Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
ALL LVL 5 SPELLS IN BALDURS GATE 3
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 5 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
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Evocation | ![]() Action ![]() Level 5 Spell Slot |
No | Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d6 + 6 Force damage.
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Artistry of War scroll in Sorcerous Vault. |
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Conjuration | ![]() Action ![]() Level 5 Spell Slot |
Yes | ![]() ![]() Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn. ![]() ![]() ![]() ![]() |
Death Domain, Circle of the Underdark, Sorcerer, Wizard |
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Evocation | ![]() Action ![]() Level 5 Spell Slot |
No | ![]() ![]() Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On save: Targets still take half damage. ![]() ![]() |
Circle of the Arctic, Sorcerer, Wizard, Hexblade |
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Conjuration | ![]() Action ![]() Level 5 Spell Slot |
Yes | Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.![]() |
Druid, Circle of the Coast, Wizard |
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Necromancy | ![]() Action ![]() Level 5 Spell Slot |
No | If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. | Cleric, Druid, Oath of the Oathbreaker, Undying |
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Evocation | ![]() Action ![]() Level 5 Spell Slot |
No | ![]() ![]() + 5d6 ![]() Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone. 1 Turn On Save: Targets still take half damage |
Tempest Domain, Paladin, Hexblade, Strength Domain, Zeal Domain |
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Necromancy | ![]() Action ![]() Level 5 Spell Slot |
No | Shred a foe's very essence by pulling on strands of the Weave. Dealing 10d6 + 20 (30~80) Necrotic Damage(CON Save to halve).
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Scroll of Dethrone in Karsus section of the Sorcerous Vault. |
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Abjuration | ![]() Action ![]() Level 5 Spell Slot |
Yes | End a condition (charmed, frightened, or possessed) or bannish a creature to its home plane (Cha. save). | Cleric, Paladin |
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Enchantment | ![]() Action ![]() Level 5 Spell Slot |
Yes | Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated.![]() ![]() ![]() ![]() |
Bard, Trickery Domain, Oath of the Oathbreaker, Sorcerer, Archfey, The Great Old One, Wizard, Oath of Treachery, Ambition Domain |
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Evocation | ![]() Action ![]() Level 5 Spell Slot |
No | +5d6![]() Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On Save: Targets still take half damage. ![]() ![]() |
Cleric, Light Domain, War Domain, Oath of Devotion, The Fiend, Celestial, Undying Light Patron, Zeal Domain |
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Abjuration | ![]() Action ![]() Level 5 Spell Slot |
No | End one condition (charmed or petrified), one curse, any ability scores or hp reduction, or one exhaustion level. | Bard, Cleric, Druid, Celestial |
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Enchantment | ![]() Action ![]() Level 5 Spell Slot |
Yes | Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.![]() ![]() ![]() ![]() ![]() |
Bard, War Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard |
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Conjuration | ![]() Action ![]() Level 5 Spell Slot |
Yes | ![]() ![]() Locust attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. ![]() On save: Targets still take half damage. ![]() ![]() ![]() |
Cleric, Nature Domain, Tempest Domain, Druid, Circle of the Desert, Circle of the Grassland, Circle of the Swamp, Circle of the Underdark, Sorcerer, Strength Domain |
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Evocation | ![]() Action ![]() Level 5 Spell Slot |
No | Up to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl). | Bard, Cleric, Life Domain, Druid, Solidarity Domain |
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Abjuration | ![]() Action ![]() Level 5 Spell Slot |
No | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally.![]() ![]() ![]() ![]() ![]() |
Bard, Cleric, Arcana Domain, Druid, Wizard |
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Illusion | ![]() Action ![]() Level 5 Spell Slot |
No | Disguise up to 4 memebers of your adventuring party.![]() |
Bard, Sorcerer, Archfey, Wizard |
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Transmutation | ![]() Action ![]() Level 5 Spell Slot |
Yes | Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier items deal more damage. ![]() ![]() ![]() |
Sorcerer, The Great Old One, Wizard |
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Evocation | ![]() Action ![]() Level 5 Spell Slot |
Yes | Raise a wall of non-magical, solid stone.![]() ![]() |
Druid, Circle of the Desert, Circle of the Mountain, Sorcerer, Wizard |
Lvl 5 Spells Gallery in Baldur's Gate 3
- Anonymous
I don't see telekinesis in the list of spells my lvl5 draconic bloodline sorcerer can select. is that normal?
There is also a level 5 spell that you get from the legendary book in Loroakan's tower. The one that launches skills like magic missiles for force damage
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