holdmonster spell bg3 wiki guide 150px

Hold Monster

Level 5 Enchantment Spell

Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.

holdmonster spell bg3 wiki guide 64px10 turns

alert icon baldursgate3 wiki guide 25pxNo effect on undead.

range icon baldursgate3 wiki guide 25px18m con icon baldursgate3 wiki guide 48pxWIS Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 5 Spell Slot  

Hold Monster is a Spell in Baldur's Gate 3. Hold Monster is a Lvl 5 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Hold Monster Information

  • Description: Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
  • Level: Lvl 5 spell
  • School: Enchantment School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px 18m
  • Requires Concentration: Yes
  • Saving Throw: con icon baldursgate3 wiki guide 48px WIS Save

 

 How to Acquire Hold Monster

 

Hold Monster Tips & Notes

  • Notes & Tips go here

 

Lvl 5 Spells
Banishing Smite  ♦  Cloudkill  ♦  Cone of Cold  ♦  Conjure Elemental  ♦  Contagion  ♦  Curriculum of Strategy: Artistry of War  ♦  Danse Macabre  ♦  Destructive Wave  ♦  Dethrone  ♦  Dispel Evil and Good  ♦  Dominate Person  ♦  Flame Strike  ♦  Greater Restoration  ♦  Insect Plague  ♦  Mass Cure Wounds  ♦  Planar Binding  ♦  Seeming  ♦  Telekinesis  ♦  Wall of Stone

 




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