dethrone bg3 wiki guide

Dethrone

Level 5 Necromancy Spell

30~80 Damage

10d6 necrotic dice icon baldurs gate 3 wiki guide 45px10d6+20 damage necrotic icon bg3 wiki guideNecrotic

Shred a foe's very essence by pulling on strands of the Weave.

On Save: Targets still take half damage.

icon range bg3 wiki guide30m con icon baldursgate3 wiki guide 48pxCON Save recharge icon baldursgate3 wiki guide 25pxLong Rest

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 5 Spell Slot  

Dethrone is a Spell in Baldur's Gate 3Dethrone can only be obtained from Scroll of Dethrone in Karsus section of the Sorcerous Vault. Dethrone is a Lvl 5 Spell from the Necromancy School. Spells can be used for dealing damage to Enemies, inflicting Status Ailments, buff Characters, or interacting with the environment.

 

 

Dethrone Information

  • Description: Shred a foe's very essence by pulling on strands of the Weave. Dealing 10d6 + 20 (30~80) Necrotic Damage.
  • Level: Lvl 5 spell
  • School: Necromancy School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 30m
  • Requires Concentration: No
  • Saving Throw: CON

 

How to Acquire Dethrone

Dethrone can be cast by using the following Items:

  • Scroll of Dethrone in Karsus section of the Sorcerous Vault.
  • There are two of these Scrolls. One is sitting beside the Annals of Karsus, and one will be granted to the character who reads said Annals. Thus, two Wizards in your party can potentially learn the spell.

 

Dethrone Tips & Notes

  • Dethrone can only be learned by a Wizard using the scroll.
  • Unlike most spells, Dethrone can only be cast once per long rest, even if you have available spell slots.

 

Lvl 5 Spells
Banishing Smite  ♦  Cloudkill  ♦  Cone of Cold  ♦  Conjure Elemental  ♦  Contagion  ♦  Curriculum of Strategy: Artistry of War  ♦  Danse Macabre  ♦  Destructive Wave  ♦  Dispel Evil and Good  ♦  Dominate Person  ♦  Flame Strike  ♦  Greater Restoration  ♦  Hold Monster  ♦  Insect Plague  ♦  Mass Cure Wounds  ♦  Planar Binding  ♦  Seeming  ♦  Telekinesis  ♦  Wall of Stone



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    • Anonymous

      Despite it being one of the unique endgame necromancy spells for Wizard it feels lackluster. As it's essentially a worse Disintegrate that instead deals Necrotic damage which is worse than Force, deals less of it and instead focuses on Constitution.

      • Anonymous

        Kind of a rad spell and fun to give to Gale, but I don't think it's that great. You don't get it until Act 3 and by then many of the big single targets you'd want to use it on (remember: once per long rest) are immune or resistant to Necrotic damage or will just make the CON save for half damage.

        • Anonymous

          Feels like something Gale should be casting on himself, the way the spell is described, fits his dark weave story he recounts.

          • Anonymous

            As with this and "Artistry of War" make sure you learn this from the scroll on your wizard(s) instead of using them item

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