Martial Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Martial Weapons in Baldur's Gate 3
Baldur's Gate 3 Martial Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Martial Weapons
Name |
Damage |
Rarity |
Range |
Properties |
Weapon Actions |
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Common | 1.5m | Versatile | The holder of this weapon gains: Cleave Action |
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Uncommon | 1.5m | Versatile | Weapon Enchantment +1 Cleave Action Lacerate Action Crippling Strike Action |
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Rare | 1.5m | Versatile | Critical Virtuoso: When you score a Critical Hit you can spend a bonus action to make an additional attack. Press the Advantage: After scoring a Critical Hit, use your bonus action to make an additional attack. |
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Rare | 1.5m | Versatile | Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls. It's All In The Wrists: This weapon has the Thrown property and deals an additional 1d4 Thunder damage when thrown. Weapon Enchantment +1 Cleave Action Lacerate Action Crippling Strike Action |
Shadow Battleaxe |
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Uncommon | 1.5m | Versatile | Weapon Enchantment +1 Cleave Action Lacerate Action Crippling Strike Action |
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Rare | 1.5m | Versatile | Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of Heat. Weapon Enchantment +1 |
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1d8+2 Slashing (One Handed) 1d10+2 Slashing (Two Handed) |
Rare | 1.5m | Versatile | Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage. Weapon Enchantment +2 |
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Uncommon | 1.5m | Versatile | Witchbreaker: You gain Advantage on Attack Rolls against concentrating creatures. Weapon Enchantment +1 |
Dart |
1d4 Piercing |
Common | 18m | Ammunition |
Brace (Ranged) |
Dart +1 |
1d4+1 Piercing |
Uncommon | 18m | Ammunition Finesse Two Handed Dippable |
Brace (Ranged) |
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1d4+2 Piercing |
Rare | 18m | Finesse Two Handed |
Brace (Ranged) |
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1d8 Bludgeoning |
Common | 1.5m | N/A | Electrified Flail Main Hand Only Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway. |
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1d8+1Bludgeoning | Rare | 1.5m | N/A | Corrosive Strike: Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2. Weapon Enchantment +1 Concussive Smash Weakening Strike |
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1d8+1 Bludgeoning | Rare | 1.5m | N/A | Steel Physiology: Reduce incoming Bludgeoning, Piercing, and Slashing damage by 1. Armour Class +1 Main Hand Only Tenacity: When you miss an attack, deal 5 Bludgeoning damage anyway |
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1d8+1 Bludgeoning | Common | 1.5m | N/A | |
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1d8+1 Bludgeoning | Uncommon | 1.5m | N/A | |
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1d8+2 Bludgeoning | Very Rare | 1.5m | N/A | |
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1d8+1Bludgeoning | Rare | 1.5m | N/A | Elements of an Epoch: Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition. Elemental Age: Give the Flail of Elemental Ages a +1 bonus to Attack Rolls and an additional 1d4 Acid, Cold, or Fire damage to its strikes depending on the elemental age embodied. Weapon Enchantment +1 Concussive Smash Weakening Strike |
Myrkulite Scourge |
1d8+1Bludgeoning | Uncommon | 1.5m | N/A | Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway. Weapon Enchantment +1 |
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1d8+2Bludgeoning | Rare | 1.5m | N/A | Outer-Entity Slayer: When wielded against Fey, fiends, or undead foes, this weapon has a +1d4 bonus to Damage and Attack Rolls. Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway. Weapon Enchantment +2 Concussive Smash Weakening Strike |
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1d10+1 Slashing |
Rare | 2.5 m | Vicious Dragon Breath: Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon. Draconic Elemental Weapon: Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an Elemental Weapon additional 1d4 damage of your choice. Weapon Enchantment +2 Pommel Strike Lacerate Rush Attack |
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1d10 Slashing | Common | 2.5 m | Main Hand Only |
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1d10+1 Slashing | Uncommon | 2.5 m | Weapon Enchantment +1 Main Hand Only |
