Flaming Sphere

 flaming sphere spell baldursgate3 wiki guide 150px

Lvl 2 Conjuration

2~12 Damage

2d6 fire dice icon baldursgate3 wiki guide 50px2d6damage fire icon bg3 wiki guideFire

Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light.

On Save: Targets still take half damage.

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration 

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot

Flaming Sphere is a Spell in Baldur's Gate 3. Flaming Sphere is a Lvl 2 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.


Flaming Sphere Information

  • Description: Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light.
  • Level: Lvl 2 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Duration: 10 turns
  • Range: 18m
  • Requires Concentration: Yes
  • Saving Throw: Dexterity
  • On Save: Targets still take half damage.


How to Acquire Flaming Sphere


Flaming Sphere Tips & Notes

  • Notes & Tips go here


Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Web  ♦  Zephyr Break

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    • Anonymous

      Strictly speaking it's not a great source of damage, but it body blocks, provides light, and enemies will waste turns trying to kill it. It's not a persistent AoE like moonbeam, it's an actual summon you can control that gets turns and has a damage aura and simple melee attack (much sturdier than Find Familiar or a Pact of Chain imp/quasit). Drop this in the frontline and let it soak up attacks or use it at chokepoints as a mobile wall. Probably not a great use of concentration at higher levels, but as a lowbie Druid it's invaluable.

      • Anonymous

        This is a great spell for its spell slot, an extra body which provides light, deals damage and can block passage

        • Anonymous

          Not sure how this is post-release, but this was awesome during early access. Level 2 spell to summon an ally with 50 HP and 16 AC, lights up mobs so your ranged attackers can hit them easier, tanks for you, interacts with flammable stuff, blocks doorways, does damage... So much value.

          • Anonymous

            Whats the wieght of the sphere, or rather what would be the strength requirement for a character to throw it?

            • Anonymous

              Crazy good spell,
              sit in a closed room with one exit and entrance, throw down the ball in the doorway
              It soaks up all the damage and does it's own damage
              grease also works great in combination

              Cleared the goblin camp with this one

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