Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Druid Spells in Baldur's Gate 3
You can search by Name, Level, School, Casting and Time. Just type into the search box what you are looking for.
Quick Search of All Druid Spells
Name | Level | School | Casting time | Description |
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Cantrip | Divination | ![]() |
Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice.
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Cantrip | Conjuration | ![]() Action |
![]() Project a puff of noxious gas that deals 1d12 Poison.
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Cantrip | Conjuration | ![]() Action |
A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. |
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Cantrip | Abjuration | ![]() Action |
Magically bolster a creature's defenses. It receives a d4 bonus to saving throws.
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Cantrip | Transmutation | ![]() Bonus Action |
Imbue your staff or club with nature's power. It becomes magical, deals 1d8+Wisdom Bludgeoning damage, and you use your spellcasting ability for attack rolls. |
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Cantrip | Transmutation | ![]() Action |
Strike at a target with a thorny, vine-like whip. It deals 1d6 Piercing damage and pulls the target 3m closer to you if it is Large or Smaller in size. |
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Lv 1 | Enchantment | ![]() Action |
![]() Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. |
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Lv 1 | Enchantment | ![]() Action |
![]() Magically charm a humanoid that you can see. A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
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Lv 1 | Transmutation | ![]() Action |
Call forth rain. It extinguishes exposed flames and forms a water surface.
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Lv 1 | Evocation | ![]() Action |
![]() A creature you touch regains 1d8+[Spellcasting Modifier] hit points. This spell has no effect on undead or constructs.
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Lv 1 | Conjuration | ![]() Action |
Vines sprout from the ground, turning it into difficult terrain and possibly Entangling creatures within.
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Lv 1 | Evocation | ![]() Action |
![]() Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage.
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Lv 1 | Conjuration | ![]() Action |
Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded.
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Lv 1 | Transmutation | ![]() Action |
Conjure four magical berries for youself or a companion. Creatures who eat a berry regain 1d4 hit points.
The berries appear in the targeted creature's inventory and disappear after a long rest. |
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Lv 1 | Evocation | ![]() Bonus Action |
![]() A creature you can see regains 1d4+[Spellcasting Modifier] hit points. This spell has no effect on Undead or Constructs.
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Lv 1 | Transmutation | ![]() Action |
![]() Touch a creature to triple its jumping distance.
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Lv 1 | Transmutation | ![]() Action |
![]() Touch a creature to increase its speed by 3m/10ft.
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Lv 1 | Divination | ![]() Action |
![]() Gain the ability to comprehend and verbally communicate with beasts. |
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Lv 1 | Evocation | ![]() Action |
![]() Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objects.
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Touch a willing creature to toughen its skin and increase its Amiour Class up to 16. |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m.![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
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Lv 2 | Evocation | ![]() Bonus Action ![]() Action |
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
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Lv 2 | Conjuration | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Paralyse a humanoid creature, making it unable to move or act.![]() ![]() ![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Remove one disease or condition afflicting a creature.![]() |
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Lv 2 (Circle of the Land Only) | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. ![]() |
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Lv 2 (Circle of the Land Only) | Conjuration | ![]() Bonus Action ![]() Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to grant it protection against poisonious influences. |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
![]() Call down lightning to hit all targets within range. Each turn, can call down lightning again without expending a spell slot. ![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Put an ally in a protective, magical coma deep enough to imitate death. The Ally becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect. ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters.![]() ![]() ![]() |
All Druid Spells Gallery
Cantrips
Druid Lvl 1 Spells
Druid Lvl 2 Spells
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