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1d10+1Slashing |
Rare | 2.5 m | Monsterslayer: This weapon deals an additional 1d4 damage against monstrosity type foes. Refined Vaulting: lump distance is increased by 1.5m. Weapon Enchantment +1 Brace (Melee) Rush Attack Lacerate |
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1d10+2Slashing +1d4 Radiant |
Rare | 2.5 m | Moonlight Glaive: Glowing: This object shines with a glowing light in a radius of 6m. Moonlight Strike: Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the target. Weapon Enchantment +2 Brace (Melee) Rush Attack Lacerate |
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1d10+1 Slashing | Rare | 2.5 m | Weapon Enchantment +1 Main Hand Only |
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1d10+2Slashing |
Very Rare | 2.5 m | Whirlwind Attack: Whirl your body around in a punishing swirl, striking all nearby foes. Weapon Enchantment +2 Brace (Melee) Rush Attack Lacerate |
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Uncommon | 1.5m | ||
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1d12+1 Slashing | Uncommon | 1.5m | Two-Handed | Weapon Enchantment +1 |
Defender Greataxe |
1d12+2 Slashing |
Rare | 1.5m | Defensive Attack: When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class and Saving Throw bonus by 1. Weapon Enchantment +2 |
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Doom Axe |
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Uncommon | 1.5m | ||
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1d12 Slashing |
Uncommon | 1.5m | Scourge of Pests: Deals an additional 1d6 Fire Damage to Plants, Insects or Small creatures |
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1d12 Slashing |
Common | 1.5m | ||
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1d12+1 Slashing |
Uncommon | 1.5m | Weapon Enchantment +1 Cleave Lacerate Prepare |
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1d12+2Slashing +1d6 Fire |
Very Rare | 1.5m | Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat. Hellflame Cleave: Spew hellish flames and strike your foes. Weapon Enchantment +2 Cleave Lacerate Prepare |
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1d12+2 Slashing |
Very Rare | 1.5m | Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare |
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1d12+1 Slashing |
Uncommon | 1.5m | Two-Handed | Slay the Wicked: This weapon deals an additional 1~6 Slashing damage against Fiends and Undead. Weapon Enchantment +1 |
Very Heavy Greataxe |
1d12 Slashing |
Uncommon | 1.5m | ||
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2d6+3 Slashing |
Legendary | 1.5m | Two-Handed | Giantslayer: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. Weapon Enchantment +3 Giant Form (Class Actions) |
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2d6 Slashing |
Uncommon | 1.5m | ||
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2d6 Slashing +1d4 Fire |
Uncommon | 1.5m | ||
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2d6+1 Slashing +1d4 Psychic (Conditional) |
Uncommon | 1.5m | Githborn Psionic Weapon: When wielded by a githyanki this weapon deals an additional 1d4 Psychic damage. Weapon Enchantment +1 |
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2d6 Slashing |
Common | 1.5m | Pommel Strike Lacerate Cleave |
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2d6+1 Slashing |
Uncommon | 1.5m | Weapon Enchantment +1 |
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2d6 Slashing |
Common | 1.5m | Pommel Strike Lacerate Cleave |
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2d6+3 Slashing +1d6 Psychic (Conditional) |
Legendary | 1.5m | Two-Handed | Soulbreaker: Rend the enemy's body and soul, and possibly Stun them. Githborne Psionic Weapon: When wielded by a githyanki this weapon deals an additional 1~6 Psychic Damage. Githborn Psionic Resistance: A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Reistance to Psychic Damage, and cannot be Charmed. Weapon Enchantment +3 Cleave Lacerate Pommel Strike |
Soulbreaker Greatsword |
2d6+1 Slashing |
Rare | 1.5m | Githborn Psionic Weapon: Deal 1d4 Psychic damage if you're Githyanki. Seldom Caught Unawares: You gain a +2 bonus to Initiative Rolls. Weapon Enchantment +1 |
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2d6+1 Slashing |
Rare | 1.5m |
Weapon Enchantment +1 |
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Svartlebee's Woundseeker |
2d6+1 Slashing |
Uncommon | 1.5m | Two-Handed | Deepen the Wound: The wielder gains a +1d4 bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage. Weapon Enchantment +1 Pommel Strike Lacerate Cleave |
