command halt spell baldursgate3 wiki guide 150px 2

Command

Level 1 Enchantment Spell

Command a creature to flee, move closer, freeze, drop to the ground, or drop its weapon.

command halt spell baldursgate3 wiki guide 150px 21 turn

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxWIS Save

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Command (Halt) is a Spell in Baldur's Gate 3. Command (Halt)  is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

Baldur's Gate 3 Command (Halt) Information

  • Description: Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon.
  • LevelLvl 1 spell
  • SchoolEnchantment School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m/60ft
  • Requires Concentration: No
  • Saving Throw: Wisdom
  • Additional Details: None

 

Command: Halt (Condition)

Duration: 1 Turn

Cannot move or act.

 

Baldur's Gate 3 Command: Halt variants comparison table

Command: Halt has up to 15 different variants to choose from. This allows players to have more tools at their disposal when casting this Spell against any type of enemy.

NAME
INFO
EFFECT

command halt 2 enchantment spell bg3 wiki 64px
Command: Halt

command halt enchantment spell bg3 wiki 64px1 Turn
icon range bg3 wiki guide18m
con icon baldursgate3 wiki guide 48px WIS Save

Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.

command halt 2 enchantment spell bg3 wiki 64px
Command: Halt IIupcast icon bg3 wiki 30px

command halt enchantment spell bg3 wiki 64px1 Turn
icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save

Command 2 creatures to halt, preventing them from moving or taking actions, bonus actions, or reactions.
upcast icon bg3 wiki 30pxAffect an additional target per level.

command halt 2 enchantment spell bg3 wiki 64px
Command: Halt IIIupcast icon bg3 wiki 30px

command halt enchantment spell bg3 wiki 64px1 Turn 
icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
 Command 3 creatures to halt, preventing them from moving or taking actions, bonus actions, or reactions.

command drop enchantment spell bg3 wiki 64px
Command: Drop

turn icon bg3 wiki 48px1 Turn
icon range bg3 wiki guide18m
con icon baldursgate3 wiki guide 48px WIS Save

Command a creature to drop their weapon on its turn and do nothing else.

command drop enchantment spell bg3 wiki 64px
Command: Drop IIupcast icon bg3 wiki 30px

 turn icon bg3 wiki 48px1 Turn
icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
 Command 3 creatures to drop their weapon on their turn and do nothing else.
upcast icon bg3 wiki 30pxAffect an additional target per level.
 

command drop enchantment spell bg3 wiki 64px
Command: Drop IIIupcast icon bg3 wiki 30px

 turn icon bg3 wiki 48px1 Turn
icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
Command 3 creatures to drop their weapon on their turn and do nothing else.
upcast icon bg3 wiki 30pxAffect an additional target per level.

command grovel enchantment spell bg3 wiki 64px
Command: Grovel

command grovel 1 enchantment spell bg3 wiki 64px1 Turn
icon range bg3 wiki guide18m
con icon baldursgate3 wiki guide 48px WIS Save
Command a creature to fall Prone on its turns.

command grovel enchantment spell bg3 wiki 64px
Command: Grovel IIupcast icon bg3 wiki 30px

 icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
Command 2 creatures to fall Prone on their turns.
upcast icon bg3 wiki 30pxAffect an additional target per level.

command grovel enchantment spell bg3 wiki 64px
Command: Grovel IIIupcast icon bg3 wiki 30px

 icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
Command 3 creatures to fall Prone on their turns.
upcast icon bg3 wiki 30pxAffect an additional target per level.

command flee enchantment spell bg3 wiki 150px
Command: Flee

command flee enchantment spell bg3 wiki 64px1 Turn 
icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
Command a creature to flee from you on its turn and do nothing else.

command flee enchantment spell bg3 wiki 150px
Command: Flee IIupcast icon bg3 wiki 30px

 icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
Command 2 creatures to flee from you on their turn and do nothing else.
upcast icon bg3 wiki 30pxAffect an additional target per level.

command flee enchantment spell bg3 wiki 150px
Command: Flee IIIupcast icon bg3 wiki 30px

icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
Command 3 creatures to flee from you on their turn and do nothing else.
upcast icon bg3 wiki 30pxAffect an additional target per level.

