Curriculum of Strategy: Artistry of WarLevel 5 Evocation Spell 18~78 Damage 12d6+36Force Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 8~18 Force damage. 18m Short Rest |
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Action Level 5 Spell Slot |
Curriculum of Strategy: Artistry of War is a Spell in Baldur's Gate 3. Curriculum of Strategy: Artistry of War can only be learned from the scroll in Sorcerous Vault. Curriculum of Strategy: Artistry of War is a Lvl 5 Spell from the Evocation School. Spells can be used for dealing damage to Enemies, inflicting Status Ailments, buff Characters, or interacting with the environment.
Curriculum of Strategy: Artistry of War Information
- Description: Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d6 + 6 Force damage.
- Level: Lvl 5 spell
- School: Evocation School
- Range: 18m
- Requires Concentration: no
- Can't be cast in a higher spell slot.
- Can only be cast once per short rest.
How to Acquire Curriculum of Strategy: Artistry of War
Curriculum of Strategy: Artistry of War can be cast by using the following Items:
- Scroll of Artistry of War, found inside the book "The Red Knight's Final Strategem".
- The book is found through a door opened via finding a hidden button in the room where you enter the Sorcerous Vault below Sorcerous Sundries in the Lower City. Walk over the invisible walkways to find a locked Display Case containing the book. Read it to gain the scroll.
Curriculum of Strategy: Artistry of War Tips & Notes
- Do not cast this scroll directly! Instead, teach it to a Wizard. They'll then be able to cast the spell an unlimited number of times.
- The total damage stated in the tooltip is incorrect. This spell deals 2d6+6 Force damage to each of up to six targets, or six times to a single target, for a total of 12d6 + 36, or 48-108 Force damage.
- Empowered Evocation affects each bolt individually, giving INT-mod x6 extra damage to this spell. With 20 Intelligence, this spell deals an additional 30 damage, for a total of 78-138 Force damage.
- Like Magic Missile, this spell's projectiles cannot miss. The tooltip states this spell offers an INT save to the target, but it doesn't.
- These properties make this far the most powerful attack spell in the game, though it is limited to a single cast per Short Rest, and it also cannot be upcast using a Level 6 spell slot.
- Anonymous
Used to work with Spellmight Gloves, patched it right out with #4 though.
- Anonymous
- Anonymous
- Anonymous
Wizards can learn this spell permanently, the only class that can get it.
- Anonymous
Has 100% accuracy like Magic Missile and does as much damage as Disintegrate at Lvl 5. In game label for damage is wrong since for some reason it is 12d6+6 instead of 12d6+36 when the description states that each hit does 8-18
unless you are some crazy munchkin player who makes 300+ dmg Eldritch Invocations builds, this spell by itself is the most powerful spell in game and most solid one: it never misses, it does not have saving throws, it gets bonus DMG per each hit, meaning that Empowered Evocation +5 will guarantee +30dmg total.
Give this to Gale and he will do vaporize most of the enemies with ease. It's much better than Dethrone or Disintegrate
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