Evocation School is a Subclass of Wizard in Baldur's Gate 3. Evocation School Wizards' primary ability is Intelligence, their saving throw proficiencies are Intelligence & Wisdom and they have a Hit Dice of 1d6. They have proficiency with daggers, darts, slings, quarterstaves and light crossbows. Wizards have very little in the way of Armour protection, and minimal Weapon Proficiencies, making them lean on their spells to support their party.

 

Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers.

 

 
 
 
 
 
 
 
 
 

 

Evocation School Initial Features

 

Wizard Initial Features

 

Evocation School Progression

  • Note that Wizards begin the game with 6 HP + their Constitution Modifier, and then gain 4 HP + their Constitution Modifier every level thereafter.
  • Evocation School Wizards, or Evokers, begin at Wizard Level 2.

 

 

Level 2

 

Level 3

 

Level 4

 

Evocation School Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Barbarian  ♦  Bard  ♦  Battle Master  ♦  Cleric  ♦  Druid  ♦  Fighter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wizard



Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