command approach enchantment spell bg3 wiki 64px
Command: Approach

command approach enchantment spell bg3 wiki 64px1 Turn 
icon range bg3 wiki guide18m
con icon baldursgate3 wiki guide 48px WIS Save
 Command a creature to move towards you on its turn and do nothing else.

command approach enchantment spell bg3 wiki 64px
Command: Approach IIupcast icon bg3 wiki 30px

 icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
Command 2 creatures to move towards you on their turn and do nothing else.
upcast icon bg3 wiki 30pxAffect an additional target per level.

command approach enchantment spell bg3 wiki 64px
Command: Approach IIIupcast icon bg3 wiki 30px

 icon range bg3 wiki guide18m
radius icon action bg3 wiki 48px9m
con icon baldursgate3 wiki guide 48px WIS Save
Command 3 creatures to move towards you on their turn and do nothing else.
upcast icon bg3 wiki 30pxAffect an additional target per level.

 

 

 How to Acquire Command (Halt) in BG3

Command (Halt) can be acquired by the following classes:

Command (Halt) can be cast by using the following Items:

  • ???

 

Command (Halt) Tips & Notes in Baldur's Gate 3

Differences from 5th Edition D&D:

  • In 5E, command specifies five options: approach, drop, flee, grovel, and halt. In addition, any one-word command that a player can think of may be used.
  • In 5E, command cannot affect Undead creatures.

 

Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

 




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    • Anonymous

      DROP can get an amazing sword at waukens rest, the npc at the left of the door has a +1 greatsword that has +1d4 to enemies w/o full health (thats like %95 of the time). You can get this at level TWO if you know the map well. Paly + savage attacker and you get 6 damage rerolls (2d6+1d4+ dip + 2d8 smite). Wreck em' even on Honor.

      • Anonymous

        This spell is super strong and has no diminishing scaling when upcasted.

        Approach/Flee/Halt : Stun the enemy, completely skipping their turn but manipulating their movement, allowing for you to lure them into hazards or provoke opportunity attacks.

        Drop : Enemies with only 1 weapon will basically be taken out of a fight completely. Great for forcing archers to approach.

        Grovel : This one is good but much more situational. It gives you advantage on attacks against groveling enemies but they will get back up on their turn so you want to pay attention to the initiative order. Don't use this on an enemy if their turn is about to come up, do it their turn was right before yours. Other than that, it just halves their movement on their turn.

        • Anonymous

          Pick 1 level of either warlock (fiend pact) or cleric on an enchantment wizard for this. Turns out you can use your wizard spell slots to cast it, and using the enchantment wizard ability, you can use have this spell target two enemies while using only a single level 1 spell slots, allowing you to effectively shut down 2 enemies per turn. Tested it today.

          • Anonymous

            why Archfey sub cant take this spell? its rly funny when fiend which mean destroy and kill everyone have enchanments spell. Brain dead.

            • Anonymous

              When used properly this spell is scary effective at shutting down/killing enemies. Drop & Grovel are the most immediately strong (for obvious reasons), but flee, and approach can tear apart enemies that are in things like Spike Growth.

              • Anonymous

                I dont think people are exploiting the (Drop) feature of this spell enough. It lets you make any creature wielding a weapon or something in their hands drop it. If u go into turn based mode and use a rogue/sneak you'll be able to pick up the weapons too. Sometimes it considered stealing, but sometimes its a quest item and its circumvented. This feature is good to get the Lantern from Kraniss the Drider without fighting him or Boss/Npcs that are holding magic weapons that you wanna take without killing them.

                • Anonymous

                  Seems to break Concentration as well for some reason (Halt was able to stop Hex at least, although by its description alone this is possibly an unintended effect since it is supposed to stop BA, Action, and Reactions). Kind of OP for that reason alone since it bypasses the damage roll with a much easier Save roll.

                  • Anonymous

                    Best spell in the game. Lvl 1 and can disable almost anyone by making them lie on the ground.
                    If it's enemy with a weapon this spell makes them completely useless (they don't grab their weapon from the ground and just continue fight with fists)

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