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2d6+2 Slashing +1d4 Necrotic Damage |
Very Rare | 1.5m | Two-Handed | Weapon Enchantment +2 Chaos: On a hit, regain 1~6 hit points. |
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2d6+1 Slashing |
Uncommon | 1.5m | Two-Handed |
Weapon Enchantment +1 |
Jorgoral's Greatsword |
2d6+1 Slashing |
Rare | 1.5m | Two-Handed Dippable |
Weapon Enchantment +1 |
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Common |
2.5m |
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Uncommon |
2.5 m |
Weapon Enchantment +1 |
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Very Rare | 2.5 m | Two-Handed Extra Reach |
Sentinel Weapon: Gain a +1 bonus to initiative rolls and Advantage on Perception Ability Checks. Adroit Reflexes: When you make an Attack Roll as a reaction, you make it with Advantage. Weapon Enchantment +2 |
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Rare |
2.5 m |
Weapon Enchantment +1 Strength +2 Intelligence -1 Wisdom -1 |
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Rare |
2.5m | + 6 Poison Damage |
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+1d6 Lightning |
Uncommon |
2.5 m |
Weapon Enchantment +1 Overcharge: Change to Stun the wielder, unless it is a construct. |
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1d10+1 Slashing |
Uncommon | 2.5 m | Two-Handed Extra Reach |
Weapon Enchantment +1 Rush Attack Lacerate Cleave |
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Uncommon |
2.5 m |
Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit. Weapon Enchantment +1 Rush Attack Lacerate Cleave |
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1d6 Piercing |
Uncommon | 15m | ||
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1d6 Slashing |
Common | 15m | Piercing Shot Mobile Shot |
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1d6+1 Piercing |
Uncommon | 15m | Weapon Enchantment +1 |
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1d6+2 Piercing |
Very Rare | 15m | Hellstalker: Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible. Scorching Ray Shot spell Weapon Enchantment +2 |
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1d6+(Dex Mod) Force |
Rare | 15m | Magic Missile spell Weapon Enchantment +1 |
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1d10+1 Piercing |
Uncommon | 18m | Arcane Ammunition: Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1D4 Force Damage. |
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1d10+2 Piercing |
Very Rare | 18m | Two-Handed | Weapon Enchantment +2 Illuminating Shot Dazzling Ray Brace (Ranged) Dazzling Ray |
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Uncommon | 18m | Feller of Monsters: You have Advantage against Monstrosity type enemies. Sacred Munitions: Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict Turn Undead. Weapon Enchantment +1 Piercing Shot Brace (Ranged) |
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1d10 Piercing |
Rare | 18m | Heavy Hitter |
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1d10+1 Piercing |
Uncommon | 18m | Piercing Shot |
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Harold |
1d10 Piercing +1 Piercing |
Rare | 18m | Haroldish Doom: When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving Throw or be Baned for 2 turns. Piercing Shot Brace (Ranged) Weapon Enchantment +1 |
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1d10 Piercing |
Common | 18m | Piercing Shot Brace (Ranged) |
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1d10+1 Piercing |
Uncommon | 18m | Weapon Enchantment +1 Piercing Shot Brace (Ranged) |
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1d10 Piercing +2 Piercing |
Very Rare | 18m | Two-Handed | Weapon Enchantment +2 Lightning Arrow (Level 4 Transmutation Spell) Piercing Shot Brace (Ranged) Reposition Malefactor |
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1d10 Piercing +2 Piercing |
Rare | 18m | Revenant Scourge: When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls. Weapon Enchantment +2 |
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1d8+3 Piercing |
Legendary | 18m | Two-Handed | Promised Victory: On a hit, possibly inflict Guiding Bolt upon the target. Gontr Mael: Glowing: This object shines with a glowing light in a radiues of 6m. Weapon Enchantment +3 Celestial Haste |
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1d8+1 Piercing |
Uncommon | 18m | Two-Handed | Heightened Awareness: Gain a +3 bonus to initiative rolls and Advantage on Perception Ability Checks. Fiendish Fire: Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire. Weapon Enchantment +1 Hamstring ShotBrace (Ranged) |
