Weapon Master

You gain Proficiency with four weapons of your choice, and your Strength or Dexterity increases by 1, to a maximum of 20.

Weapon Master is a Feat and a Feature in Baldur's Gate 3. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat.

 

Weapon Master Information

 

How to unlock Weapon Master

You'll need to fulfill the following requirements to unlock Weapon Master

 

Weapon Master Tips & Notes

  • Notes & Tips go here

 

 

All Feats in Baldur's Gate 3
Ability Improvements  ♦  Actor  ♦  Alert  ♦  Athlete  ♦  Charger  ♦  Crossbow Expert  ♦  Defensive Duellist  ♦  Dual Wielder  ♦  Dungeon Delver  ♦  Durable  ♦  Elemental Adept  ♦  Great Weapon Master  ♦  Heavily Armoured  ♦  Heavy Armour Master  ♦  Lightly Armoured  ♦  Lucky (Feat)  ♦  Mage Slayer  ♦  Magic Initiate: Bard  ♦  Magic Initiate: Cleric  ♦  Magic Initiate: Druid  ♦  Magic Initiate: Sorcerer  ♦  Magic Initiate: Warlock  ♦  Magic Initiate: Wizard  ♦  Martial Adept  ♦  Medium Armour Master  ♦  Mobile  ♦  Moderately Armoured  ♦  Observant  ♦  Performer  ♦  Polearm Master  ♦  Resilient  ♦  Ritual Caster  ♦  Savage Attacker  ♦  Sentinel  ♦  Sharpshooter  ♦  Shield Master  ♦  Skilled  ♦  Spell Sniper  ♦  Tavern Brawler  ♦  Tough  ♦  Unstable Blood  ♦  War Caster



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    • Anonymous

      Probably worth it for my Draconic Sorcerer. Wanna use the Infernal Rapier with him when I get it and the Bonus Dex let's me respec it to 13 and put 2 points in something else.

      • Anonymous

        I feel like this feat should also allow you to choose a fighting-style except for defence if you don't have one already. You are a weapon MASTER after all.
        Cut the number of proficiancies down to 2 instead and add this. That's my opinion at least.

        • Anonymous

          I don't understand why anyone would take this when you can dip 1 level in a martial class and not only gain proficiency in all weapons, but also gain armour/shield proficiency and some extra utility, either way you basically lose a feat

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