Flaming Sphere Lvl 2 Conjuration |
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2~12 Damage
Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light. On Save: Targets still take half damage.
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Flaming Sphere is a Spell in Baldur's Gate 3. Flaming Sphere is a Lvl 2 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Flaming Sphere Information
- Description: Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light.
- Level: Lvl 2 spell
- School: Conjuration School
- Casting Time:
Action
- Duration: 10 turns
- Range: 18m
- Requires Concentration: Yes
- Saving Throw: Dexterity
- On Save: Targets still take half damage.
How to Acquire Flaming Sphere
- Flaming Sphere can be acquired by the following classes:
- Flaming Sphere can be cast by using the following Items:
Flaming Sphere Tips & Notes
- Notes & Tips go here
- Anonymous
This is a great spell for its spell slot, an extra body which provides light, deals damage and can block passage
- Anonymous
Not sure how this is post-release, but this was awesome during early access. Level 2 spell to summon an ally with 50 HP and 16 AC, lights up mobs so your ranged attackers can hit them easier, tanks for you, interacts with flammable stuff, blocks doorways, does damage... So much value.
- Anonymous
- Anonymous
not sure if this is better than cloud of daggers, but it does burning damage to environment?
- Anonymous
Whats the wieght of the sphere, or rather what would be the strength requirement for a character to throw it?
- Anonymous
Crazy good spell,
sit in a closed room with one exit and entrance, throw down the ball in the doorway
It soaks up all the damage and does it's own damage
grease also works great in combination
Cleared the goblin camp with this one
Strictly speaking it's not a great source of damage, but it body blocks, provides light, and enemies will waste turns trying to kill it. It's not a persistent AoE like moonbeam, it's an actual summon you can control that gets turns and has a damage aura and simple melee attack (much sturdier than Find Familiar or a Pact of Chain imp/quasit). Drop this in the frontline and let it soak up attacks or use it at chokepoints as a mobile wall. Probably not a great use of concentration at higher levels, but as a lowbie Druid it's invaluable.
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