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1d8 Piercing |
Common | 18m | ||
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1d8+1 Piercing |
Uncommon | 18m | Weapon Enchantment +1 |
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1d8 Piercing |
Uncommon | 18m | Hamstring Shot Brace (Ranged) Arcane Vehemence |
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1d8+2 Piercing |
Very Rare | 18m | Two-Handed | Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Keen Attack: The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage. Weapon Enchantment +2 Hamstring Shot Brace (Ranged) |
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1d8 Piercing |
Rare | 18m | Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lightning Charges. Hamstring Shot Brace (Ranged) |
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1d8+1 Piercing |
Rare | 18m | Titan Weapon: This weapon deals additional damage equal to your Strength Modifier Weapon Enchantment +1 Hamstring Shot Brace (Ranged) |
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Rare | 1.5m | Versatile | Diamondsbane: If an adamantine weapon hits an object, the hit is always critical. Weapon Enchantment +1 |
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Rare | 1.5m | Versatile | Weapon Enchantment +1 Pommel Strike Lacerate Rush Attack |
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Common | 1.5m | Versatile | |
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Rare | 1.5m | Versatile | Dazing Smite: On a hit infused with one of your Smites, the target must succeed a Constitution Saving Throw or become Dazed. Weapon Enchantment +2 |
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Rare | 1.5m | Versatile | Weapon Enchantment +1 Weeping Pommel Strike Lacerate Rush Attack |
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Rare | 1.5m | Versatile | Sting The Helpless: A drow elf wielding this weapon deals an additional 1~4 Poison damage against Restrained targets. |
Duke Ravengard's Longsword |
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Rare | 1.5m | Versatile | Stirring Execution: When you kill an enemy, allies within 9m gain temporary hit points equal to your Charisma Modifier (minimum 1). Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon Strike attack. Weapon Enchantment +1 Charisma +2 Pommel Strike Lacerate Rush Attack |
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Uncommon | 1.5m | Versatile | Weapon Enchantment +1
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Katana |
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Uncommon | 1.5m | Versatile | Weapon Enchantment +1 |
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Rare | 1.5m | Versatile | Razor Gale: Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. Weapon Enchantment +1 Pommel Strike Lacerate Rush Attack |
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1d8 Slashing (One Handed) 1d10 Slashing (Two-Handed) |
Common | 1.5m | Versatile | |
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1d8+1 Slashing (One Handed) 1d10+1 Slashing (Two-Handed) |
Uncommon | 1.5m | Versatile | Weapon Enchantment +1 |
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1d8+2 Slashing (One Handed) 1d10+2 Slashing (Two-Handed) |
Rare | 1.5m | Versatile | Weapon Enchantment +1 Pommel Strike Lacerate Rush Attack |
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1d8+1 Slashing (One Handed) 1d10+1 Slashing (Two-Handed |
Rare | 1.5m | Versatile Finesse Dippable |
Weapon Enchantment +1 |
Render of Scrumptious Flesh |
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Rare | 1.5m | Versatile | Part the Flesh: Thrust forward with diabolical precision, possibly impeding your target's ability to heal. Weapon Enchantment +2 Pommel Strike Lacerate Rush Attack |
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Rare | 1.5m | Versatile | Shapeshifter Slayer: This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures. Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Weapon Enchantment +2 Pommel Strike Lacerate Rush Attack |
Voss' Silver Sword |
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Very Rare | 1.5m | Versatile | Interplanar Slayer: This weapon grants a +1d4 bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals. Wrathful Smite: Possibly Frightens your target. They will be easier to hit and cannot move. Weapon Enchantment +2 Pommel Strike Lacerate Rush Attack |
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2d6 Bludgeoning |
Uncommon | 1.5m | Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls. Main Hand Only Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway. BackbreakerConcussive Smash |
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Foebreaker |
2d6+2 Bludgeoning |
Very Rare | 1.5m | Lethal Weapon: This weapon ignores Bludgeoning Resistance. Weapon Enchantment +2 |
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2d6 Bludgeoning |
Uncommon | 1.5m | Shockwave: When the wearer jumps, they deal 1d4 Thunder damage in a 3m radius upon landing. |
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2d6 Bludgeoning |
Common | 1.5m | Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway. |
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2d6+1 Bludgeoning |
Uncommon | 1.5m | Weapon Enchantment +1 Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway. |
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2d6+1 Bludgeoning |
Uncommon | 1.5m | Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway. Steadfast Strike: Slam into a foe, preventing them (and yourself) from being moved involuntarily. Weapon Enchantment +1 Backbreaker Concussive Smash |
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Corpsegrinder |
2d6+2 Bludgeoning |
Rare | 1.5m | Two-Handed | Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway. Weapon Enchantment +2 Backbreaker Concussive Smash Grand Slam |
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1d8 Piercing |
Common | 1.5m | -- | Main Hand Only Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway. Heartstopper Concussive Smash Tenacity |
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1d8+1Piercing |
Uncommon | 1.5m | -- | Weapon Enchantment +1 Main Hand OnlyTenacity: When you miss an attack, deal 2 Bludgeoning damage anyway. Heartstopper Concussive Smash Tenacity |
Ravengard's Scourger |
1d8+2 Piercing |
Rare | 1.5m | -- | Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway. Weapon Enchantment +2 |
The Sacred Star |
1d8+2 Piercing +1d4 Radiant |
Very Rare | 1.5m | -- | Radiant Strike: On a hit, inflict 1 turn of Radiating Orb upon the target. Sanctified Weapon: Undead creatures struck by this weapon are possibly turned. Dawnburst Strike: Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in an area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded. Weapon Enchantment +2 Heartstopper Concussive Smash |
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1d8+1Piercing |
Uncommon | 1.5m | -- | Dawnburst Strike: Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in an area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded. Weapon Enchantment +1 Heartstopper Concussive Smash |
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1d8+1 Piercing |
Rare | 1.5m | -- | Twist of Fortune: When you roll 2 or less with this weapon's damage die, reroll it and take the new result. Blood Money: Strike out greedily, dealing additional per 300 gold that the target possesses. Weapon Enchantment +1 Heartstopper Concussive Smash |
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1d10+2 Piercing +1d4 Force |
Rare | 2.5m | Weapon Enchantment +2 Main Hand Only |
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1d10 Piercing |
Common | 2.5m | Main Hand Only |
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1d10+1 Piercing |
Uncommon | 2.5m | Weapon Enchantment +1 Main Hand Only |
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1d10+1 Piercing |
Uncommon | 2.5m | Homing Weapon: This weapon will return to its owner when thrown. Weapon Enchantment +1 Brace (Melee) Rush Attack Piercing Strike |
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The Impaler |
1d10+2 Piercing |
Very Rare | 2.5m | Break the Unbroken: Deals an additional 1~10 Piercing damage to targets that still have all their hit points. Death Drinker: When you reduce a target to 0 hit points, you gain 2-20 hit points temporary hit points. Weapon Enchantment +2 Brace (Melee) Rush Attack Piercing Strike |
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Unseen Menace |
1d10+1 Piercing |
Rare | 2.5m | Invisible Weapon: This weapon is Invisible while equipped. It loses this property for 2 rounds on a missed Attack Roll. |
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Legendary | 1.5m | Finesse | Weapon Enhancement +3 |
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1d8+1 Piercieng |
Rare | 1.5m | Finesse | Mellow Harmony: You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier. Weapon Enchantment +1 Flourish Piercing Strike Weakening Strike |
Pelorsun Blade |
+1d4 Radiant |
Very Rare | 1.5m | Finesse | Weapon Enhancement +1 |
Infernal Rapier |
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Very Rare | 1.5m | Finesse | High Spellcasting: You gain a +1 bonus to Spell Save DC. Planar Ally: Cambion (Lvl 6) |
