Evocation School |
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Initial Evocation School Features |
Inherited Wizard Features |
Actions/Spells |
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Evocation School is a Subclass of Wizard in Baldur's Gate 3. Evocation School Wizards' primary ability is Intelligence, their saving throw proficiencies are Intelligence & Wisdom and they have a Hit Dice of 1d6. They have proficiency with daggers, darts, slings, quarterstaves and light crossbows. Wizards have very little in the way of Armour protection, and minimal Weapon Proficiencies, making them lean on their spells to support their party.
Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers.
Evocation School Initial Features
Wizard Initial Features
- Spell Slots Unlocked: Casting spells consumes spells lots. You can 2 level 1 spell slots, which are restored on a long rest.
- Spell Slots Unlocked: Casting spells consumes spells lots. You can 1 level 1 spell slots, which are restored on a long rest.
- Intelligence Saving Throw Proficiency: Add your Proficiency Bonus to Intelligence Saving Throws.
- Wisdom Saving Throw Proficiency: Add your Proficiency Bonus to Wisdom Saving Throws.
- Dagger Proficiency: Add your Proficiency Bonus to all attacks made with Daggers.
- Dart Proficiency: Add your Proficiency Bonus to all attacks made with Darts.
- Sling Proficiency: Add your Proficiency Bonus to all attacks made with Slings.
- Quarterstaff Proficiency: Add your Proficiency Bonus to all attacks made with Quarterstaves.
- Light Crossbow Proficiency: Add your Proficiency Bonus to all attacks made with Light Crossbows.
Evocation School Progression
- Note that Wizards begin the game with 6 HP + their Constitution Modifier, and then gain 4 HP + their Constitution Modifier every level thereafter.
- Evocation School Wizards, or Evokers, begin at Wizard Level 2.
Level 2
Wizard Features
- Spell Slots Unlocked (1 LvL 1 Slot)
Prepare 5 Spells From
You may only prepare spells you have already learned
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Disguise Self
Expeditious Retreat
False Life
Find Familiar
Tasha's Hideous Laughter
Fog Cloud (Default)
Grease (Default)
Jump
Longstrider
Mage Armour (Default)
Magic Missile
Protection from Evil and Good
Sleep (Default)
Thunderwave
Witch Bolt (Default)
Ray of Sickness
Feather Fall
Evocation School Features
Evocation School Spells (Pick 2)
Level 3
Wizard Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Spell Slots Unlocked (2 LvL 2 Slots)
Pick 2 Spells From
Cloud of Daggers - new
Crown of Madness - new
Enlarge - Reduce - new
Chromatic Orb - new
Blindness - new
Blur - new
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Darkness - new
Darkvision - new
Detect Thoughts - new
Disguise Self
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Tasha's Hideous Laughter
Flaming Sphere
Hold Person - new
Invisibility - new
Jump
Longstrider
Mage Armour
Magic Missile
Magic Weapon
Melf's Acid Arrow - new
Mirror Image - new
Misty Step - new
Phantasmal Force
Protection from Evil and Good
Ray of Enfeeblement - new
Ray of Sickness
Scorching Ray - new
Shatter - new
Sleep
Thunderwave
Web - new
Witch Bolt
Prepare 6 Spells From
You may only prepare spells you have already learned
Cloud of Daggers - new
Crown of Madness - new
Enlarge - Reduce - new
Chromatic Orb - new
Blindness - new
Blur - new
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Darkness - new
Darkvision - new
Detect Thoughts - new
Disguise Self
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Tasha's Hideous Laughter
Flaming Sphere
Hold Person - new
Invisibility - new
Jump
Longstrider
Mage Armour
Magic Missile
Magic Weapon
Melf's Acid Arrow - new
Mirror Image - new
Misty Step - new
Phantasmal Force
Protection from Evil and Good
Ray of Enfeeblement - new
Ray of Sickness
Scorching Ray - new
Shatter - new
Sleep
Thunderwave
Web - new
Witch Bolt
Level 4
Wizard Features
Pick 1 Cantrip From
Pick 2 Spells and Prepare 7 Spells From
Cloud of Daggers
Crown of Madness
Enlarge - Reduce
Chromatic Orb
Blindness
Blur
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Darkness
Darkvision
Detect Thoughts
Disguise Self
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Tasha's Hideous Laughter
Flaming Sphere
Hold Person
Invisibility
Jump
Longstrider
Mage Armour
Magic Missile
Magic Weapon
Melf's Acid Arrow (Default)
Mirror Image (Default)
Misty Step
Phantasmal Force
Protection from Evil and Good
Ray of Enfeeblement
Ray of Sickness
Scorching Ray
Shatter
Sleep
Thunderwave
Web
Witch Bolt
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Wizard Features
- Spell Slots Unlocked ( x2 Level 3)
Pick 2 Spells and Prepare 8 Spells From
Animate Dead
Bestow Curse
Counterspell
Fear
Feign Death
Fireball (Default)
Fly
Gaseous Form
Glyph of Warding
Haste
Hypnotic Pattern
Protection from Energy
Remove Curse
Sleet Storm
Stinking Cloud
Vampiric Touch (Default)
Cloud of Daggers
Crown of Madness
Enlarge - Reduce
Chromatic Orb
Blindness
Blur
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Darkness
Darkvision
Detect Thoughts
Disguise Self
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Tasha's Hideous Laughter
Flaming Sphere
Hold Person
Invisibility
Jump
Longstrider
Mage Armour
Magic Missile
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Phantasmal Force
Protection from Evil and Good
Ray of Enfeeblement
Ray of Sickness
Scorching Ray
Shatter
Sleep
Thunderwave
Web
Witch Bolt
Evocation School Tips & Builds
- Note 1
- Note 2
Classes and Subclasses |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |