Bard Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
ALL BARD SPELLS IN BALDURS GATE 3
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Quick Search of All Bard Spells
Name | Level | School | Casting time | Description |
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Cantrip | Abjuration | ![]() |
![]() Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. |
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Cantrip | Evocation | ![]() Bonus Action |
Create wisps of light that illuminate a 12m/40ft radius.
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Cantrip | Enchantment | ![]() |
![]() Enchant a non-hostile creature to gain advantage on Charisma checks against it.
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Cantrip | Evocation | ![]() Action |
Infuse an object with an aura of light.
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Cantrip | Conjuration | ![]() Action |
Create a spectral hand that can manipulate and interact with objects.
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Cantrip | Illusion | ![]() Action |
Create an illusory image that distracts nearby creatures, compelling them to investigate. You can remain hidden while casting this spell. |
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Cantrip | Divination | ![]() Action |
![]() Divine a character's defenses to give you advantage on attack rolls against it.
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Cantrip | Enchantment | ![]() |
Unleash a string of enchanted insults at a creature. It takes damage and receives Disadvantage on its next Attack Roll. |
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Lv 1 | Enchantment | ![]() Action |
![]() Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. |
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Lv 1 | Enchantment | ![]() Action |
![]() Target up to 3 creatures. They receive a d4 penalty to attack rolls and saving throws.
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Lv 1 | Enchantment | ![]() Action |
![]() Magically charm a humanoid that you can see. A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
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Lv 1 | Illusion | ![]() Action |
Magically change all aspects of your appearance. (Lasts until the end of a long rest) |
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Lv 1 | Evocation | ![]() Action |
![]() Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage.
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Lv 1 | Transmutation | ![]() Bonus Action |
![]() Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
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Lv 1 | Evocation | ![]() Bonus Action |
![]() A creature you can see regains 1d4+[Spellcasting Modifier] hit points. This spell has no effect on Undead or Constructs.
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Lv 1 | Enchantment | ![]() Action |
Bolster yourself or an ally with valour and health. The target can no longer be Frightened and gains 5 temporary hit points each turn.
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Lv 1 | Transmutation | ![]() Action |
![]() Touch a creature to increase its speed by 3m/10ft.
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Lv 1 | Enchantment | ![]() Action |
![]() Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damage.
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Lv 1 | Divination | ![]() Action |
![]() Gain the ability to comprehend and verbally communicate with beasts. |
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Lv 1 | Enchantment | ![]() Action |
![]() Inflict a creature with fits of laughter, leaving it Prone and Incapacitated. At the end of its turns or when it takes damage, the creature can try to shake off the effect. Prerequisite: the creature needs to have an Intelligence score of 5 or more.
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Lv 1 | Evocation | ![]() Action |
![]() Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objects.
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Lv 2 | Necromancy | ![]() Action ![]() Level 2 Spell Slot |
Magically blind an enemy creature.![]()
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Suppress strong emotions in an area, making all humanoids immune to being Charmed or Frightened.![]() ![]() ![]() ![]() |
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Lv 2 | Conjuration | ![]() Action ![]() Level 2 Spell Slot |
![]() Conjure a cloud ofspinning daggers that attack anyone inside. ![]() ![]() ![]() ![]() |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.![]() ![]() ![]() ![]() |
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Lv 2 | Divination | ![]() Action ![]() Level 2 Spell Slot |
Focus your mind to read the thoughts of certain creatures while talking to them.![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability.![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Paralyse a humanoid creature, making it unable to move or act.![]() ![]() ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to turn it Invisible.![]() ![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Remove one disease or condition afflicting a creature.![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Generate a painfully intense ringing noise that damages all nearby creatures and objects. Affected creatures made of inorganic material such as stone have Disadvantage on their Saving Throw. ![]() ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.![]() ![]() ![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Curse a creature with your touch.![]() ![]() ![]() ![]() |
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Lv 3 | Illusion | ![]() Action ![]() Level 3 Spell Slot |
Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear. ![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Put an ally in a protective, magical coma deep enough to imitate death. The Ally becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect. ![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy.![]() ![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a twisting pattern of colours that Hypnotises all creatures within area that can see the pattern.![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions.![]() ![]() ![]() ![]() |
All Bard Spells Gallery
Cantrips
Bard Lvl 1 Spells