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1d8 Piercing |
Common | 1.5m | Finesse | Flourish Piercing Strike Weakening Strike |
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1d8+1 Piercing |
Uncommon | 1.5m | Finesse | Weapon Enchantment +1 Flourish Piercing Strike Weakening Strike |
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1d8+1 Piercing |
Uncommon | 1.5m | Finesse | Searing Blood: Cut into an enemy, dealing 1d8 Piercing damage + an additional 1d6 Fire damage to them, while you yourself take 1d6 Slashing damage. Weapon Enchantment +1 Flourish Piercing Strike Weakening Strike |
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1d8+1 Piercing |
Uncommon | 1.5m | Finesse | Scarlet Remittance: Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. Scarlet Regeneration: If you have a +3 bonus from Scarlet Remittance, consume it to regain 3d10 hitpoints. Weapon Enchantment +1 Flourish Piercing Strike Weakening Strike |
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1d8 Piercing +1d4 Psychic |
Uncommon | 1.5m | Finesse | |
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1d6+1 Slashing |
Rare | 1.5m | Diamondsbane: If an adamantine weapon hits an Lethal Weapon: This weapon ignores Bludgeoning |
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Very Rare | 1.5m | Perfectly Balanced Strike Weapon Enchantment +2 Flourish Lacerate |
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Justiciar's Scimitar |
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Very Rare | 1.5m | Shadow-Blinding: If you attack with Advantage, you have a chance to Blind your target. Shadowsoaked Strike: Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it also deals an additional 1d6 Psychic damage. This attack doesn't break concealment. Weapon Enchantment +2 |
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1d6 Slashing |
Common | 1.5m | Flourish Lacerate |
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1d6+1 Slashing + 1d4 Fire |
Uncommon | 1.5m | Cauteriser: Deals an additional 1~4 Fire damage. On a hit, the target starts Burning unless it succeeds a Constitution Saving Throw. Weapon Enchantment +1 |
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1d6 Slashing |
Common | 1.5m | ||
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1d6+1 Slashing |
Uncommon | 1.5m | ||
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1d6 Slashing |
Uncommon | 1.5m | Nimble Attack: When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. |
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1d6+1 Slashing |
Uncommon | 1.5m | Melee Caster: Instead of its Dexterity Modifier, the affected entity add its Spellcasring Ability Modifier to Attack Rolls. Weapon Enchantment +1 Lacerate Flourish Cleave |
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Thorn Blade |
1d6+1 Slashing | Rare | 1.5m | Light Finesse |
Poisonous Synergy: While concentrating, your melee weapon attacks deal an additional 1-4 Poison damage. Weapon Enchantment +1 Ensnaring Strike (Melee) spell Flourish Piercing Strike |
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Very Rare | 18m | Blightbringer: Attacking gnomes or dwarves with this weapon receives a +1d4 bonus to Attack and Damage rolls. Weapon Enchantment +1 |
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1d6+1 Piercing | Uncommon | 18m | Two-Handed | Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls. Weapon Enchantment +1 Hamstring Shot |
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1d6+1 Piercing |
Rare | 18m | Two-Handed | Blood-Curdling Emission: On a hit, possibly inflict Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures. |
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1d6+2Piercing |
Rare | 18m | Two-Handed | Weapon Enchantment +2 Grants Resistance to Fire Damage Grants Resistance to Cold Damage Haste spell |
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1d6 Piercing |
Common | 18m | Two-Handed | Hamstring Shot |
Hunting Shortbow |
1d6+1 Piercing |
Uncommon | 18m | Two-Handed | Feller of Monsters: You have advantage against Monstrousity type enemies. Cast Hunter's Mark once per Long Rest. Weapon Enchantment +1 |
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Rare | 18m | Two-Handed | Darkveil Precision: While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks. Blindin Shot: Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target. Weapon Enchantment +2 Hamstring Shot |
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1d4 Piercing |
Common | 18m | Two-Handed | Hamstring Shot |
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1d6 Piercing |
