has a starting health of 23 hit points that increases every two druid levels. While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores. When your beast form drops to 0 hit points, you revert back to your normal form. |
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ActionWild Shape Charge |
Wild Shape: Deep Rothé is a Bonus Action in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment
Wild Shape: Deep Rothé Information
- Assume the shape of a deep rothé that casts Dancing Lights and Charges its enemies. The Deep Rothé has a starting health of 23 hit points that increases every two druid levels.
- While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.
- When your beast form drops to 0 hit points, you revert back to your normal form.
- Type: Bonus Action Wild Shape Charge
- Range: N/A
- Gore: Impale a creature to deal 3d4+4 Piercing damage. Deals an additional 11 Force damage to targets with Lesser, Medium, or Greater Toughness.
- Charge: Charge forward, attacking all hostile creatures in your way. Deal 1d6 + 4 Piercing damage and potentially knock targets Prone. (Doesn't provoke Opportunity Attacks.)
- Wild Shape: Deep Rothe has the following stats in the character sheet after transformation. HP: 23, AC: 10, Speed: 9m, Initiative:+2, Strength: 18, Dexterity: 10, and Constitution: 14
How to unlock Wild Shape: Deep Rothé
Wild Shape Action can be unlocked by the following classes:
- Druid at level 4
How to use Wild Shape: Deep Rothé
Used in combat, the Deep Rothé transformation boasts the strongest Strength Ability score out of all transformations at level 4. This transformation's basic damaging attack uses its horn to inflict a great amount of piercing damage on Enemies, and an additional 11 points of damage if they happen to have Toughness. Outside of combat, this can be used to break objects, obstacles, or terrain that have Toughness as well. The Deep Rothé transformation also has a great multi-target attack in Charge which hits all Enemies ahead of you in a straight line. This attack can be used in combination with the Druid's other Wild Shapes that have Actions for crowd control or negative Status Effects which will make it easy to set Enemies up for ramming into. This kind of combination can be invaluable for the Deep Rothé, as its movement is limited vertically.
Wild Shape: Deep Rothé Tips & Notes
- Wild Shape: Deep Rothe Notes & Tips go here
- Charge: Charge forward, attacking all hostile creatures in your way. Deal 1d6 + 4 Piercing damage and potentially knock targets Prone. This action does not provoke Opportunity Attacks (Note that in the current version hovering over this action will display a damage bonus based on your character's Strength modifier, however the damage is correctly calculated using the Deep Rothe's Strength when attacking)
- At Level 4, Wild Shape: Deep Rothe has the following stats: STR 18; DEX 10; CON 14; AC 10; HP: 23. AC 10
At Level 4, Deep Rothe has the following stats: STR 18; DEX 10; CON 14; AC 10; HP: 23. AC 10 is abysmal...
- Anonymous
11 Force damage to targets with Lesser, Medium, or Greater Toughness shouldn't be overlooked, it's let them break many walls that the game said needed explosives or stronger spells
My favourite shapeshift. His charge forward has AOE damage and AOE prone plus he can tank something. You can cast on yourself barskin to have 16 AC (instead of 10) and longstrider to have +3m charge.
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