Thaumaturgy

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Transmutation Cantrip

Manifest a sign of supernatural power that grants you advantage on Intimidation and Performance checks.


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Thaumaturgy is a Transmutation Cantrip in Baldur's Gate 3. It gives the caster a bonus to Intimidation and Performance ability checks.

 

 

Thaumaturgy Information

  • Description: Manifest a sign of supernatural power that grants you advantage on Intimidation and Performance checks.
  • Level: Cantrip
  • School: Transmutation
  • Casting Time: action_icon_baldursgate3_wiki_guide_25pxAction
  • Range: Self
  • Requires Concentration: No
  • Saving Throw: None
  • Additional Details: Thaumaturgy inflicts the Thaumaturgy Condition (see below), though this isn't mentioned in the tooltip.

 

Thaumaturgy (Condition)

Duration: 10 Turns

Has advantage on Intimidation and Performance checks.

 

 How to Acquire Thaumaturgy

Thaumaturgy can be acquired by the following classes and races:

Thaumaturgy can be cast by using the following Items:

  • ???

 

Thaumaturgy Tips & Notes

  • Thaumaturgy must be cast before entering a conversation.
  • Differences from D&D 5th Edition: In 5E, thaumaturgy allows the creation of specific magical effects, most of which have no explicit mechanical benefit. However, using it to intimidate other is probably the most common use of the spell.

 

Cantrips
Acid Splash  ♦  Blade Ward  ♦  Chill Touch  ♦  Dancing Lights  ♦  Druidcraft  ♦  Eldritch Blast  ♦  Fire Bolt  ♦  Friends  ♦  Githyanki Psionics: Mage Hand  ♦  Guidance  ♦  Light  ♦  Mage Hand  ♦  Mending  ♦  Message  ♦  Minor Illusion  ♦  Poison Spray  ♦  Prestidigitation  ♦  Produce Flame  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Selûne's Dream  ♦  Shillelagh  ♦  Shocking Grasp  ♦  Spare the Dying  ♦  Thorn Whip  ♦  True Strike  ♦  Vicious Mockery

 




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