Common | 18m | Two-Handed | The Holder of this Item gains: |
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1d6+1 Piercing |
Uncommon | 18m | Two-Handed | Weapon Enchantment +1 Hamstring Shot |
Vicious Shortbow |
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Rare | 18m | Two-Handed | Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage. Weapon Enchantment +2 Hamstring Shot |
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1d6+1 Piercing |
Rare | 1.5m | Sentinel Weapon: Gain a ´1 bonus to initiative rolls and Advantage on Perception Ability Checks. Ambusher's Streak: In combat, you deal an additional 1∼6 Necrotic damage against creatures that haven't taken a turn yet. Weapon Enchantment +1 |
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1d6+2 Piercing 1d4 Necrotic 1d4 Piercing (Conditional) |
Legendary | 1.5m | Prey Upon the Weak: This weapon deals an additional l~4 Piercing dannage against targets with 50% of their hit points or fewer. Weapon Enchantment +2 Main Hand Only Redvein Savagery: When you make an attack with Advantage, the target takes an additional 7 Piercing damage. Off-Hand Only Crimson Weapon: When you make an attack with your off hand weapon, you can add your Ability Modifier to the damage of the attack. 1.5m |
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1d6+2 Piercing |
Rare | 1.5m | Part the Flesh: Makes a strike that has a chance to prevent enemies from healing. Weapon Enchantment +2 Flourish Piercing Strike |
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1d6 Piercing +1d4 Psychic (Conditional) |
Uncommon | 1.5m | Psychic Vengeance: When the wielder has 50% Hit Points or less, they deal an additional 1d4 Psychic damage. |
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Knife of the Undermountain King |
1d6+2 Piercing |
Very Rare | 1.5m | Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, reroll the dice, taking the highest result. Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. Weapon Enchantment +2 Flourish Piercing Strike |
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Practice Sword |
1d4 Bludgeoning |
Common | 1.5m | ||
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1d6+1 Piercing |
Uncommon | Light Finesse | Psychic Steel Virtuoso: When the wielder attacks with Advantage, they deal an additional 1~8 Psychic damage. |
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1d6 Piercing |
Common | 1.5m | ||
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2d8 Psychic |
Uncommon | 1.5m | Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. Flourish Piercing Strike |
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1d6 Piercing |
Common | 1.5m | Flourish Piercing Strike |
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1d6+1 Piercing |
Uncommon | 1.5m | Weapon Enchantment +1 |
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1d6 Piercing + 1d8 Piercing (Conditional) |
Uncommon | 1.5m | Break the Unbroken: Deals an additional 1d8 Piercing Damage to targets that still have all their Hit Points. |
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1d6+1 Piercing |
Rare | 1.5m | Deepflesh Slice: When the wielder attacks with Advantage, the attack inflicts Bleeding. Weapon Enchantment +1 Flourish Piercing Strike |
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1d6+1 Piercing |
Uncommon | 1.5m | Weapon Enchantment +1 |
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1d6+1 Piercing |
Rare | 1.5m | Shadowsoaked Strike: Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it blow deals an additional 1d6 Psychic Damage. This attack doesn't break concealment. Weapon Enchantment +1 Flourish Piercing Strike |
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1d6+2 Piercing |
Very Rare | 1.5m | Life Stealing Critical: On a Critical Hit, the target takes an extra 1-10 Necrotic damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points. |
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1d6+2 Piercing |
Legendary | 1.5m | Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, rcroll the dice, taking the highest result. True Strike Exploit Weakness: Creatures hit with this weapon receive Vulnerability to Piercing damage. Off Hand Only True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike. Weapon Enchantment +2 Flourish Piercing Strike |
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1d6+2 Piercing |
Rare | 1.5m | Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage. Weapon Enchantment +2 Flourish Piercing Strike |
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The Baneful |
1d6+1 Piercing |
Rare | 1.5m | This blade's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls. Baneful Bond: On a hit, possibly Bane your target. Weapon Enchantment +1 |
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Executioner Sword |
1d6+1 Piercing |
Rare | 1.5m | Liberated Spellcasting: When you kill a creature, you can cast a Level 1 spell without expending a spell slot. Weapon Enchantment +1 |
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Assassin's Shortsword |
1d6+1 Piercing |
Uncommon | 1.5m | Advantage on Stealth Checks. Weapon Enchantment +1 |
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Rare | 1.5m | Weapon Enchantment +2 Rush Attack Piercing Strike Crippling Strike Frigid Blade |
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Legendary | 1.5m | Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3-12 Thunder Damage in a 6m blast centred on the target. Veil of the Wind: You gain a +3m bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m. Weapon Enchantment +3 |
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Rare | 1.5m | Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lighting Charges. |
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Common | 1.5m | ||
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Uncommon | 1.5m | Weapon Enchantment +1 |
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Trident of The Waves |
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Very Rare | 1.5m | The Water Caller: On a hit, create a 2m water surface centred around the target. Weapon Enchantment +1 Rush Attack Piercing Strike |
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1d8 Piercing |
Uncommon | 1.5m | -- | Dig Deep: Inflicts Shattered on hit. When attacking a Shattered target, deal an additional 1d4 Piercing damage. |
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1d8 Piercing |
Common | 1.5m | -- | |
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1d8 Piercing |
Common | 1.5m | -- | |
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1d8+1 Piercing |
Uncommon | 1.5m | -- | Weapon Enchantment +1 |
Hoppy |
1d8+1 Piercing |
Uncommon | 1.5m | -- | Weapon Enchantment +1 Maiming Strike Piercing Strike Weakening Strike |
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Rare | 1.5m | Versatile | Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls. This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. Weapon Enchantment +1 |
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Rare | 1.5m | Versatile | Grim Irony: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter. Weapon Enchantment +2 Backbreaker Concussive Smash Weakening Strike |
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Very Rare | 1.5m | Versatile Thrown |
Homing Weapon: This weapon will return to its owner when thrown. Dwarven Thrower: A dwarf throwing this warhammer deals an extra 1d8 Bludgeoning damage. If the target is a Large, Huge, or Gargantuan creature, the strike deals an additional 2d8 Bludgeoning damage. Weapon Enchantment +2 Backbreaker Concussive Smash Weakening Strike |
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1d8+1 Bludgeoning (One Handed)
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Uncommon | 1.5m | Versatile | Weapon Enchantment +1 |
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Rare | 1.5m | Versatile | Slay the Wicked: This weapon deals an additional 1~6 Bludgeoning damage against Fiends and Undead. Detect Thoughts: Focus your mind to read the thoughts of certain creatures while talking to them. Weapon Enchantment +2 Backbreaker Concussive Smash Weakening Strike |
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1d8 Bludgeoning (One Handed)
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Uncommon | 1.5m | Versatile | Impulse Blast: Knocks nearby creatures Prone after killing a target or making a critical hit. |
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Rare | 1.5m | Versatile | Weapon Enchantment +1 |
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Legendary | 1.5m | Versatile | Weapon Enchantment +3 |
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Common | 1.5m | Versatile | |
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Uncommon | 1.5m | Versatile | Weapon Enchantment +1 |
Ceremonial Warhammer |
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Uncommon | 1.5m | Versatile | Weapon Enchantment +1 Backbreaker Concussive Smash Weakening Strike |
Baldur's Gate 3 Martial Weapons Gallery
- Anonymous
No poison weapon.... Got the gloves for Every time i hit with poison damage chance to poison the target but no synergie with my rogue meh
- Anonymous
- Anonymous
no bitches?
0
+10
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